Age of History II
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visions Oct 24, 2019 @ 9:13am
Guys, just give it up.
Alright, I feel like I need to write this wall of text here to express my major concerns and also rant about Lukasz's ♥♥♥♥♥♥ modus operandi when developing and updating games.

First things first, I'd like to say that AoC2 is a great game with hidden potential, plenty of room for alternate history countries, a (semi)fully working editor, and the option to make custom world maps yourself. No other historical strategy game I know has this last feature. Second, the accuracy is spectacular, especially with the border gory-ish world of 1440, back when kingdoms were playing bigger fish eating small fish.

Now, with that out of the way, unfortunately the game is far from good. I'd say decent at best, but the game often hits low points where you either AFK with auto-turns at 6 speed on until someone declares war, or you cringe at the disgusting borders AI countries alwaysmake in their runs. I feel like territory occupation is too simple, and there should be a CK2-ish style where you have to siege the territory for say, five turns, then actually occupy the territory. I always have to make sure there's at least 2k soldiers on every tile the enemy can reach because otherwise they'd just take it and run in circles like a rabbit during hunting season. This unfortunately leads to neverending fights against AI even when you're guaranteed to win. Too many times a smaller country had a tiny opening to take territory, then they play snake and move all around my country while I chase them and waste money producing units.

Another retarded thing: small countries with 5k units per tile. Yes, I'm looking at you Milan. I've seen the aforementioned country take on Bohemia and UTTERLY destroy it more than once. What's the fun in playing a weak minor if said weak minor can literally ♥♥♥♥ on Germany-tier enemies just by abusing meta strats? Back when the game launched I had plenty of hopes for this game, especially because Lukasz made many important promises such as functioning multiplayer, bugfixes and new scenarios. Now, the developer went silent, the forums are dead and there's no sight of updates in the horizon.

I decided to wait a long time before criticizing the game, especially because I was in denial that the dev abandoned the game because it was only a cashcow to him. Unfortunately, this was the case, and now I feel like I've been robbed of my money. The excuse "It's 5 euros, get over it" doesn't work, because the moment I give you my money, I expect a solid product that's worth these five euros, not some half-assed abandoned project created by a liar. I bought the game back when Lukasz promised a lot of things. With the disappointing ending of this game, I have no reason to trust Lukasz's next projects, let alone look at another post from him.

And so, to all the users who are still believing in the game and a possible future update, I say that you all should just give up and play HoI4, but that's a personal suggestion.

tl;dr this game is dead and lukasz is a scammer, don't buy
Originally posted by Fail:
Mhmm. I'm inclined to agree with the majority of comments here.
I've had 40 or so hours playing the game so far, and while it's great having a large world map with 400+ nations in it, the AI and bugs are really beginning to tick me off.
I first made the mistake of starting with a decent-sized nation and picking on a 1-territory-nation. Over the course of several turns I literally drained my treasury recruiting a few thousand troops, send them off to invade, only to get pounded and invaded by an enormous stack from the aforementioned 1-territory-nation. No way should they have been able to have the money (or free population) to whack up an army of that size in such a short time.
Then of course there's the game refusing to proceed to the next turn after turn four hundred-and-something. Countless hours wasted.
Loading a saved game and finding that the screen flickers and acts retarded as soon as you click anything. More hours wasted.
Not being able to invade a Native American tribe without having an army bordering them (and apparently fleets don't count). Am I expected to colonise a blob of land next to them before I can start pounding them? O.o
Two buttons sitting right next to each other that do exactly the same thing.

I'm sure countless more grievances await me, if I decide to be daft enough to start a new game...

The only bright side is that I got it for about £3.

Still, like so many of you, I'm not amused.
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Showing 1-15 of 44 comments
Ironical Oct 25, 2019 @ 7:08pm 
when you buy this game thinking it will be cool, then you see this message months later
GoldenTalon Oct 25, 2019 @ 9:01pm 
That's sad - looked like a decent game.
visions Oct 26, 2019 @ 3:54am 
Originally posted by Ironical:
when you buy this game thinking it will be cool, then you see this message months later

I know, it really is a ♥♥♥♥♥♥ ending.

Originally posted by GoldenTalon:
That's sad - looked like a decent game.

Indeed.
BlueTubeBlue Oct 26, 2019 @ 7:13am 
Let alone the game seems extremely uncompleted. I see delete buttons for half of the things in this game. And then the other half doesn't have delete buttons. Don't forget about game play mechanics where the army you move can't have orders to not move. They will just keep moving until they reach their objective location. A lot of times the game just randomly crashes for some reason. Plus the ai countries are too random and will love you one turn, and hate you the next turn. You can't even delete custom scenarios or custom civilizations. The game doesn't even have something like better weapons or tools. It's just based off of who has more numbers. Not even the land can affect the battles. Diseases don't even affect game play either. It's just like the first game, but more provinces and countries.
BlueTubeBlue Oct 26, 2019 @ 7:15am 
The game should have been free since it's practically a port of Age of Civilizations 1.
BlueTubeBlue Oct 26, 2019 @ 7:18am 
Add trade or more things than money like iron, bronze, something that makes it so small countries can't dominate huge countries. Or make it so ai countries aren't random. I got this game expecting to have my expectations be exceeded, but I felt like I got a cheap mobile game.
TheDiaz Oct 26, 2019 @ 5:45pm 
I wish the dev gave away the source code so poeple could continue updating it.
visions Oct 27, 2019 @ 7:30am 
Originally posted by BlueTube Blue:
Let alone the game seems extremely uncompleted. I see delete buttons for half of the things in this game. And then the other half doesn't have delete buttons. Don't forget about game play mechanics where the army you move can't have orders to not move. They will just keep moving until they reach their objective location. A lot of times the game just randomly crashes for some reason. Plus the ai countries are too random and will love you one turn, and hate you the next turn. You can't even delete custom scenarios or custom civilizations. The game doesn't even have something like better weapons or tools. It's just based off of who has more numbers. Not even the land can affect the battles. Diseases don't even affect game play either. It's just like the first game, but more provinces and countries.

That too. I was sure I forgot something after posting. Let this be a lesson to mobile fans I guess.


Originally posted by Isaac:
I wish the dev gave away the source code so poeple could continue updating it.

I doubt he will, but it'd be great news at least.
Grand Hyperion Oct 31, 2019 @ 2:59pm 
Originally posted by BlueTube Blue:
Let alone the game seems extremely uncompleted. I see delete buttons for half of the things in this game. And then the other half doesn't have delete buttons. Don't forget about game play mechanics where the army you move can't have orders to not move. They will just keep moving until they reach their objective location. A lot of times the game just randomly crashes for some reason. Plus the ai countries are too random and will love you one turn, and hate you the next turn. You can't even delete custom scenarios or custom civilizations. The game doesn't even have something like better weapons or tools. It's just based off of who has more numbers. Not even the land can affect the battles. Diseases don't even affect game play either. It's just like the first game, but more provinces and countries.

Ain't that the truth. The AI just randomly conquers swathes of land and hates you for unspecified reasons. In one of the Rome scenarios you start out with just as much money as the smaller states meaning that they can declare war randomly and take a chunk of land before you can build up an adequate force. Your "technology" is not going to do much even if you are light-years ahead of them so you are put at a disadvantage along with the fact that the AI really does not like the player and would not ally them.

The AI handles war the same way, they wait for you to invade so they spawn a larger force on top of the province you are bordering to wipe out your units because it is a numbers game. You really have to try to get the AI off guard because it is always doing some wacky stuff. Turkey annexing all of Russia will always have enough units to instantly spawn and turn on a dime. I remember Italy going on a Latin American conquest in 1939 and could hardly stop them even with most of Central America, Brazil, and the US... Mussolini became a god that day.
LeTuna_ Oct 31, 2019 @ 4:13pm 
Maybe it would be helpful if many AoC2 gamers would try to contact Lukasz directly, so he can't just ignore it, idk
I have like 360h in AoC2 but just because I find a way to make this game more challenging for me and setting up some selfmade side quests, so I don't just rush the **** out of them all.
All in all, I agree with el reboot, BlueTube Blue and Grand Hyperion and I also think we should try to convince Lukasz to give the source code away by directly contacting him. This game is not worth its price but it has much hidden potential.
Azure ☾ ⋆ Oct 31, 2019 @ 6:12pm 
Originally posted by BlueTube Blue:
Let alone the game seems extremely uncompleted. I see delete buttons for half of the things in this game. And then the other half doesn't have delete buttons. Don't forget about game play mechanics where the army you move can't have orders to not move. They will just keep moving until they reach their objective location. A lot of times the game just randomly crashes for some reason. Plus the ai countries are too random and will love you one turn, and hate you the next turn. You can't even delete custom scenarios or custom civilizations. The game doesn't even have something like better weapons or tools. It's just based off of who has more numbers. Not even the land can affect the battles. Diseases don't even affect game play either. It's just like the first game, but more provinces and countries.
I believe you can delete scenarios in the game files. I've deleted a few, at least I think, but I never check to see if it's deleted.
visions Nov 1, 2019 @ 6:09am 
Originally posted by オピアム:
Originally posted by BlueTube Blue:
Let alone the game seems extremely uncompleted. I see delete buttons for half of the things in this game. And then the other half doesn't have delete buttons. Don't forget about game play mechanics where the army you move can't have orders to not move. They will just keep moving until they reach their objective location. A lot of times the game just randomly crashes for some reason. Plus the ai countries are too random and will love you one turn, and hate you the next turn. You can't even delete custom scenarios or custom civilizations. The game doesn't even have something like better weapons or tools. It's just based off of who has more numbers. Not even the land can affect the battles. Diseases don't even affect game play either. It's just like the first game, but more provinces and countries.
I believe you can delete scenarios in the game files. I've deleted a few, at least I think, but I never check to see if it's deleted.

Just checked a couple of days ago, and I don't see a "delete this" button anywhere on the screen.

Originally posted by Grand Hyperion:
Originally posted by BlueTube Blue:
Let alone the game seems extremely uncompleted. I see delete buttons for half of the things in this game. And then the other half doesn't have delete buttons. Don't forget about game play mechanics where the army you move can't have orders to not move. They will just keep moving until they reach their objective location. A lot of times the game just randomly crashes for some reason. Plus the ai countries are too random and will love you one turn, and hate you the next turn. You can't even delete custom scenarios or custom civilizations. The game doesn't even have something like better weapons or tools. It's just based off of who has more numbers. Not even the land can affect the battles. Diseases don't even affect game play either. It's just like the first game, but more provinces and countries.

Ain't that the truth. The AI just randomly conquers swathes of land and hates you for unspecified reasons. In one of the Rome scenarios you start out with just as much money as the smaller states meaning that they can declare war randomly and take a chunk of land before you can build up an adequate force. Your "technology" is not going to do much even if you are light-years ahead of them so you are put at a disadvantage along with the fact that the AI really does not like the player and would not ally them.

The AI handles war the same way, they wait for you to invade so they spawn a larger force on top of the province you are bordering to wipe out your units because it is a numbers game. You really have to try to get the AI off guard because it is always doing some wacky stuff. Turkey annexing all of Russia will always have enough units to instantly spawn and turn on a dime. I remember Italy going on a Latin American conquest in 1939 and could hardly stop them even with most of Central America, Brazil, and the US... Mussolini became a god that day.

I always strive for historically accurate borders (or as close to them as possible in an alternate history scenario), and seeing AI invade random ass countries hurts my soul.
Airivol Nov 1, 2019 @ 7:19am 
surprisingly though, as bad as the game currently is, it is gaining players because of people like drew and alex playing it.
visions Nov 1, 2019 @ 7:39am 
Originally posted by Checkmate:
surprisingly though, as bad as the game currently is, it is gaining players because of people like drew and alex playing it.
It won't matter all that much if they refund it. If they won't, it'll only be kept as a placeholder in the library, collecting dust because they grow tired of AI surprising you with 7k units per tile when they had 1k before the war.
Grand Hyperion Nov 1, 2019 @ 11:10am 
It has the potential to be great, I really like the idea of creating a custom vassal state if a historical releasable state is not big enough or does not cover any of the land you want it to. It gives the potential for buffer states but takes it away by having the AI recklessly declaring war and piledriving whatever it wants. Renaming states is also good, should Italy still be called Italy if its only territory is in Venezuela? No, it should be the Glorious State of Italian Venezuela, Heir to Rome and Destroyer of Latin America (no short cuts, that is the only proper way to address this glorious country, any other way is punishable by death).

I also like the possibility of going into the New World early. You can see stuff and probably conquer a tribe but you need a certain tech level to do much more. There really is not much keeping you from going there so there is no reason for the game to say "not yet, you have to wait for 1492". The natives are also expanding and moving around unlike in EU4 where they just sit there for the Europeans and are almost always butchered. But the fact the AI randomly declares war and diplomacy does not exist makes this into a messy battle royal. The buildings help a little bit but not much. If you want to save your country from debt, conquest is the way. I am not sure if the AI builds anything except for forts and am even less sure if those are built or have already been there.

The pop assimilation confuses me as it seems I am supposed to spend money for the whole conversion process but I have to do it repeatedly leaving me to believe that it is a part by part process. Needless to say, capturing London as Spain and releasing it as Spanish England has made both Englishmen and Spaniards a 5% minority... to Spanish Englishmen... I think this may be the way to avoid those annoying rebellions.
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Date Posted: Oct 24, 2019 @ 9:13am
Posts: 44