GreedFall

GreedFall

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Selvokaz Aug 12, 2019 @ 12:43pm
The magic system looks so generic.
Why do devs keep doing this when they try to introduce magic into their games.

Generic Energy Blast, pick a color, fire, lightning, purple stuff. You can do ball, or energy beam.
Really? The moment you say, "We're going to have magic in our game." People used to blink and put on a bemused expression like, "Okay, this could be interesting what NEW Innovations are you going to introduce with this Magic System!?".. Now people just roll their eyes, and go, "oh the ranged dps option, okay."

Magic by some definition is usually the most random and unexplainable phenomenons one could ever dream up, so the things that devs can only dream up is energy blast? Not to get D&D mixed up into this but, the ideas are all right there. I'd rather they left the magic angle out and just made a semi-non magic RPG until such a time a actual in depth magic system could be implemented.
Last edited by Selvokaz; Aug 15, 2019 @ 4:29pm
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Showing 1-15 of 23 comments
Lightning Aug 12, 2019 @ 12:51pm 
I'm sure the vids right now don't show the entire skill trees so we can wait to find out if there is more to each tree still got 4 weeks left
space cowgirl joy Aug 12, 2019 @ 12:52pm 
cambat is not a major concer for me in rpgs. i dont really care as long as the writting and story is good.
GrimReaper Aug 12, 2019 @ 1:22pm 
Spiders actually do not rely much on magic. They usually just focus on one school of magic per game like in bound by flame it's fire, technomancer and mars war logs is electricity.

If you like a magic class, you might want to avoid Greedfall as this game won't have a heavy combat magic style.
Tahl Aug 12, 2019 @ 1:24pm 
Theyv already spoken about the lore of magic in the game.
The natives use earth nature stoof. The zealot like faction from the mainland uses light and shadow.
Wev seen stasis, attacks, what appear to be weapon buffing magics, mobility and afaik nothing of the nature magic yet.(outside cutscenes)
It even appears that the massive monsters wev seen are tied to the magic of the island.

So the outright falsehoods about 'only blasts' aside, we dont have a clear picture of the magic in the game yet, nor should it matter if its tied to reasonably well written lore.
Gameplay should support story and setting not the other way around.

PS: ...and yeah Spiders are known for more subtle supernatural powers. In Technomancer, the technos werent living warheads, they were elites that could generate powerful, but limited, effects.
In Bound By Flame the 'Hero's power' the main character had was more like a Tolkien kind of power. Not some X-PLOSION nuke you drop on cities but instead a key to resisting the antagonists power and progressing the narrative.

Spiders has gone from fire to lightning to this game. They like to focus on smaller and more subtle interactions than warping time, space and the minds of feeble mortals!!!
Last edited by Tahl; Aug 12, 2019 @ 1:28pm
spacerik Aug 12, 2019 @ 3:43pm 
Ok?

You want to come up with nonsensical spells that don't fit the lore and word building just so you can get a nerdy hard on?
ULTRA Aug 15, 2019 @ 3:04pm 
Originally posted by MR.AMERICA:
cambat is not a major concer for me in rpgs. i dont really care as long as the writting and story is good.

Read a book then

Originally posted by GrimReaper:
Spiders actually do not rely much on magic. They usually just focus on one school of magic per game like in bound by flame it's fire, technomancer and mars war logs is electricity.

If you like a magic class, you might want to avoid Greedfall as this game won't have a heavy combat magic style.

Those games were terrible and reviewed terribly so one might suggest they should change it up

Originally posted by spacerik:
Ok?

You want to come up with nonsensical spells that don't fit the lore and word building just so you can get a nerdy hard on?

How about they come up with lore that doesn't expediently align with the lazy game design of adding blue-or-red damage numbers to your attacks or firing out a generic projectile blast?
Tahl Aug 15, 2019 @ 6:20pm 
Yeah, they should just make a world war themed multiplayer shooter and be done with it.
:steamfacepalm:
Selvokaz Aug 15, 2019 @ 8:33pm 
ill never understand this submissive and just settle for whatever culture.
Metadragon Aug 16, 2019 @ 5:55am 
Originally posted by Lettus:
Why do devs keep doing this when they try to introduce magic into their games.

Generic Energy Blast, pick a color, fire, lightning, purple stuff. You can do ball, or energy beam.
Really? The moment you say, "We're going to have magic in our game." People used to blink and put on a bemused expression like, "Okay, this could be interesting what NEW Innovations are you going to introduce with this Magic System!?".. Now people just roll their eyes, and go, "oh the ranged dps option, okay."

Magic by some definition is usually the most random and unexplainable phenomenons one could ever dream up, so the things that devs can only dream up is energy blast? Not to get D&D mixed up into this but, the ideas are all right there. I'd rather they left the magic angle out and just made a semi-non magic RPG until such a time a actual in depth magic system could be implemented.
what are you expecting exactly? Lets review what little of your profile we can see. Screenshots of Pathfinder (literally the ur-example of energy bolt magic) and Dragon Age (basically D&D with a semi-unique concept)

And based on some screenshots you dont appear to be very interested in the magic system if you know what I am saying:
https://steamcommunity.com/sharedfiles/filedetails/?id=315728091

I get what you are saying... I really do but I dont quite understand what your standard actually is or how you would do it.
Selvokaz Aug 16, 2019 @ 6:10am 
Well yes lets look at the games I play.
Dragon Age Origins, yup I used mods after finishing the game over 10 times. Shocker there ♥♥♥♥♥♥♥. Magic System more than just different colored fireballs, also enhanced by the mods.

Elder Scrolls 6: nearly 1000 hours. Beaten numerous times, more extensive magic system.

Dragon Age 2 and Inquisition in my Origins account beaten to many times to count,

The Witcher 3,

Bound by Flame, beaten,

Pillars of Eternia 1 and 2,

Various Tales of series games, most beaten,

Dark Souls 3 beaten,

Vampire the Masquerade Bloodlines, (Tremere Clan),

Starting to see a trend here? Dark Fantasy RPG games, see a correlation between them all? See how Greedfall ends up in my recommendations because of the previously mentioned games, see how a player like myself who then looks into said game could then be disappointed with the crap he's seeing?

The image from Pathfinder by the way was only taken to show a BUG error to the Devs, you know Devs that actually try to listen to their potential player base to improve the quality of the game.
Last edited by Selvokaz; Aug 16, 2019 @ 6:17am
Metadragon Aug 16, 2019 @ 6:22am 
Originally posted by Lettus:
Well yes lets look at the games I play.
Dragon Age Origins, yup I used mods after finishing the game over 10 times. Shocker there ♥♥♥♥♥♥♥. Magic System more than just different colored fireballs, also enhanced by the mods.

Elder Scrolls 6: nearly 1000 hours. Beaten numerous times, more extensive magic system.

Dragon Age 2 and Inquisition in my Origins account beaten to many times to count,

The Witcher 3,

Bound by Flame, beaten,

Pillars of Eternia 1 and 2,

Various Tales of series games, most beaten,

Dark Souls 3 beaten,

Vampire the Masquerade Bloodlines, (Tremere Clan),

Starting to see a trend here? Dark Fantasy RPG games, see a correlation between them all? See how Greedfall ends up in my recommendations because of the previously mentioned games, see how a player like myself who then looks into said game could then be disappointed with the crap he's seeing?
I cant look at the games you play. Only the screenshots because you hide the rest. Its an odd choice to hide one but not the other given what the other has but yest lets go line by line now that I have a wider pool to nitpick.

Elder Scrolls 6 doesnt exist yet so I will assume you mean 5. Super generic magic system

Witcher 3, magic that is outside normal use and what is available is limited to fire, shields and stun. generic.

Bound by Flame: generic

Pillars of Eternia: SUPER generic

Tales series: Not only generic but painfully so. Combat system is neat in the newer ones tho.

Dark Souls 3: probably the most unique magic system on this list but still mainly consists of fire and bolts. generic

Never played Vampires. I am gonna assume its generic


I see a trend here. You play games with generic magic systems and then complain when new games dont deviate from that. Thats a very unrealistic standard you impose. Dont play those games if you dont want to be recommended similar games. Whats wrong with you.

You mentioned earlier:


Originally posted by Lettus:
ill never understand this submissive and just settle for whatever culture.
yet you consume generic "dark" fantasy stuff and are surprised when people make the same things.

But hey. Thats just my two cents. You do remind me that I have to replay Dragon age so I can finally play Inquisition. Its sad that EA ♥♥♥♥♥♥ Bioware up so bad there might nor be a 4th title.
Last edited by Metadragon; Aug 16, 2019 @ 6:22am
ulic3190 Aug 16, 2019 @ 1:09pm 
Very bad game overall I totally admit but the greatest and most extensive fun magic system has to be Two Worlds 2.

Using card modifiers you could simply create amazing spells yourself with pure experimentation... I get that this system can be super broken and takes way more time to bug test/balance due to that very thing but woah...

A fire card charged with a missile carrier, linked to an aoe that split the missiles that can summon a wave of minions.... total spell freedom. Joy of creation and experimentation was the best seen of any game I have played.... and that is a lot xD

Still back to topic, its an RPG with a world to explore, looks interesting from design and culture aspects, magic combat looks fluid and dynamic from what we have seen, (every time I think of the magic system in ELEX I have knghtmares ) this is no where near that tragic from what we can see.

Damn there is a game coming out for xbox/ps4 called Control with a 10 hour... maybe game length that can be as short as 7-8 hours....

Wait for the game, but for now give the support, assume good intentions from a developer like Spider until proven otherwise is my motto OP


Tahl Aug 16, 2019 @ 1:38pm 
Imagine TwoWorlds2 with a solid physics system and maybe destructible environments/terrain.
Thatd spoil me.
ulic3190 Aug 17, 2019 @ 2:14am 
Saw this and thought it interesting to share:
https://forums.focus-home.com/assets/uploads/files/1564488762189-untitled.jpg

Possibility here of summoning magic it seems
NORgrunt Aug 17, 2019 @ 4:42am 
Looks like they took everything about Black desert online and reskinned it.
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Date Posted: Aug 12, 2019 @ 12:43pm
Posts: 23