Thea 2: The Shattering

Thea 2: The Shattering

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Shell Aug 15, 2019 @ 9:54am
200% difficulty impossible or?
So i started my first game on 100% and it got boring as all i had to do was hit auto-resolve and cleared everything, so i stopped and tried 200%... multiple times, i never get past 50 turns, though it is much more fun. I always end getting banged by multiple groups of roaming mobs, sometimes 3 in 1 turn. End up getting killed by level 3 mobs on turn 5-6. etc.

Any tips on starting in 200%? Am i doing something wrong? Do i just need to git gud?
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Showing 1-15 of 15 comments
utilityguy Aug 15, 2019 @ 10:45am 
While dependent on how lucky your start is, The most important things to keep in mind for high difficulty starts:

---Spending the first few turns cooking food isn't a bad idea, especially if you have a large party that will otherwise rapidly eat through your raw food supply. But by turn 5 you're pressed to find low level enemies to fight and gain exp from.

---Decent Armor is a gift from the gods for those first 100 turns. Don't shy away from a good red only armor, as the early game is filled with difficult red challenges.

---How quickly you level up your characters within the first 20 turns will decide how survivable your party has for the rest of the time you spend on the first island.

---Always be the one to initiate an attack on enemies, especially light bringers, as that gives you more options for challenges than when the enemy attacks you first.

---Becoming neutral(+1 through +49 loyalty) with slavyan/scavanger villages on the first island will allow you have a place to heal your characters in emergencies before the turn ends, making risky challenges safer for your party... as long as you can get them back to the slavyan village.

---If there's a stingers faction settlement on the starting island, it's really good to become friends with them and trade for their Tier 3 bone and leather.

---Never leave the starting island without armor with rainbow shielding equipped on enough of your characters.

tiamats4esgares Aug 15, 2019 @ 11:06am 
^No offense, but that's horrible advice. Do you even PLAY on 203% difficulty?

---There's no "spending turns cooking". Just cook at the end of your turn. Why would you not move and do other stuff on your turn, too? You sound silly. I always start with one of the biggest parties you can get -- 5 people -- and hardly ever have food problems. Winning fights gets you lot of food usually. You don't even need to gather it -- that's usually either a waste of time, or you have a Gatherer in your party (which sucks)...or both. So don't do it.

---Of course decent armour is good, but so is a GOOD shield. If you start with a Warrior, Crafter, and an Advanced Shield, then your crafter is guaranteed to start with armor. Give it to the Warrior. The Warrior probably has a shield, but it sucks, so give him the advanced shield. If you started with 2 kids too (which you should) then one of them should have a club that your Warrior can use just in case they got a 2-handed weapon. This is the best advice I can give you. Now your warrior can EASILY tanky any challenge, besides bees, which I realize are a problem. You can tank them with a pet, or better yet, if you play as Triglav, use the special ability on it. I usually make my crafter my chosen for this.

---Leveling up in the first 20 turns is completely arbitrary. Level up bonuses are small and often even worthless, and a 2 level difference isn't going to matter at all. Sure, leveling is nice, but this "piece of advice" was completely arbitrary and pointless.

---Do NOT initiate fights UNLESS it is on Lightbringers ONLY! It is a waste of your valuable time to go initiating fights on random boards or bees or whatever. Initiate fights on Lightbringers IF and ONLY IF you can't win if they initiate on you. There's rare exceptions when it's ok to initiate a fight on a mob, like if killing it will make you move faster because they are on land that takes 1 move and all else around them takes 2. Or maybe you have nothing else to do with that last move point. MAYBE if you need like 1 or 2 pieces of meat for a ritual or something. But generally speaking, it's a horrible idea, just don't do it, waste of time, try to go around them.

---While it's true that you can heal at a village if it's neutral (or friendly....), your characters can't assist people on a different tile at 203% so your frequency of actually being able to make use of this piece of advice is low. Also, it can get VERY expensive to heal, which brings me to my next point...

---Sure becoming friendly with Stingers is nice, but usually you won't have the resources on the starting island to trade with them much. Resources are better used trading to the Humans or Scavengers for more people, or for healing.... Just wait until you go to another island to find your own t3 resources...for the most part.

---The last bit of advice is probably the only one that's actually good...

Shell Aug 15, 2019 @ 11:23am 
Originally posted by utilityguy:
While dependent on how lucky your start is, The most important things to keep in mind for high difficulty starts:

---Spending the first few turns cooking food isn't a bad idea, especially if you have a large party that will otherwise rapidly eat through your raw food supply. But by turn 5 you're pressed to find low level enemies to fight and gain exp from.

---Decent Armor is a gift from the gods for those first 100 turns. Don't shy away from a good red only armor, as the early game is filled with difficult red challenges.

---How quickly you level up your characters within the first 20 turns will decide how survivable your party has for the rest of the time you spend on the first island.

---Always be the one to initiate an attack on enemies, especially light bringers, as that gives you more options for challenges than when the enemy attacks you first.

---Becoming neutral(+1 through +49 loyalty) with slavyan/scavanger villages on the first island will allow you have a place to heal your characters in emergencies before the turn ends, making risky challenges safer for your party... as long as you can get them back to the slavyan village.

---If there's a stingers faction settlement on the starting island, it's really good to become friends with them and trade for their Tier 3 bone and leather.

---Never leave the starting island without armor with rainbow shielding equipped on enough of your characters.

Ty for your answer. I have a question though, is it normal to have to restart many times in the first 10-15 rounds before getting a normal run? My major problem is that there are too many roaming mobs. Is it normal to fight level 2 red challenges right off the bat? And should i clear every nests i see?
Shell Aug 15, 2019 @ 11:28am 
Originally posted by tiamats4esgares:
^No offense, but that's horrible advice. Do you even PLAY on 203% difficulty?

---There's no "spending turns cooking". Just cook at the end of your turn. Why would you not move and do other stuff on your turn, too? You sound silly. I always start with one of the biggest parties you can get -- 5 people -- and hardly ever have food problems. Winning fights gets you lot of food usually. You don't even need to gather it -- that's usually either a waste of time, or you have a Gatherer in your party (which sucks)...or both. So don't do it.

---Of course decent armour is good, but so is a GOOD shield. If you start with a Warrior, Crafter, and an Advanced Shield, then your crafter is guaranteed to start with armor. Give it to the Warrior. The Warrior probably has a shield, but it sucks, so give him the advanced shield. If you started with 2 kids too (which you should) then one of them should have a club that your Warrior can use just in case they got a 2-handed weapon. This is the best advice I can give you. Now your warrior can EASILY tanky any challenge, besides bees, which I realize are a problem. You can tank them with a pet, or better yet, if you play as Triglav, use the special ability on it. I usually make my crafter my chosen for this.

---Leveling up in the first 20 turns is completely arbitrary. Level up bonuses are small and often even worthless, and a 2 level difference isn't going to matter at all. Sure, leveling is nice, but this "piece of advice" was completely arbitrary and pointless.

---Do NOT initiate fights UNLESS it is on Lightbringers ONLY! It is a waste of your valuable time to go initiating fights on random boards or bees or whatever. Initiate fights on Lightbringers IF and ONLY IF you can't win if they initiate on you. There's rare exceptions when it's ok to initiate a fight on a mob, like if killing it will make you move faster because they are on land that takes 1 move and all else around them takes 2. Or maybe you have nothing else to do with that last move point. MAYBE if you need like 1 or 2 pieces of meat for a ritual or something. But generally speaking, it's a horrible idea, just don't do it, waste of time, try to go around them.

---While it's true that you can heal at a village if it's neutral (or friendly....), your characters can't assist people on a different tile at 203% so your frequency of actually being able to make use of this piece of advice is low. Also, it can get VERY expensive to heal, which brings me to my next point...

---Sure becoming friendly with Stingers is nice, but usually you won't have the resources on the starting island to trade with them much. Resources are better used trading to the Humans or Scavengers for more people, or for healing.... Just wait until you go to another island to find your own t3 resources...for the most part.

---The last bit of advice is probably the only one that's actually good...

Ty for your answer as well, i didn't reupdate the page before sending my last reply so couldn't see yours. I'd like your opinion as well on the questions of my last reply if you don't mind
utilityguy Aug 15, 2019 @ 12:21pm 
Ty for your answer. I have a question though, is it normal to have to restart many times in the first 10-15 rounds before getting a normal run? My major problem is that there are too many roaming mobs. Is it normal to fight level 2 red challenges right off the bat? And should i clear every nests i see?

It's completely normal. Sometimes you start a high difficult game and get unlucky by unknowingly moving into the walking range of a 3 difficulty enemy pack that ignores armor, other times you get unlucky and run out of food before winter ends, it's all up to how well your starting position is.

Best bet, if that situation persists, is to start the game with a hunter to be able to force special yellow challenges if you attack those pacts first(since when you defend against attacks, you only get the choice of none-red challenges after the first mob attacks you) . Otherwise, start with at least two characters that can handle red challenges(Warrior + Crafter, or just two warriors)... if not, you're heavily relying on pets to take damage in those early challenges, and(outside of choosing certain starting cards) it's entirely luck dependent whether your party has access to pets within those first few turns.
Last edited by utilityguy; Aug 15, 2019 @ 12:22pm
tiamats4esgares Aug 15, 2019 @ 1:30pm 
Maybe I'm spoiled because I play Triglav, but I never have that much trouble that early that I have to constantly restart. Are you have trouble SPECIFICALLY with bees? Because people have offered other suggestions (besides playing Trivlav), one of which is use Hunters which apparently makes it easier. I don't think 2 Warriors would help, though......

I always start with a boar, but again, that's partially because I start with Triglav. However, I think as long as you do NOT start with a Hunter, you should instead start with a Scoundrel, and thus, a boar.

You get children for 1 point. You get an adult for 1 point. Depending on your god, you can get another adult for 1 point OR you can get a hunter for 2 points (which is probably a good idea, if you're not playing Triglav). With that last point, you get a Scoundrel, thus, a boar. Or instead you have a hunter; sounds like a win/win.

Anyway, if it's ALL challenges and NOT just bees that you have trouble with, then it's because you don't have someone tanky enough. Crafters can be tanky, sure, but Warriors are better. Either way, I STRONGLY suggest unlock Advanced Shield ASAP and starting with that EVERY GAME! It really helps! Also, as I mentioned, Crafters ALWAYS start with armor, so that's a huge bonus. Warriors don't always, neither do Scoundrels or children but I think Hunters do (been a while since I tried them) so there's that. (Give it to your Warrior though, not the hunter).

As far as clearing every nest, you should generally NOT do that, again, unless it's in your way. Or, if you plan to stay for a while in the area. The thing about nests is that they are harder than the regular mobs, which aren't really bothering you. You should generally not stay in one place long so the mobs that a nest spawn won't bother you. Unlike Thea 1, where clearing was more important. Here, it's easy to just move on to the next thing and don't worry about it.
titanopteryx Aug 15, 2019 @ 2:59pm 
Speaking of someone who's tried this, if you're thinking of trying to solo that difficulty with a lone scavenger: Don't! Sometimes I try that and I die within the first few turns.
Shell Aug 15, 2019 @ 3:12pm 
Originally posted by tiamats4esgares:
Maybe I'm spoiled because I play Triglav, but I never have that much trouble that early that I have to constantly restart. Are you have trouble SPECIFICALLY with bees? Because people have offered other suggestions (besides playing Trivlav), one of which is use Hunters which apparently makes it easier. I don't think 2 Warriors would help, though......

I always start with a boar, but again, that's partially because I start with Triglav. However, I think as long as you do NOT start with a Hunter, you should instead start with a Scoundrel, and thus, a boar.

You get children for 1 point. You get an adult for 1 point. Depending on your god, you can get another adult for 1 point OR you can get a hunter for 2 points (which is probably a good idea, if you're not playing Triglav). With that last point, you get a Scoundrel, thus, a boar. Or instead you have a hunter; sounds like a win/win.

Anyway, if it's ALL challenges and NOT just bees that you have trouble with, then it's because you don't have someone tanky enough. Crafters can be tanky, sure, but Warriors are better. Either way, I STRONGLY suggest unlock Advanced Shield ASAP and starting with that EVERY GAME! It really helps! Also, as I mentioned, Crafters ALWAYS start with armor, so that's a huge bonus. Warriors don't always, neither do Scoundrels or children but I think Hunters do (been a while since I tried them) so there's that. (Give it to your Warrior though, not the hunter).

As far as clearing every nest, you should generally NOT do that, again, unless it's in your way. Or, if you plan to stay for a while in the area. The thing about nests is that they are harder than the regular mobs, which aren't really bothering you. You should generally not stay in one place long so the mobs that a nest spawn won't bother you. Unlike Thea 1, where clearing was more important. Here, it's easy to just move on to the next thing and don't worry about it.

The true damage bees are a problem yes, but they are not run killers usually since i use boar also. I somehow often end up getting jumped by level 3 mobs. Lvl 3 boar group destroyed me when i had decent armor on my warrior, they just hit too hard. I only have my 2 starting gods unlocked. I play lada with a warrior- scoundrel + rat and 2 children. I have 40 basic supplies plus granny's pantry for bonus, since i don't have the points for now.
tiamats4esgares Aug 15, 2019 @ 4:38pm 
Originally posted by Shell:
Originally posted by tiamats4esgares:
Maybe I'm spoiled because I play Triglav, but I never have that much trouble that early that I have to constantly restart. Are you have trouble SPECIFICALLY with bees? Because people have offered other suggestions (besides playing Trivlav), one of which is use Hunters which apparently makes it easier. I don't think 2 Warriors would help, though......

I always start with a boar, but again, that's partially because I start with Triglav. However, I think as long as you do NOT start with a Hunter, you should instead start with a Scoundrel, and thus, a boar.

You get children for 1 point. You get an adult for 1 point. Depending on your god, you can get another adult for 1 point OR you can get a hunter for 2 points (which is probably a good idea, if you're not playing Triglav). With that last point, you get a Scoundrel, thus, a boar. Or instead you have a hunter; sounds like a win/win.

Anyway, if it's ALL challenges and NOT just bees that you have trouble with, then it's because you don't have someone tanky enough. Crafters can be tanky, sure, but Warriors are better. Either way, I STRONGLY suggest unlock Advanced Shield ASAP and starting with that EVERY GAME! It really helps! Also, as I mentioned, Crafters ALWAYS start with armor, so that's a huge bonus. Warriors don't always, neither do Scoundrels or children but I think Hunters do (been a while since I tried them) so there's that. (Give it to your Warrior though, not the hunter).

As far as clearing every nest, you should generally NOT do that, again, unless it's in your way. Or, if you plan to stay for a while in the area. The thing about nests is that they are harder than the regular mobs, which aren't really bothering you. You should generally not stay in one place long so the mobs that a nest spawn won't bother you. Unlike Thea 1, where clearing was more important. Here, it's easy to just move on to the next thing and don't worry about it.

The true damage bees are a problem yes, but they are not run killers usually since i use boar also. I somehow often end up getting jumped by level 3 mobs. Lvl 3 boar group destroyed me when i had decent armor on my warrior, they just hit too hard. I only have my 2 starting gods unlocked. I play lada with a warrior- scoundrel + rat and 2 children. I have 40 basic supplies plus granny's pantry for bonus, since i don't have the points for now.

There's a way you can easily unlock stuff, if you're interested, I'll share a video that can teach you how.

Either way though, here's the best way to beat the boars:

As mentioned above, and yeah you have to unlock it, but, the advanced shield is pretty important. This gets your warrior super tanky. Here's how you play the battles:

Place your Warrior once
Place your Warrior twice
If you have someone with a good bow, you can put them in the back; otherwise, probably just place the boar somewhere to tank a hit.
Have your Warrior use his shield up ability to shield himself. *He can do this to himself TWICE since he is placed twice. This DOUBLES how much shielding it gives him.*

This will make him super tanky and probably get hurt little to nothing, while also dishing out damage. One handed swords make you tankiest, but axes do the most damage; up to you. Both have their pros and cons.

Round 2 might go differently based on how much shielding you lost. If you lose too much shielding, your shield will give you little shielding.

*If you start with an advanced shield, this means you have TWO shields -- one bad one from the warrior by default, and the advanced one. You can give one of the kids the crappy shield, and on round 2 they can use it to shield the Warrior (or whomever is tanking, if the Warrior took too much damage).*

Later on in the game, spears are great but right now you're focused on just staying alive with bad gear and sword/shield is good for helping you do that! Slow and steady wins the race.

Running is always an option, but keep in mind if you do the boars will still be there so you either need to move away from them or...have *some* kind of plan in mind.

And like I said: Don't attack the nests. The battle will be even harder, and it's just not worth it.
Last edited by tiamats4esgares; Aug 15, 2019 @ 4:42pm
Shell Aug 16, 2019 @ 10:02am 
Originally posted by tiamats4esgares:
Originally posted by Shell:

The true damage bees are a problem yes, but they are not run killers usually since i use boar also. I somehow often end up getting jumped by level 3 mobs. Lvl 3 boar group destroyed me when i had decent armor on my warrior, they just hit too hard. I only have my 2 starting gods unlocked. I play lada with a warrior- scoundrel + rat and 2 children. I have 40 basic supplies plus granny's pantry for bonus, since i don't have the points for now.

There's a way you can easily unlock stuff, if you're interested, I'll share a video that can teach you how.

Either way though, here's the best way to beat the boars:

As mentioned above, and yeah you have to unlock it, but, the advanced shield is pretty important. This gets your warrior super tanky. Here's how you play the battles:

Place your Warrior once
Place your Warrior twice
If you have someone with a good bow, you can put them in the back; otherwise, probably just place the boar somewhere to tank a hit.
Have your Warrior use his shield up ability to shield himself. *He can do this to himself TWICE since he is placed twice. This DOUBLES how much shielding it gives him.*

This will make him super tanky and probably get hurt little to nothing, while also dishing out damage. One handed swords make you tankiest, but axes do the most damage; up to you. Both have their pros and cons.

Round 2 might go differently based on how much shielding you lost. If you lose too much shielding, your shield will give you little shielding.

*If you start with an advanced shield, this means you have TWO shields -- one bad one from the warrior by default, and the advanced one. You can give one of the kids the crappy shield, and on round 2 they can use it to shield the Warrior (or whomever is tanking, if the Warrior took too much damage).*

Later on in the game, spears are great but right now you're focused on just staying alive with bad gear and sword/shield is good for helping you do that! Slow and steady wins the race.

Running is always an option, but keep in mind if you do the boars will still be there so you either need to move away from them or...have *some* kind of plan in mind.

And like I said: Don't attack the nests. The battle will be even harder, and it's just not worth it.

Ty for all you advice, I finally got a good game going. My chosen turned into a hunter and the other child into a witch so things go much more smoothly now
titanopteryx Aug 16, 2019 @ 10:31am 
Speaking of growing a hunter from a child, ghostly ax is a skill children can learn and it's great for hunters.
Shell Aug 16, 2019 @ 3:28pm 
Originally posted by titanopteryx:
Speaking of growing a hunter from a child, ghostly ax is a skill children can learn and it's great for hunters.
Yes i have it on my hunter, though now i need to find a way to increase my shielding in challenges other than physical
titanopteryx Aug 16, 2019 @ 3:38pm 
Well armor crafting skills, if you learn the whole line of an armor crafting skill, skils 2 and 3 raise the essence by 10% each. What that translates to is with the armor skills maxed, with light and medium if you put tier 2 or higher leather in the primary and secondary spots, the elemental version of that armor shields you in multiple challenge types. I don't remember the recipe for heavy armor that does that though. Jewelry can also be made to shield in multiple challenge types.
Shell Aug 16, 2019 @ 4:01pm 
Originally posted by titanopteryx:
Well armor crafting skills, if you learn the whole line of an armor crafting skill, skils 2 and 3 raise the essence by 10% each. What that translates to is with the armor skills maxed, with light and medium if you put tier 2 or higher leather in the primary and secondary spots, the elemental version of that armor shields you in multiple challenge types. I don't remember the recipe for heavy armor that does that though. Jewelry can also be made to shield in multiple challenge types.
By what timing should i have this multi-challenge armor ready?
titanopteryx Aug 16, 2019 @ 4:10pm 
Originally posted by Shell:
Originally posted by titanopteryx:
Well armor crafting skills, if you learn the whole line of an armor crafting skill, skils 2 and 3 raise the essence by 10% each. What that translates to is with the armor skills maxed, with light and medium if you put tier 2 or higher leather in the primary and secondary spots, the elemental version of that armor shields you in multiple challenge types. I don't remember the recipe for heavy armor that does that though. Jewelry can also be made to shield in multiple challenge types.
By what timing should i have this multi-challenge armor ready?

It's nice to have multi-challenge armor when moving off the starter island. It's possible to make that armor with 2 tier 2 leathers found on the starting island. In my experience when building that armor, fur and scaled are interchangable while enchanted leather has better stats but a higher chance to fail when crafting. Also make sure the things you're crafting aren't too heavy for the target character. For jewelry I think I used a gem and a stone. Other combinations of materials might work too but that's what I used if I remember. Quartz is the lightest starting island stone while ruby has best stats but higher chance to fail, like enchanted leather.
Last edited by titanopteryx; Aug 16, 2019 @ 4:12pm
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Date Posted: Aug 15, 2019 @ 9:54am
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