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If you like a magic class, you might want to avoid Greedfall as this game won't have a heavy combat magic style.
The natives use earth nature stoof. The zealot like faction from the mainland uses light and shadow.
Wev seen stasis, attacks, what appear to be weapon buffing magics, mobility and afaik nothing of the nature magic yet.(outside cutscenes)
It even appears that the massive monsters wev seen are tied to the magic of the island.
So the outright falsehoods about 'only blasts' aside, we dont have a clear picture of the magic in the game yet, nor should it matter if its tied to reasonably well written lore.
Gameplay should support story and setting not the other way around.
PS: ...and yeah Spiders are known for more subtle supernatural powers. In Technomancer, the technos werent living warheads, they were elites that could generate powerful, but limited, effects.
In Bound By Flame the 'Hero's power' the main character had was more like a Tolkien kind of power. Not some X-PLOSION nuke you drop on cities but instead a key to resisting the antagonists power and progressing the narrative.
Spiders has gone from fire to lightning to this game. They like to focus on smaller and more subtle interactions than warping time, space and the minds of feeble mortals!!!
You want to come up with nonsensical spells that don't fit the lore and word building just so you can get a nerdy hard on?
Read a book then
Those games were terrible and reviewed terribly so one might suggest they should change it up
How about they come up with lore that doesn't expediently align with the lazy game design of adding blue-or-red damage numbers to your attacks or firing out a generic projectile blast?
And based on some screenshots you dont appear to be very interested in the magic system if you know what I am saying:
https://steamcommunity.com/sharedfiles/filedetails/?id=315728091
I get what you are saying... I really do but I dont quite understand what your standard actually is or how you would do it.
Dragon Age Origins, yup I used mods after finishing the game over 10 times. Shocker there ♥♥♥♥♥♥♥. Magic System more than just different colored fireballs, also enhanced by the mods.
Elder Scrolls 6: nearly 1000 hours. Beaten numerous times, more extensive magic system.
Dragon Age 2 and Inquisition in my Origins account beaten to many times to count,
The Witcher 3,
Bound by Flame, beaten,
Pillars of Eternia 1 and 2,
Various Tales of series games, most beaten,
Dark Souls 3 beaten,
Vampire the Masquerade Bloodlines, (Tremere Clan),
Starting to see a trend here? Dark Fantasy RPG games, see a correlation between them all? See how Greedfall ends up in my recommendations because of the previously mentioned games, see how a player like myself who then looks into said game could then be disappointed with the crap he's seeing?
The image from Pathfinder by the way was only taken to show a BUG error to the Devs, you know Devs that actually try to listen to their potential player base to improve the quality of the game.
Elder Scrolls 6 doesnt exist yet so I will assume you mean 5. Super generic magic system
Witcher 3, magic that is outside normal use and what is available is limited to fire, shields and stun. generic.
Bound by Flame: generic
Pillars of Eternia: SUPER generic
Tales series: Not only generic but painfully so. Combat system is neat in the newer ones tho.
Dark Souls 3: probably the most unique magic system on this list but still mainly consists of fire and bolts. generic
Never played Vampires. I am gonna assume its generic
I see a trend here. You play games with generic magic systems and then complain when new games dont deviate from that. Thats a very unrealistic standard you impose. Dont play those games if you dont want to be recommended similar games. Whats wrong with you.
You mentioned earlier:
yet you consume generic "dark" fantasy stuff and are surprised when people make the same things.
But hey. Thats just my two cents. You do remind me that I have to replay Dragon age so I can finally play Inquisition. Its sad that EA ♥♥♥♥♥♥ Bioware up so bad there might nor be a 4th title.
Using card modifiers you could simply create amazing spells yourself with pure experimentation... I get that this system can be super broken and takes way more time to bug test/balance due to that very thing but woah...
A fire card charged with a missile carrier, linked to an aoe that split the missiles that can summon a wave of minions.... total spell freedom. Joy of creation and experimentation was the best seen of any game I have played.... and that is a lot xD
Still back to topic, its an RPG with a world to explore, looks interesting from design and culture aspects, magic combat looks fluid and dynamic from what we have seen, (every time I think of the magic system in ELEX I have knghtmares ) this is no where near that tragic from what we can see.
Damn there is a game coming out for xbox/ps4 called Control with a 10 hour... maybe game length that can be as short as 7-8 hours....
Wait for the game, but for now give the support, assume good intentions from a developer like Spider until proven otherwise is my motto OP
Thatd spoil me.
https://forums.focus-home.com/assets/uploads/files/1564488762189-untitled.jpg
Possibility here of summoning magic it seems