Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The romancing is one of the replay values of the game.
I'm ok with that. I like to do a playthrough without knowing whats going to happen, where all the best gear is etc, the first time.
I think its a better experience that way but it does mean there are going to be things I miss out on or don't go exactly as I want the 1st time.
Gives me something to aim for on subsequent playthroughs, but you can bet I check guides, make saves at crucial points etc on subsequent playthroughs.
She ghosted you, dude. Kind of like real life....
But i been playing 1hander swrod and gun with traps, bombs and grenades the entire game.
So i might create a second character, female and spec into magic rings, aim for the good gear early. Who knows.
This is an irrational response.
I'm not going through the game again. This is a really long game.
As far as other games, even if they don't have flashing love hearts. DAI had a literal heart icon when picking the romance options. Dragon age origins had a bar you would fill with a "heart" at the end, Mass Effect wrote the dialogue options to make them romantic and was sort of a mixture of the above. Yes you could still mess up the romance but it was imo very clear that you were about to mess up.
The three different dialogue options that you pick for Siora are not written in a way that suggest romance (except for one), do not indicate you are about to romance this character. Or have any clear way of showing of what you said made this person like you. I understand things should not always be spelled out for you but when it comes to these personal choices a clear indicator would be nice.
The first option sounds like he just wants to be friends, the second option sounded like he wanted to be more then friends, the thrid option which was apparently the romance option, sounded like he couldn't wait for her to go back to her people, was very misleading.
1. Not accept a bribe that would sell her village to the Theleme. Pretty obvious.
2. When she says she knew her mother would never sell her village and dead body for some martial assistance, you have to reply that you understand because in the natives' culture the rituals and spirituality are so important that they would never sell them.
3. When she contemplates what to do next, tell her you would support her if she chose to return to her people. Don't forget that she is both a leader for her people (a princess) and a spiritual guide (doneigad). Her duty to her people is one of the topics that come up the most in her dialogues.
For Aphra, all the "correct" replies revolve around learning something new, being curious and sharing a learning experience with another, and so forth. It's not about hitting on the companion, it's about getting what they're about -- thus making them fall for you and then THEY'RE actually the ones to hit on you.
I'm sorry for your loss brother. Don't worry tho, you can do it again in the second playthrough!