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Rapporter et oversættelsesproblem
Also shoot them in the head. That helps.
The lasers don't go straight to your aiming reticule, there's definitely some "bullet spread" going on. Usually when FPS games use projectile weapons (any weapon where the bullet doesn't instantly hit where it's going), the projectiles travel in a straight line so that you can reasonably lead your target, in this game they don't. So, yeah, you can't really play this game like you'd play Quake even though it's on a Quake engine.
Maybe this was the developer's way of explaining why stormtroopers hardly ever hit their target? lol
The crosshair is deceiving. That and the fact that energy projectiles are rather slow.
I disabled the red enemy highlight.
It might also have something to do with the crazy run speed in this game.
I'm also regretting playing on Hard difficulty 3/4. I'm reloading much too often and it's ruining the fun.
Also, is it just me or a lot of parts dark as ♥♥♥♥?
Do you know the stormtroopers gun has two modes? single shot and auto fire? do you know that pistols in most games are more precise? Like in every other game.
If you cycle your weapons and find one thats good enough for what you want to do with it you'll have a better time than say sniping with the shotgun. These guns aren't the best but most of them are so op that i can not believe you people are even playing the same game.
That being said there are commands in this game to make the reticle a bit more on point and less buggy but you can't fix how the guns fire even more so while moving.
Most projectiles are slow for more than one reason or another but you want that because you can force push the slower projectiles away.
I hope none of you ever watch an instagib match because i think it would blow your Fing minds to see someone pro at guns in this game.
I think people are just caught off-guard by such old-school gameplay. I remembered this game fondly, but playing back through it, we've come a long way. The bizarrely opaque puzzles, the sloppy lightsaber combat, spawning right in the middle of a battle - there's a lot of bad design here.
Also, those ♥♥♥♥♥♥♥ teeth - yeesh.
My hit ratio improved significantly.
In this game it is annoying since in smaller rooms if you sit still, they hit you (those captains with blasters). If you move, you can't aim. At least not like we are used to in most shooters.
(Unreal Tournament 3?) Or Call of Duty. you might also notice a feature, that the guns are
small and therefor have small barrels. These barrels do not extend and therefor bullets (in
this case lasers) will move in different directions.
You must understand that while Jedi Knight: Jedi Outcast and Jedi Knight: Jedi
Academy were built on Quake III engines they are not the same game. I am not sure why
you are having such trouble aiming, it is relatively easy. Especially if I could do a full
playthrough using guns. You don't have to stand still to aim either, you can, but you don't.
I'm having trouble understanding how you have spawned into fights. Their is no level I
am aware of you spawn directly into fights. Do you mean Nar Shaddaa? You can pause and
recuperate from there. Or do you mean multi-player?
Concerning the "sloppy lightsaber combat" (post 12, cableguy1, line 7) the lightsaber
combat is not as automated as other games (say The Elder Scrolls IV: Oblivion). In Jedi
Knight: Jedi Outcast you have to essentially come up with your own movement and
playstyle. Lack of creativity is no excuse for a complaint.
Moving onto the puzzles they are easy, all of them. How much puzzle games has
anyone played? By my own standards, Jedi Knight: Jedi Outcast hosts some of the easiest
puzzles. In other words it's 'hard to consider this hard'.
It's a tad too late to complain about the spread of bullets as well, Raven is done with the
Jedi Knight series. If you have such problems Raven released the source code. Go play with
that.
A note to anyone reading: This post was not directed at anyone in particular, so do not
feel I am trying to personally attack anyone. That is not my intention.
~ Hussar.