STAR WARS™ Jedi Knight II: Jedi Outcast™

STAR WARS™ Jedi Knight II: Jedi Outcast™

Difficult to aim?
I don't know am I in the minority? But it seems to me that unlike other quake 3 games which require you to constantly be moving around and shooting at the same time, it's almost impossible to strafe and hit a target. Like I have the reticle lined up but it always seems to fire somewhere else. Is this some kind of conflicting with the "Autoaim" feature of certain guns? ie The game is calculating auto aiming based on you being stationary, but since you're clearly moving it flubs up? I do notice the reticule constantly veering about ie not stationary in the center of the screen like other games. Anyone have any feelings on this?
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Angel Valis 8. maj 2013 kl. 15:11 
I agree. In this and Academy, I can't hit anything. I end up using up 20-30 rounds to kill one stormtrooper.
Swilf 8. maj 2013 kl. 20:43 
Agreed. Maybe it's just crappy physics or something. I've had several occasions where I was standing still right in front of a stormtrooper who was standing in place and I unloaded for what seemed to be an eternity with the Bowcaster and not a single shot hit him until I moved. So I prety much try to stick with a the lightsaber as much as possible. That combined with using force speed works out pretty well, but even with the lightsaber at times I notice I'm slashing everything around the target.
SyrupBuccaneer 9. maj 2013 kl. 0:08 
It's very messy. Turning on Mouse Smoothing helped a lot for some reason? Only game I'd use it on.

Also shoot them in the head. That helps.
-=JabbA=- *p0p* 9. maj 2013 kl. 13:31 
phew. it's good to know that i don't (simply) suck!
Boner Donor 10. maj 2013 kl. 23:38 
I think it's because the lasers you fire are projectiles instead of hitscan, and hitscan is what we're used to these days with all the CoD clones coming out. Also, for some reason I have an easier time hitting them when I just stand still and crouch (not sure if crouching steadies your aim or not). The stormtroopers have bad aim so they usually won't hit you.

The lasers don't go straight to your aiming reticule, there's definitely some "bullet spread" going on. Usually when FPS games use projectile weapons (any weapon where the bullet doesn't instantly hit where it's going), the projectiles travel in a straight line so that you can reasonably lead your target, in this game they don't. So, yeah, you can't really play this game like you'd play Quake even though it's on a Quake engine.

Maybe this was the developer's way of explaining why stormtroopers hardly ever hit their target? lol
Jinroh 28. maj 2013 kl. 3:55 
The aiming in this game really drove me crazy at times. I would unload dozens of lasers and never hit the guy in front of me. I use the lightsaber as much as possible, with saber throw.
death1996 7. juli 2013 kl. 0:06 
i dont have just aiming expect the scope rifle on long shots maybe its mouse setting had alot troble with darkforce2
Ansive 18. jan. 2015 kl. 10:20 
Same problem here. I can't aim anything when I strafe.
The crosshair is deceiving. That and the fact that energy projectiles are rather slow.
I disabled the red enemy highlight.
It might also have something to do with the crazy run speed in this game.

I'm also regretting playing on Hard difficulty 3/4. I'm reloading much too often and it's ruining the fun.
Sidst redigeret af Ansive; 18. jan. 2015 kl. 10:21
ULTRA 18. jan. 2015 kl. 18:14 
It's a combo of the incredibly slow projectile speed and the fact that the projectile does not begin from your field of view (since everyone is aiming from the hip). Now you know why the storm troopers can't hit anything for ♥♥♥♥.
Alpharius 19. jan. 2015 kl. 13:11 
Oh man I forgot how absolutely awful this game is before you get a lightsaber. The blasters don't hit ♥♥♥♥, you have to stand still to aim, which opens you up to major harm. I'm playing on Jedi Knight level and have to F5 before any skirmish. So much cheapness.

Also, is it just me or a lot of parts dark as ♥♥♥♥?
`Hi~Fi.`*MMi* 19. jan. 2015 kl. 18:58 
Wow are you people over analyzing this. Can you not comprehend spread and recoil? i guess playing this game since it came out made me use to what to do and what not to do with these guns.

Do you know the stormtroopers gun has two modes? single shot and auto fire? do you know that pistols in most games are more precise? Like in every other game.

If you cycle your weapons and find one thats good enough for what you want to do with it you'll have a better time than say sniping with the shotgun. These guns aren't the best but most of them are so op that i can not believe you people are even playing the same game.

That being said there are commands in this game to make the reticle a bit more on point and less buggy but you can't fix how the guns fire even more so while moving.

Most projectiles are slow for more than one reason or another but you want that because you can force push the slower projectiles away.

I hope none of you ever watch an instagib match because i think it would blow your Fing minds to see someone pro at guns in this game.
Alpharius 19. jan. 2015 kl. 22:49 
It's not a matter that the pistol isn't precise - I understand there's spread. But there are numerous occasions where I am firing point-blank on autofire at a stormtrooper and every shot misses wildly. It makes the first few levels before you get your lightsaber super random and cheap.

I think people are just caught off-guard by such old-school gameplay. I remembered this game fondly, but playing back through it, we've come a long way. The bizarrely opaque puzzles, the sloppy lightsaber combat, spawning right in the middle of a battle - there's a lot of bad design here.

Also, those ♥♥♥♥♥♥♥ teeth - yeesh.
dahlas 20. jan. 2015 kl. 1:28 
Blasters in this game is useless. Once you get a lightsaber you'll never use them again.
Ansive 20. jan. 2015 kl. 9:02 
I loaded up UT3 with the instagib mode after playing this, just to make sure I can still aim...
My hit ratio improved significantly.

In this game it is annoying since in smaller rooms if you sit still, they hit you (those captains with blasters). If you move, you can't aim. At least not like we are used to in most shooters.
incognico mode 20. jan. 2015 kl. 19:39 
For starters, Jedi Knight: Jedi Outcast and Jedi Knight: Jedi Academy are not UT3
(Unreal Tournament 3?) Or Call of Duty. you might also notice a feature, that the guns are
small and therefor have small barrels. These barrels do not extend and therefor bullets (in
this case lasers) will move in different directions.

You must understand that while Jedi Knight: Jedi Outcast and Jedi Knight: Jedi
Academy were built on Quake III engines they are not the same game. I am not sure why
you are having such trouble aiming, it is relatively easy. Especially if I could do a full
playthrough using guns. You don't have to stand still to aim either, you can, but you don't.

I'm having trouble understanding how you have spawned into fights. Their is no level I
am aware of you spawn directly into fights. Do you mean Nar Shaddaa? You can pause and
recuperate from there. Or do you mean multi-player?

Concerning the "sloppy lightsaber combat" (post 12, cableguy1, line 7) the lightsaber
combat is not as automated as other games (say The Elder Scrolls IV: Oblivion). In Jedi
Knight: Jedi Outcast you have to essentially come up with your own movement and
playstyle. Lack of creativity is no excuse for a complaint.

Moving onto the puzzles they are easy, all of them. How much puzzle games has
anyone played? By my own standards, Jedi Knight: Jedi Outcast hosts some of the easiest
puzzles. In other words it's 'hard to consider this hard'.

It's a tad too late to complain about the spread of bullets as well, Raven is done with the
Jedi Knight series. If you have such problems Raven released the source code. Go play with
that.

A note to anyone reading: This post was not directed at anyone in particular, so do not
feel I am trying to personally attack anyone. That is not my intention.

~ Hussar.
Sidst redigeret af incognico mode; 20. jan. 2015 kl. 19:41
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