GreedFall

GreedFall

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Noble Ten Sep 25, 2019 @ 2:06am
Vasco (spoilers maybe ?)
I just completed the quest where we reported why the ship sunk. Then the Adrimal said he had regained her trust ? How did he loose her trust, what did he do ? I seem to have missed this part.. All I remember when getting off the ship, he had been demoted and he was ♥♥♥♥♥♥ at me. ??

Did I miss some part to this quest ?
Last edited by Noble Ten; Sep 25, 2019 @ 2:08am
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Showing 1-14 of 14 comments
Bastila Shan Sep 25, 2019 @ 3:35am 
He was scuttled for unknown reasons.
Quacksalber Sep 25, 2019 @ 5:00am 
I don't get it either. All I could think of was maybe he "lost her trust" by being interested in his real family, but idk why that would be such a big deal. Lots of the plot is a bit patchy, maybe due to cut content.
Bastila Shan Sep 25, 2019 @ 5:02am 
He is conveniently fired from his job so he can become your companion. They should have come up with a better story but i guess they couldnt be bothered.
Mondtor Sep 25, 2019 @ 4:05pm 
If you kill Nauts in the prologue you'll get -1 point for Vasco relationship later when you solve his "Family file" quest. For finishing this quest you will get +3 points.
Last edited by Mondtor; Sep 26, 2019 @ 6:33am
Noble Ten Sep 25, 2019 @ 9:06pm 
Originally posted by Focus_Victor:
Hi,

If you do the side quests from the prologue, and the first coin guard quest when you reach New Serene, you learn that they found out about the illegal merchandise and it's why you have to go sneak into the warehouse to mark it so it can be taken out.

I don't think that the admiral took kindly of Vasco having illegal merchandise (especially weapons) on his ship.


Best Regards.

Well it wasnt exactly illegal, He told you he wouldnt do it, as long as they are not on the ledger. So then you snuck in and "put" the goods on the ledger. So it was kinda legal, in the illegal way. Then I remember when we marked it, we discovered one of the crates was busted. Which made me think it either got damaged in the shipment, or someone raided it before we got to it to mark it. which made me think the coinguard is up to no good. Someone was using us to smuggle in weapons, "Ahem" Kurts coinguard captain ? (He was asking the unreasonable from the start) And they also knew about this smuggle shipment from teh start.

I kinda feel this whole "he was demoted cause of these goods" neesds to be tidied up a bit better. Needs more story to this. Cause its when you get off teh ship, is when he was demoted. And the Admiral is stationed on New Selene ? Its was super fast.

I originally thought he was just "layed off".. Like how companies lay off workers when they dont want to pay them or need them anymore.... Which is why the "lost trust" didnt make any sense.
Last edited by Noble Ten; Sep 25, 2019 @ 9:19pm
Go0lden_Archer Sep 25, 2019 @ 10:24pm 
He wasn't entirely certain of what he himself wanted. So by that time he already knew he was and wanted to be Naut
Drakzen Sep 26, 2019 @ 2:15am 
I assume it is because of the incident with the creature before you set sail.

I think as he was in charge of overseeing the dock during the departure when the incident happened so he was demoted due to it happening on his watch.

The last quest for him proves that it was not the fault of him or others in the same situation but the bridge alliance and the potion not working as intended thus restoring the Nauts reputation and clearing any doubts they may have had about Vasco.
YamaKami Sep 26, 2019 @ 2:23am 
Originally posted by Focus_Victor:
Hi,

If you do the side quests from the prologue, and the first coin guard quest when you reach New Serene, you learn that they found out about the illegal merchandise and it's why you have to go sneak into the warehouse to mark it so it can be taken out.

I don't think that the admiral took kindly of Vasco having illegal merchandise (especially weapons) on his ship.


Best Regards.
At no point in my game was Vasco made aware of these goods, and he was canned before we marked crates. Which I did without being seen. So ya, ball dropped on explaining why Vasco was canned, and how he lost trust with a person whom no player has seen or been made aware of previously.

Perhaps if there was some dialog regarding the open weapons crate your reasoning would hold.


Originally posted by Drakzen:
I assume it is because of the incident with the creature before you set sail.

I think as he was in charge of overseeing the dock during the departure when the incident happened so he was demoted due to it happening on his watch.

The last quest for him proves that it was not the fault of him or others in the same situation but the bridge alliance and the potion not working as intended thus restoring the Nauts reputation and clearing any doubts they may have had about Vasco.
That's a better reason than the dev gave lol. Though IMO how do you hold a captain accountable for cargo like that going berserk? It was supposed to be sedated I gathered...
Quacksalber Sep 26, 2019 @ 2:57am 
Originally posted by YamaKami:
That's a better reason than the dev gave lol. Though IMO how do you hold a captain accountable for cargo like that going berserk? It was supposed to be sedated I gathered...
The reason the dev gave would be okay, if the game actually conveyed it effectively. Vasco would be hella grouchy if he lost his job because of our antics and was then forced to be a landlubber in our service. As for the monster scenario, he deserves demotion for waddling off all blasé, leaving the PC to solo the damn beast, and then acting like nothing happened. There's no sense to making the player solo that thing story-wise, same for the grand finale, when all your buds suddenly ditch you, including your LI, leaving you to deal with the main threat on your own. Along with the quarter-arsed romances and Constantin's Malichor advancing to the end stage within a coupla hours, the worst aspect of the narrative imo
Bastila Shan Sep 26, 2019 @ 3:01am 
Cant you just skip getting the cargo loaded on the ship or was this a story quest?
Quacksalber Sep 26, 2019 @ 3:04am 
Originally posted by Hoboslayer:
Cant you just skip getting the cargo loaded on the ship or was this a story quest?
I didn't try, but when you leave, Vasco asks if you have stuff left to do, which suggests you can leave w/o doing everything.
YamaKami Sep 26, 2019 @ 3:07am 
Originally posted by EH!:
Originally posted by YamaKami:
That's a better reason than the dev gave lol. Though IMO how do you hold a captain accountable for cargo like that going berserk? It was supposed to be sedated I gathered...
The reason the dev gave would be okay, if the game actually conveyed it effectively. Vasco would be hella grouchy if he lost his job because of our antics and was then forced to be a landlubber in our service. As for the monster scenario, he deserves demotion for waddling off all blasé, leaving the PC to solo the damn beast, and then acting like nothing happened. There's no sense to making the player solo that thing story-wise, same for the grand finale, when all your buds suddenly ditch you, including your LI, leaving you to deal with the main threat on your own. Along with the quarter-arsed romances and Constantin's Malichor advancing to the end stage within a coupla hours, the worst aspect of the narrative imo

After altering a log book and using subterfuge to get the cargo delivered. There was never any indication that it was discovered. The only reference to it is that a crate was open in the latter half of that quest (containing weapons). But it is never mentioned again after that. Also if de Sardet was the reason he was canned why the hell would he want to join him? Seems the motivation for making such choices is lacking
CondeDrako Sep 26, 2019 @ 7:57am 
After the incident with the cabin boy kidnapped by his family Vasco starts to have mixing feelings abuot his origins and who's his real "family", being himself a sea given too.
So Cabral gave him time on shore leave to help him to make up his mind and choose what he really wants to be, and conviently being your companion for that faction.
Last edited by CondeDrako; Sep 26, 2019 @ 7:57am
Sternengruesser Apr 6, 2020 @ 12:15pm 
Originally posted by YamaKami:
After altering a log book and using subterfuge to get the cargo delivered. There was never any indication that it was discovered. The only reference to it is that a crate was open in the latter half of that quest (containing weapons). But it is never mentioned again after that. Also if de Sardet was the reason he was canned why the hell would he want to join him? Seems the motivation for making such choices is lacking


That's not true. Ever been to the third warehouse? - There is the ledger with marks ... to be more precise with question marks, because the owner of some goods weren't announced.

So I think the admiral recognized it, looked for the crates and opened one of them.


Simple story. And Manfred, the quatermaster, tells before he sends you to mark the crates, that you could fool a quartermaster with the ledger, but not the harbor authorities.

Before leaving the barracks Vasco shows, he knows about the smuggle. He says something like: Well, first you're smuggling contraband on my ship and now you want me to sneak into the Nauts Warehouses? - Well, let's take it as my small revenge for loosing my ship."
Last edited by Sternengruesser; Apr 7, 2020 @ 9:29am
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Date Posted: Sep 25, 2019 @ 2:06am
Posts: 14