GreedFall

GreedFall

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How many endings? [spoilers duh]
I can see there being around 5 main endings not counting the ones with side kicks [doubt theyd have one for every rep level]

So far i got 2 which is the balance ending everyone being peaceful and cheery, and one where all that but at the end i picked link not kill deer jesus. Ha.. most allies die and some leave but still a god alabama style
Last edited by Bottom of the Well; Sep 24, 2019 @ 3:23pm
Originally posted by Ogami:
There are 5 endings who are also tied to 5 different achievements.


"A better world" = Duncan as high king, all the factions at "friendly status" at the end of the game. Natives and settlers live together in peace and the malichor is slowly being reversed.

"A big step towards peace" = Duncan as high king, not all factions at "friendly" status.
General peace between the factions but with tensions. The malichor stagnates.

"Island for Sale" = Ullan as high king, the island gets exploited by the new settlers, the native culture is slowly destroyed. The malichor spreads on the island.

"Back to the Roots" = Dedre as high queen. The natives forcefully throw the new settlers of the island who return in defeat to the old world. The malichor rages on and the old world descends into chaos, poverty and war.

"The new gods" = You accept Constantins offer and rule the island with him as gods.
After a short period of rebellion the natives accept you as their new masters.
The settlers are send back to the old world. While the island turns into a paradise of nature the old world factions accuse each other of being responsible for the disaster and war breaks out between them. The old world collapses in sickness, chaos and war. The malichor rages on.
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Ogami Sep 24, 2019 @ 3:23pm 
There are 5 endings who are also tied to 5 different achievements.


"A better world" = Duncan as high king, all the factions at "friendly status" at the end of the game. Natives and settlers live together in peace and the malichor is slowly being reversed.

"A big step towards peace" = Duncan as high king, not all factions at "friendly" status.
General peace between the factions but with tensions. The malichor stagnates.

"Island for Sale" = Ullan as high king, the island gets exploited by the new settlers, the native culture is slowly destroyed. The malichor spreads on the island.

"Back to the Roots" = Dedre as high queen. The natives forcefully throw the new settlers of the island who return in defeat to the old world. The malichor rages on and the old world descends into chaos, poverty and war.

"The new gods" = You accept Constantins offer and rule the island with him as gods.
After a short period of rebellion the natives accept you as their new masters.
The settlers are send back to the old world. While the island turns into a paradise of nature the old world factions accuse each other of being responsible for the disaster and war breaks out between them. The old world collapses in sickness, chaos and war. The malichor rages on.
Originally posted by Ogami:
There are 5 endings who are also tied to 5 different achievements.


"A better world" = Duncan as high king, all the factions at "friendly status" at the end of the game. Natives and settlers live together in peace and the malichor is slowly being reversed.

"A big step towards peace" = Duncan as high king, not all factions at "friendly" status.
General peace between the factions but with tensions. The malichor stagnates.

"Island for Sale" = Ullan as high king, the island gets exploited by the new settlers, the native culture is slowly destroyed. The malichor spreads on the island.

"Back to the Roots" = Dedre as high queen. The natives forcefully throw the new settlers of the island who return in defeat to the old world. The malichor rages on and the old world descends into chaos, poverty and war.

"The new gods" = You accept Constantins offer and rule the island with him as gods.
After a short period of rebellion the natives accept you as their new masters.
The settlers are send back to the old world. While the island turns into a paradise of nature the old world factions accuse each other of being responsible for the disaster and war breaks out between them. The old world collapses in sickness, chaos and war. The malichor rages on.


wow... thats how you get them. That is incredibly lame. I figured it was more tied into reps and the way you did certain quests. Not just 1 quest being done a certain way.
Ogami Sep 24, 2019 @ 3:28pm 
Originally posted by Bellesaurus Rex:


wow... thats how you get them. That is incredibly lame. I figured it was more tied into reps and the way you did certain quests. Not just 1 quest being done a certain way.

Dont forget, this is a game made by barely over 20 people with a TINY
5 million dollar budget.
For that its pretty astounding what they managed. Yes the endings are a bit "meh" and could be more fleshed out. But i hope if they make another game they will get a higher budget from their publisher after the success that Greedfall was.
Last edited by Ogami; Sep 24, 2019 @ 3:28pm
Originally posted by Ogami:
Originally posted by Bellesaurus Rex:


wow... thats how you get them. That is incredibly lame. I figured it was more tied into reps and the way you did certain quests. Not just 1 quest being done a certain way.

Dont forget, this is a game made by barely over 20 people with a TINY
5 million dollar budget.
For that its pretty astounding what they managed. Yes the endings are a bit "meh" and could be more fleshed out. But i hope if they make another game they will get a higher budget from their publisher after the success that Greedfall was.


Its a great game to me, Dont think many games besides DnD style ones have elaborate endings to get. Well Kotor 2 did to get the netural ending but that is dnd style. But yeah, hoping 2nd one has some really neat quest,ending tie ins.
pixypolly Sep 24, 2019 @ 6:49pm 
I just wish that faction endings affected something in the grand scheme, but nope it didn't. I still hope if they make a sequel, we would see how faction endings impact how they become.
Originally posted by pixypolly:
I just wish that faction endings affected something in the grand scheme, but nope it didn't. I still hope if they make a sequel, we would see how faction endings impact how they become.


yeah that would be great. Hell id love if we could get hostile with some and kill the govs
Mutare Sep 29, 2019 @ 12:31pm 
Island for sale.. To get that do you have to NOT have any alliances or can you have one or 2?
Ogami Sep 29, 2019 @ 12:33pm 
Originally posted by Mutare:
Island for sale.. To get that do you have to NOT have any alliances or can you have one or 2?

Does not matter you just need to elect Ullan as high king.

Edit: Hmm, another guide i read said you should not have any alliances between the factions. So maybe try to keep everyone at "nice" instead of "friendly" just to be sure?

Edit 2: another guide says you can have 1-2 alliances and even select Duncan as high king.

Honestly, just make a few saves before the high king election and experiment, there seems to be no clear answer how to get that ending yet.
Last edited by Ogami; Sep 29, 2019 @ 12:38pm
JimmysTheBestCop Sep 29, 2019 @ 2:22pm 
This is why 80% of all play throughs from players are the same. The only slight variance triggering different end credit story scroll.

And it mostly comes down to 2 decisions. 1 being in the final 2 minutes of the game. None of which effects the world or gameplay or other story Acts while you are actually playing the game.

Is the end story scroll that important to people?

Shadow♥ Sep 29, 2019 @ 6:25pm 
Originally posted by JimmysTheBestCop:
This is why 80% of all play throughs from players are the same. The only slight variance triggering different end credit story scroll.

And it mostly comes down to 2 decisions. 1 being in the final 2 minutes of the game. None of which effects the world or gameplay or other story Acts while you are actually playing the game.

Is the end story scroll that important to people?

the story may be the same but it does play out differently depending on how you approach a situation as in talking your way out or fighting. also, the different classes play differently so that makes gameplay different. so what you are saying is actually the story is the same Not the gameplay. gameplay depends on your class or how you choose to do a mission ie. stealth, talking, or fighting. I am on my second game now and i have done missions differently this time and my gameplay is different even though the story is the same.
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Date Posted: Sep 24, 2019 @ 3:17pm
Posts: 10