GreedFall

GreedFall

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Memory crystals.
In the character development help option thing , it says "dont hesitate to experiment as u wish" when it comes to talents/skills respec, having a fixed abount of memory crystals dont really give any room for experimenting with the skills or different setups. Id like to see a way of getting more of those memory crystals, at lower levels also. Im curently stuck at lvl 10 with magic skills and id like to respect to hunter like ranged build. i cant do that since theres a limitation on the crystals. so my options are restart the game or keep playing and dying. or just quit playing.
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Showing 1-13 of 13 comments
Mephisto-Luzifer Sep 18, 2019 @ 8:10am 
You can get 4 memory crystals, three related to a certain points of the story; one at the Vasco sidequest.
Ogami Sep 18, 2019 @ 8:12am 
Originally posted by Mephisto-Luzifer:
You can get 4 memory crystals, three related to a certain points of the story; one at the Vasco sidequest.

7 to be precise.
1 at the beginning from the first boss, 6 more from quests and optional bosses in the world.
Kai Sep 18, 2019 @ 9:18am 
Given how this game can be rushed to the end in 25~30 hours, if you don't progress the story a lot and spend a lot of time doing other things, you might end up wasting most of those memory crystals. There's a mod that enables shopkeepers to sell them, meaning it's possible to expand this game with modding (to a limit, like how Kingdom Come Deliverance handled modding)...

This game keeps every data in pack files, which are uncompressed when the game loads them, hence even on SSDs you have to wait 5-10 seconds of loading screens to 'load' a game.
Cutlass Jack Sep 18, 2019 @ 9:27am 
Unlimited saves gives plenty of room for experimentation. Even without memory crystals involved. Just make a save point before you use one.

The game's current allotment is reasonable. It gives some room to experiment or fine tune your build without being so trival that you respec every time you run into a door you can't unlock. :D
Kaylia MoonRaven Sep 18, 2019 @ 10:23am 
Originally posted by Cutlass Jack:
Unlimited saves gives plenty of room for experimentation. Even without memory crystals involved. Just make a save point before you use one.

The game's current allotment is reasonable. It gives some room to experiment or fine tune your build without being so trival that you respec every time you run into a door you can't unlock. :D

Its not that i respec alot, im trying to figure out what build id like, i like experimenting with different builds, and the game encurages this, just feel the options ingame to do as they suggest and experiment is limited, and dont really for me live up to the "feel free to experiment part".



Originally posted by Kai:
Given how this game can be rushed to the end in 25~30 hours, if you don't progress the story a lot and spend a lot of time doing other things, you might end up wasting most of those memory crystals. There's a mod that enables shopkeepers to sell them, meaning it's possible to expand this game with modding (to a limit, like how Kingdom Come Deliverance handled modding)...

This game keeps every data in pack files, which are uncompressed when the game loads them, hence even on SSDs you have to wait 5-10 seconds of loading screens to 'load' a game.

ill look into this, thank u :)
Kaylia MoonRaven Sep 18, 2019 @ 10:44am 
Originally posted by Kai:
Given how this game can be rushed to the end in 25~30 hours, if you don't progress the story a lot and spend a lot of time doing other things, you might end up wasting most of those memory crystals. There's a mod that enables shopkeepers to sell them, meaning it's possible to expand this game with modding (to a limit, like how Kingdom Come Deliverance handled modding)...

This game keeps every data in pack files, which are uncompressed when the game loads them, hence even on SSDs you have to wait 5-10 seconds of loading screens to 'load' a game.

Do u have a link to that mod?
Focus_Arc Sep 19, 2019 @ 12:41am 
Hello,

Please be carefull when using mods or modifying your save files, wealready got quite a lot of "bug" report from people who used mods or midifed their save and broke the quests, making it impossible for them to finish the game without reloading a save prior to their tempering.

We know it's usually common knowledge in modding communities, but because of those report wasting QA and Devs time we feel like it's important to remind that point to players.

On another note, I recommend going to the arena in the taverns, saving, using a crystal to try a new build, and load back that save if this new build don't please you.

Best Regards.
Kaylia MoonRaven Sep 19, 2019 @ 6:45am 
Originally posted by Focus_Victor:
Hello,

Please be carefull when using mods or modifying your save files, wealready got quite a lot of "bug" report from people who used mods or midifed their save and broke the quests, making it impossible for them to finish the game without reloading a save prior to their tempering.

We know it's usually common knowledge in modding communities, but because of those report wasting QA and Devs time we feel like it's important to remind that point to players.

On another note, I recommend going to the arena in the taverns, saving, using a crystal to try a new build, and load back that save if this new build don't please you.

Best Regards.


But the whole reload game to experiment is wrong tbh, why not just make a vendor that sells them? its still optional if ppl want to use the vendor or not.
Vicarious Oct 5, 2019 @ 3:07am 
Originally posted by B2T Kaylia The Void-Touched:


But the whole reload game to experiment is wrong tbh, why not just make a vendor that sells them? its still optional if ppl want to use the vendor or not.

Yea, I don't really understand what the issue is. For those that don't want to use them, they don't have to. Perhaps even include it in the options menu as a "legacy" choice for those that don't want to see them at the vendors
xabungle Oct 5, 2019 @ 6:24am 
7 crystals is plenty and what is wrong with reloading? It just sounds like you personally have an issue with reloading.
Ashen Cat Oct 5, 2019 @ 7:17am 
Originally posted by Vicarious:
Originally posted by B2T Kaylia The Void-Touched:


But the whole reload game to experiment is wrong tbh, why not just make a vendor that sells them? its still optional if ppl want to use the vendor or not.

Yea, I don't really understand what the issue is. For those that don't want to use them, they don't have to. Perhaps even include it in the options menu as a "legacy" choice for those that don't want to see them at the vendors
The issue gameplay-wise is that if you have unlimited re-spec crystals, you can just re-spec your characters attributes according to the situation.

Gameplay-wise, this makes you omnipotent in a sense that you could craft your lv3 upgrades, then re-spec and pass a very hard speech check, re-spec again and open the lv3 chest after climbing a lv3 vigour test and finally reverting back to your original build.

If you don't understand the problem with the paragraph above in terms of gameplay and choice, and how it creates variety and replayability, then just mod your game and be careful with your save.
mainer Oct 5, 2019 @ 8:38am 
I personally don't see why anyone would want to respec more than once or twice on any given character. Greedfall isn't an ARPG where you experiment with a bunch of different character builds, like in Grim Dawn. While there's a lot of choice in how you develop your skills in Greedfall, I think by level 10 or 12 you know how the game is working out for you, and can make a change then if you want (and you already have 1 crystal by then). Having 7 crystals available throughout the game is more than generous. And you should have to work to get them. Pay the blood price, not the gold price.
Vicarious Oct 5, 2019 @ 8:44am 
Originally posted by Ashen Cat:
Originally posted by Vicarious:
If you don't understand the problem with the paragraph above in terms of gameplay and choice, and how it creates variety and replayability, then just mod your game and be careful with your save.

I understand your point, I do. I wouldn't use it like that myself. It would ruin the game for me. My point though, is this. It's not a multiplayer game. Other people's game choices won't affect your experience. That's why I say that I don't understand what the big deal is. If they want to fully ruin the game for themselves then let them. Why should it matter to anyone else.
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Date Posted: Sep 18, 2019 @ 7:43am
Posts: 13