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Because these NPCs all over the forests aren't activated, so you talk to them and they treat you as if they know you then have nothing else to discuss because it's a part of later questlines that they do...
The devs don't expect you to stray that far, or grind your character levels to loot everything in the world before you fight a serious boss in the main questline or so.
I'm like Lv21 and I just finished 'chatting' with the other two faction's leader and visited ancient site, did all other side quests before the main quest.
Sometimes I seriously wonder if there are any more maps in this game, since I ventured 1-2 maps north and I can't go any further due to blocked passages. And in some of these maps, there is literally NOTHING spawned, not even enemies.
Also, the devs seems to love to copy and paste a lot... A lot of the lootables are in the same position in most buildings in similar areas, and legendary to rare stuff are partially found but has mild level of damage scaling and effectiveness... Heck they only seem to have mostly cosmetic differences than a unique perk or set bonus.
I agree, those gold, unique items are not nearly as impressive as they first seem. There certainly are "lesser" items that are more useful and beneficial.
I'm guessing that would be a late tweak, meant to nerf legendary items that went too far?
If there aren't any slots for upgrades, then they should be 50+ points higher than the lower counterparts, right? Or at least offer something completely different?
0~20 = Common
21~40 = Uncommon (Green)
41~60 = Exceptional (Blue)
61~80 = Rare (Purple)
81~100 = Legendary (Gold)
But I'm not sure if it follow this level of comparison...
For instance if there are lower level qualities of Gold items, they would be worth a few double digits higher in stats than higher quality level items of lower rarities... But it does seem like rarity is based on quality level after a point because if you level up a lot and visit the 'fast travel' merchant, the color code of the items he sells is based on the quality levels as the game sorts the merchant goods by quality level.
I think the scaling of legendary weapons is based on the requirement it requires...
A high quality weapon that has low stat requirements has lower stats than a weapon that requires 5 agility or strength.
And scaling doesn't go up that high, possibly because when you hit lv5 Agility, you add +50% damage to your stats anyways, meaning the game wants you to rely on upgrades, skills, and Attributes to boost your combat effectiveness.
Also what I found, no matter how weak you are, if you destroy a enemy's armor, they take 100% of the base damage you dish out, including your base stats from skills, etc.
At lv21, Vasco equipping a decent weapon can dish out way higher physical damage than me equipping it, primarily because your companions can have stats that seems to bolster their effectiveness in some areas (Vasco may have ~4 agility for instance).
+50% (AGI 5) increase in melee damage seems to be applied to your weapon as a whole, so +50% of a 300 DMG weapon becomes 450, before you add in other buffs like skills that increases said total damage.
There are legendary items which don't have the best stats, but don't have much attribute requirement, if any at all. They are better than anything else you might find at the beginning of the game, considering their stat requirements. As you increase level, they might be superseded by blue and purple items or a better legendary item.
Having finished the game, I think legendary items are balanced and worthwhile on the whole.
I'm aware, but my point was that if you're the type that does side quests first, out level the main story and as such have access to higher equipment from the vendor, most legendaries I have found so far were simply inferior. Even if I were to upgrade them, I don't think they'd be stronger than than the purples i'm already wearing.
Naturally this might change as I haven't finished the game yet, it's still a little thing that bothers me personally.
I feel that scaling them to your level the moment you found them at least makes sure you can use them immediately, assuming you have the requirements.
How does any of this matter in a singleplayer game? Maybe I don't really care for stuff like that so it's a good idea to me but, why wait until the end of the game when you most likely have already beaten the game.. ? That kind of logic seems odd to me.
It matters because under the scheme you describe opening a chest or whatever containing a legendary early on will screw you right over in regards to that item by scaling the thingy to your present low tier, instead of giving you something to put in stash and look forward to being able to use sometime down the road once you're leveled up. (If they're currently shoddily statted so that "mundane" gear is, or can be made, factually better that's a whole different issue but one potentially remediable by enterprising modders.)
I wasn't implying that, however there's an argument to be made about KoA specifically considering it was intentionally meant to be an MMORPG. I think it's a silly complaint in KoA as well.
I would agree if there were only a select few legendaries. But currently i've found a lot, or well, plenty. In Greedfall, I mean. And non of them are really usable as such. I am wearing a legendary set but that's more because of how it looks, not because of it's stats. I mean it does the trick for sure, i'm not trying to say they're not usable, they very much are, I just expected them to be flat out better.
Level scaling would, at least to me, be only a problem if there are only a few legendaries in the game.
In the end, whether or not you see this as a problem comes down to "gamer personality". It is what it is. For me, legendaries are fine not necessarily being superior to anything else. If I found a legendary that was unequivocally an upgrade, it was a nice bonus.
However for armor it's not really the case. Apart from 2 specific armor sets of theleme and bridge alliance all armor sets are top notch specially considering you can then stay in nice clothing instead of looking like idiot but with +5 armour) oh and there are 2 sets for theleme and bridge alliance. I find it unfair :D
I'm happy to hear this, i'm looking foward to it then!