Thea 2: The Shattering

Thea 2: The Shattering

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thaandjac Apr 26, 2019 @ 6:12pm
dead again in three turns
Friday just started new game after update since I could not play game was playing.
How is 3 groups of rats plus 20 a # 1 challenge ? (refrain from using exclamation point)
I got two in first 4 turns of game while camped with no one around. The first hero minus 20 plus somehow survived but before could get heath back another group came and finished us off.
Are you intentional trying to make game impossible to play?
Again, how /when do you unlock items in god page? Played over 400 turns one game and when started new not even level one was unlocked.
Was badly hooked when first started game but now trying to wean myself off but for some unknown reason I keep coming back for more abuse.
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Showing 1-15 of 21 comments
borings Apr 26, 2019 @ 8:40pm 
to get yer god points you need to check summary and then choose to end game from the summary page. its kinda weird
titanopteryx Apr 26, 2019 @ 9:48pm 
According to what some devs were saying in the discord, they're working on tweaking the difficulty and they made the game harder overall with the recent patch because they thought it was too easy previously. People were saying there that is was too hard now too. However they said that easy difficulty should be unchanged.

Anyway to answer your question, they're not trying to make it impossible, just more difficult except on easy.
Emerson Apr 27, 2019 @ 3:53am 
They increased the difficulty for the first island quite much. Usually auto-resolve everything before, now a bunch of level 3 red challenges require manual control even 300 turns in. I do believe this patch is difficult for beginners.
XenoReaver Apr 27, 2019 @ 4:47am 
Originally posted by Emerson:
They increased the difficulty for the first island quite much. Usually auto-resolve everything before, now a bunch of level 3 red challenges require manual control even 300 turns in. I do believe this patch is difficult for beginners.
The difficulty was increased but only on higher difficulties according to the Devs, easy difficulty should still have the pre-patch group difficulties so people new to Thea 2 should start off with the easy difficulty.
Plus if someone is new to Thea 2 and immediately picks hard then gets crushed that's on them not the game. One should always get a feel for a game before picking the hardest settings.
Lumisteria Apr 27, 2019 @ 4:53am 
Originally posted by Emerson:
They increased the difficulty for the first island quite much. Usually auto-resolve everything before, now a bunch of level 3 red challenges require manual control even 300 turns in. I do believe this patch is difficult for beginners.
What are your difficulty settings ? When i put all my settings on easy i found that the difficulty was pretty much the same than before the patch.

Originally posted by titanopteryx:
People were saying there that is was too hard now too. However they said that easy difficulty should be unchanged.
Also, a lot of people saying this were playing on hard and the increase of difficulty is bigger on hard. I was playing on medium/hard and i find it too hard for my taste, but they will try to make this as a setting, and this should solve some issues i think (and make it easier to control for players).

Also, one issue is that the difficulty isn't always properly announced i think, so this doesn't help to estimate correctly the situation.
JP Apr 27, 2019 @ 5:00am 
Hello,kinda same issue here,but from the day I bought the game (5th of april),I did not won single game at Normal difficulty,it ends up quickly around turn 17th,where rats or wolfs would inflict 12-18 damage per hit.
I will try to play at Easy difficulty and see how it goes.
Brungon Apr 27, 2019 @ 5:49am 
I tried a game on "hard" and for me it was the first time that the game really proved itself as a chellange. In the end I lost at something around turn 350 but only because I had no good caster and were not able to manage spiritual challenges anymore.

However the new and harder experience was to most funny game within the last months. I really like it, especially the ironman mode (turn off manual saves).

Emerson Apr 27, 2019 @ 5:51am 
Originally posted by Lumisteria:
Originally posted by Emerson:
They increased the difficulty for the first island quite much. Usually auto-resolve everything before, now a bunch of level 3 red challenges require manual control even 300 turns in. I do believe this patch is difficult for beginners.
What are your difficulty settings ? When i put all my settings on easy i found that the difficulty was pretty much the same than before the patch.

I play on 180%. In early game, I do find the red challenges get more difficult probably the units in AI groups increased, so AI groups spend 1 action point for every unit, assuming this rule applies to AI as well, while I have to spend 2 and even 3 action points for my chosen one. But the difficulty curve gets more and more easier because of the many events that grant bonus stats to my units. My opinion is reduce difficulty at the early game, but ramp up the difficulty curve heading into mid and late. I don't find much difficulty change on yellow and purple challenges.
love to resign Apr 27, 2019 @ 11:22am 
The new Hard difficulty seems good to me. If it's too difficult for someone's taste, the option exists to drop it down to a more forgiving difficulty, so there's no justifiable reason to complain.

Prior to this patch, I found that I could roll around, auto-resolving just about everything. The world was my playground, and I was never at risk unless I went out of my way to find trouble. I've played a little over a hundred turns on the new patch, and I have had to do many tough manual fights, and I have even declined a few encounters because it felt too dangerous. Difficulty is a good thing for the longevity of the game; I don't think the prior patch's difficulty would have held my interest for much longer.
Lumisteria Apr 27, 2019 @ 12:21pm 
I agree with you except for one thing, that is that at the moment you can't really change this specific setting, so if i'm confortable in medium-hard pre-patch and find it too hard post-patch i can't make the difficulty like before (either it's linked to a setting, and i don't know which one, or it's linked to the global % of difficulty).

Since it will probably be changed anyway, it will be like you say, people will change the difficulty if it's too hard.

However i find the option interesting and it will be a good thing for players that were finding the game too easy even on hard.
XenoReaver Apr 27, 2019 @ 1:32pm 
Originally posted by Lumisteria:
I agree with you except for one thing, that is that at the moment you can't really change this specific setting.
You can change it in the difficulty settings, it's listed as: Challenge Difficulty Increase.
Thunderllama Apr 27, 2019 @ 2:01pm 
It does seem harder than before. A simple group of 3 rats is hitting like trucks now.
Leg Day Apr 27, 2019 @ 3:33pm 
I love the new difficulty! Before i was auto resolving everything on the first island and got bored pretty fast. Any tips though? My warrior and elf kid get destroyed by everything. How do I find a recruit fast or beat 5 rats with only 2 adults?
Emerson Apr 27, 2019 @ 5:40pm 
Originally posted by Leg Day:
I love the new difficulty! Before i was auto resolving everything on the first island and got bored pretty fast. Any tips though? My warrior and elf kid get destroyed by everything. How do I find a recruit fast or beat 5 rats with only 2 adults?

Child card, play a little safe for like 30 turns and then two more adults will make things easier.
Leg Day Apr 27, 2019 @ 10:58pm 
Originally posted by Emerson:
Originally posted by Leg Day:
I love the new difficulty! Before i was auto resolving everything on the first island and got bored pretty fast. Any tips though? My warrior and elf kid get destroyed by everything. How do I find a recruit fast or beat 5 rats with only 2 adults?

Child card, play a little safe for like 30 turns and then two more adults will make things easier.
There was not room to have a warrior, elf and 2 children in cards for high difficulty. I guess the highest difficulty is pure luck and run away! while hoping for a child to join while gathering.
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Date Posted: Apr 26, 2019 @ 6:12pm
Posts: 21