STAR WARS™ Jedi Knight II: Jedi Outcast™

STAR WARS™ Jedi Knight II: Jedi Outcast™

Jedi Outcast Expanded Menu Mod
Expanded Menu bring many new features to Jedi Outcast through a new reworked interface, and exploit the full potential of the base game engine possibilities.

Some new features :
  • New NPC Spawner menu
  • New camera menu
  • New music menu
  • New cheats menu
  • New mission select menu
  • New map select menu
  • New ingame HUD
  • New unlocked setting options
  • New high quality fonts
  • New high quality icons
  • New music and sounds
  • Multiples languages
  • Dismemberment unlocked
  • Cheats unlocked
  • Best settings selected
  • Controlable NPC, selectable lightsaber color, crosshair, movement speed, etc.
    And more...

https://www.moddb.com/mods/jedi-outcast-expanded-menu

Enjoy ! 😉
Naposledy upravil Lyo; 1. kvě. 2022 v 9.20
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Lyo 1. pro. 2023 v 8.15 
New updated version on ModDB (2023.12.01) :
- New ingame server list menu.
- Menu hightlights fix.
- HUD cleaned.
- Some little bugs fixed.

https://www.moddb.com/mods/jedi-outcast-expanded-menu

🙂
Lyo původně napsal:
New updated version on ModDB (2023.12.01) :
- New ingame server list menu.
- Menu hightlights fix.
- HUD cleaned.
- Some little bugs fixed.

https://www.moddb.com/mods/jedi-outcast-expanded-menu

🙂
Dammit I just finished playing through Jedi Outcast last week lol thanks Lyo! :p
Just wondering but why is the 16:9 FOV 100? I've looked on many sites before using this mod and most of them said the 16:9 FOV is 97. I'm not complaining that it's set to 100 or anything, I mean if someone doesn't like that they can change it in the console, I'm just curious why you set it to 100 by default.
Hi Jack,

This was to align myself with the values of H3llBaron from FX Mod.
With before/after screenshot, the closest value to the original 4:3 rendering seemed to be 100.

The websites have all copied each other, notably on errors.
(For example, they are all wrong about "g_dismemberPropabilities" which does not work with a percentage, but rather "in reverse" in the source code of the game. This cvar set to 0 = 100% probability, not 0).
So, it's a bit the same for certain cvars like "cg_fov". After few test 100 was better than 97, if we want a rendering close to the original game.
(If you show me 97 its better than 100, I put 97 np ^^')

Good game :)
Thank you. Been enjoying the mod a lot. Question though, does it work properly with OpenJO? I really want to try OpenJO with this because it fixes the cutscene FOV for widescreen resolutions.
Thank you so much for replying.
Yes, the Mod should work with an OpenJO version.
There are just a few small differences, snow on Alzoc III can be buggy, and you may need to apply the menu language manually in the .cfg file.

Thank you for your feedback :)
No problem. Thanks for replying.
Hey Lyo, I know you made the HUD in this mod more to your liking by removing the mechanics around it. But is their a way you can make it scale properly in widescreen? The JK Eternal Mod for Jedi Academy has a setting here you can swap to JO's hud and it's perfectly scaled for widescreen resolutions. No stretching to be seen.
Hi,

This requires modifying the source code. And I don't want to lose compatibility with other Mods...

There are several OpenJO builds that allow you to correct the HUD scale.
But I don't remember, you have to find their GitHub...

I remember seeing a .pk3 with a better HUD with the correct scale, on a community Discord of the game.
Thanks for the tip. I got the latest update for OpenJO from gtihub (have no idea why it's not up to date in JKHub) and I was able to fix the cutscenes with a command prompt. They look so much better now. :D However, I still don't know how to fix the HUD. If anyone can tell me how, I'ed really appreciate it.
Naposledy upravil JACKOFALLTRADES; 18. pro. 2023 v 13.05
Thanks for making my favorite Outcast mod :cozyspaceengineersc:
Lyo 12. led. 2024 v 10.15 
❤️
Thanks for a great mod and for all your work on this great game that i'm a big fan of.
You are probably one of the most competent guys here about technical in-depth aspects of the game, so could you tell how to unlock the dismemberment in Jedi Academy on GoG version ? I tried a lot of different commands that people suggest on forums and they don't seem to work, g_dismemberprobabilities 0 seem to not work either, and could you tell what version of Jedi Academy is the best choice ? People on forums say that GoG version is better for some technical reason but i'm not sure because a lot of people don't understand what they are talking about, giving advices like you need to put command g_dismemberprobabilities 100 instead of 0 for JO, and it's not working or thinking that you must put g_saberrealisticcombat 3, that changes the gameplay and can be consided as another game mode. From what i understood from discussions, the GoG version probably has some additional tricky restrictions for dismemberment command in console, It's hard to find the true answer on this discussions or guides=)
Lyo 22. úno. 2024 v 10.35 
Hi,

Thanks for your feedback :)

It seems to me the dismemberment was blocked in Jedi Academy during update 1.01.
Regarding your question about GoG, maybe they distribute the game in version 1.0 and gives you the choice to patch it ?
In any case, using an OpenJK build instead of the base .exe could logically allow you access to the necessary commands.

For Jedi Outcast it was necessary to combine several elements for a maximum chances of dismemberment (without g_saberRealisticCombat to 1), which could perhaps still work on Jedi Academy :
- Unlock cheats on each game.
- Be sure of the direction of g_dismemberProbabilities in Jedi Academy (If the maximum value is 0 or 100).
- Set the g_dismemberment command to 3.
- And edit all NPCs in .npc files to give them a maximum chance of dismemberment. (Change all the values of dismemberProbHead, dismemberProbArms, dismemberProbLegs, dismemberProbHands, and dismemberProbWaist to 100)...

This was of course for single player. For multiplayer, the commands relating to dismemberment are g_dismember and cg_dismember.
Thanks for the answer, i will try it out and see if any of this works :)
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