GreedFall

GreedFall

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FML cant romance siora now (spoilers)
I'm pretty ♥♥♥♥♥♥ off now. I was wondering why nothing was happening. The save file for her dialog option after her mothers burial is gone, saved over, that was over 10 hours of gameplay ago too.

I thought happy shes with me was the right answer, not go back to her people, thats ♥♥♥♥ing ♥♥♥♥♥♥♥t, it sounds wrong. like the options were in order : friends, marry me or ♥♥♥♥ off and die.

I'm done, that was enough to make me hate the game, i put in all the effort and that one drawback really put a dent in it. I just want to rush the story and beat it now and be done with it, i'm fuming mad.

was gonna be a 10/10 title to me, now a 8/10, just ridiculous rmoance pregression, say the wrong text option and no second chances. :(
Last edited by <color=#CD3210>Lunatic; Oct 5, 2019 @ 11:35am
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Showing 1-15 of 33 comments
I mean, it's the same deal regarding Assassin's Creed romancing style or even Witcher romancing style. These aren't the types of games where you'll have a heart above the character's head to see how close you are to romancing them. Nor do the choices provide you with an explanation as to whether it's a good choice or not.

The romancing is one of the replay values of the game.
ianghorn Oct 5, 2019 @ 12:28pm 
Yeh, my 1st playthrough I failed to romance anybody.
I'm ok with that. I like to do a playthrough without knowing whats going to happen, where all the best gear is etc, the first time.
I think its a better experience that way but it does mean there are going to be things I miss out on or don't go exactly as I want the 1st time.
Gives me something to aim for on subsequent playthroughs, but you can bet I check guides, make saves at crucial points etc on subsequent playthroughs.
Jet City Gambler Oct 5, 2019 @ 12:30pm 
Originally posted by Helghast Agent:
say the wrong text option and no second chances. :(

She ghosted you, dude. Kind of like real life....
I'm still just pretty annoyed, but when i calm down i'll continue playing and beat it. I'm up to the emissaries arriving in new serene just after having met the giant tree (im bad with names, en it met enkindle? lol)

But i been playing 1hander swrod and gun with traps, bombs and grenades the entire game.

So i might create a second character, female and spec into magic rings, aim for the good gear early. Who knows.
StingingVelvet Oct 5, 2019 @ 1:59pm 
Originally posted by Helghast Agent:
I'm done, that was enough to make me hate the game

This is an irrational response.
xabungle Oct 5, 2019 @ 3:24pm 
I dove right into DAI and had the same thing happen with Cassandra. You get over it and continue on with the game, finish and start another play through :)
Smig Oct 5, 2019 @ 8:41pm 
Yeah, I messed up Siora and Aphra's romance without knowing. It was annoying when I realized it but I moved on. If romance is important for any new players reading this, read a guide so that you don't lock yourself out of them on a first playthrough.

I'm not going through the game again. This is a really long game.
xabungle Oct 5, 2019 @ 10:14pm 
lol I literally just finished my second play through. New ending but stuck with Siora again.
Meistr755 Oct 5, 2019 @ 11:06pm 
Siora left my group when I taked bribe from Inquisition and I never was more happy. Damn Siora was annoying, muh mother this muh mother that, muh mine people good renaigse evil reeeeeeee.
Last edited by Meistr755; Oct 5, 2019 @ 11:07pm
AssMonkey3000 Oct 6, 2019 @ 3:09am 
I know exactly how you feel. I have the done the same thing. I hardly find time to play games these days let alone do a second play through to pick the right dialogue. Anything that allows me to create a relationship (lover/family/friends) in a game is important to me. So I am disappointed that I can't romance her anymore. It's the luck of the draw for first time players. It should have been just do the quests and get the romance. Makes we feel like I have my wasted time.

As far as other games, even if they don't have flashing love hearts. DAI had a literal heart icon when picking the romance options. Dragon age origins had a bar you would fill with a "heart" at the end, Mass Effect wrote the dialogue options to make them romantic and was sort of a mixture of the above. Yes you could still mess up the romance but it was imo very clear that you were about to mess up.

The three different dialogue options that you pick for Siora are not written in a way that suggest romance (except for one), do not indicate you are about to romance this character. Or have any clear way of showing of what you said made this person like you. I understand things should not always be spelled out for you but when it comes to these personal choices a clear indicator would be nice.
Smig Oct 6, 2019 @ 4:34am 
Or maybe a middle ground of having the right options not be obvious, but the outcome be obvious, so you'd know you locked yourself out and could choose to reload if that's important to you--just like any other quest. Reloading stops being an option if you're starting to suspect you messed up only 10 hours later.
Originally posted by AssMonkey3000:
I know exactly how you feel. I have the done the same thing. I hardly find time to play games these days let alone do a second play through to pick the right dialogue. Anything that allows me to create a relationship (lover/family/friends) in a game is important to me. So I am disappointed that I can't romance her anymore. It's the luck of the draw for first time players. It should have been just do the quests and get the romance. Makes we feel like I have my wasted time.

As far as other games, even if they don't have flashing love hearts. DAI had a literal heart icon when picking the romance options. Dragon age origins had a bar you would fill with a "heart" at the end, Mass Effect wrote the dialogue options to make them romantic and was sort of a mixture of the above. Yes you could still mess up the romance but it was imo very clear that you were about to mess up.

The three different dialogue options that you pick for Siora are not written in a way that suggest romance (except for one), do not indicate you are about to romance this character. Or have any clear way of showing of what you said made this person like you. I understand things should not always be spelled out for you but when it comes to these personal choices a clear indicator would be nice.

The first option sounds like he just wants to be friends, the second option sounded like he wanted to be more then friends, the thrid option which was apparently the romance option, sounded like he couldn't wait for her to go back to her people, was very misleading.
elbentzo Oct 6, 2019 @ 8:30am 
Originally posted by Helghast Agent:
Originally posted by AssMonkey3000:
I know exactly how you feel. I have the done the same thing. I hardly find time to play games these days let alone do a second play through to pick the right dialogue. Anything that allows me to create a relationship (lover/family/friends) in a game is important to me. So I am disappointed that I can't romance her anymore. It's the luck of the draw for first time players. It should have been just do the quests and get the romance. Makes we feel like I have my wasted time.

As far as other games, even if they don't have flashing love hearts. DAI had a literal heart icon when picking the romance options. Dragon age origins had a bar you would fill with a "heart" at the end, Mass Effect wrote the dialogue options to make them romantic and was sort of a mixture of the above. Yes you could still mess up the romance but it was imo very clear that you were about to mess up.

The three different dialogue options that you pick for Siora are not written in a way that suggest romance (except for one), do not indicate you are about to romance this character. Or have any clear way of showing of what you said made this person like you. I understand things should not always be spelled out for you but when it comes to these personal choices a clear indicator would be nice.

The first option sounds like he just wants to be friends, the second option sounded like he wanted to be more then friends, the thrid option which was apparently the romance option, sounded like he couldn't wait for her to go back to her people, was very misleading.
The choices (for all companions, not just Siora) aren't necessarily about being romantic, but about understanding what motivates the companion and what their personality is like. For example, for Siora you need to do 3 things:

1. Not accept a bribe that would sell her village to the Theleme. Pretty obvious.

2. When she says she knew her mother would never sell her village and dead body for some martial assistance, you have to reply that you understand because in the natives' culture the rituals and spirituality are so important that they would never sell them.

3. When she contemplates what to do next, tell her you would support her if she chose to return to her people. Don't forget that she is both a leader for her people (a princess) and a spiritual guide (doneigad). Her duty to her people is one of the topics that come up the most in her dialogues.

For Aphra, all the "correct" replies revolve around learning something new, being curious and sharing a learning experience with another, and so forth. It's not about hitting on the companion, it's about getting what they're about -- thus making them fall for you and then THEY'RE actually the ones to hit on you.
Dante Oct 6, 2019 @ 2:21pm 
Guess you won't get to hear her call you "my menundhanem" (or however she says it to me).
I'm sorry for your loss brother. Don't worry tho, you can do it again in the second playthrough!
I moved on, ill beat the game and shelf it
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Date Posted: Oct 5, 2019 @ 11:29am
Posts: 33