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Nahlásit problém s překladem
- New ingame server list menu.
- Menu hightlights fix.
- HUD cleaned.
- Some little bugs fixed.
https://www.moddb.com/mods/jedi-outcast-expanded-menu
🙂
This was to align myself with the values of H3llBaron from FX Mod.
With before/after screenshot, the closest value to the original 4:3 rendering seemed to be 100.
The websites have all copied each other, notably on errors.
(For example, they are all wrong about "g_dismemberPropabilities" which does not work with a percentage, but rather "in reverse" in the source code of the game. This cvar set to 0 = 100% probability, not 0).
So, it's a bit the same for certain cvars like "cg_fov". After few test 100 was better than 97, if we want a rendering close to the original game.
(If you show me 97 its better than 100, I put 97 np ^^')
Good game :)
Thank you so much for replying.
There are just a few small differences, snow on Alzoc III can be buggy, and you may need to apply the menu language manually in the .cfg file.
Thank you for your feedback :)
This requires modifying the source code. And I don't want to lose compatibility with other Mods...
There are several OpenJO builds that allow you to correct the HUD scale.
But I don't remember, you have to find their GitHub...
I remember seeing a .pk3 with a better HUD with the correct scale, on a community Discord of the game.
You are probably one of the most competent guys here about technical in-depth aspects of the game, so could you tell how to unlock the dismemberment in Jedi Academy on GoG version ? I tried a lot of different commands that people suggest on forums and they don't seem to work, g_dismemberprobabilities 0 seem to not work either, and could you tell what version of Jedi Academy is the best choice ? People on forums say that GoG version is better for some technical reason but i'm not sure because a lot of people don't understand what they are talking about, giving advices like you need to put command g_dismemberprobabilities 100 instead of 0 for JO, and it's not working or thinking that you must put g_saberrealisticcombat 3, that changes the gameplay and can be consided as another game mode. From what i understood from discussions, the GoG version probably has some additional tricky restrictions for dismemberment command in console, It's hard to find the true answer on this discussions or guides=)
Thanks for your feedback :)
It seems to me the dismemberment was blocked in Jedi Academy during update 1.01.
Regarding your question about GoG, maybe they distribute the game in version 1.0 and gives you the choice to patch it ?
In any case, using an OpenJK build instead of the base .exe could logically allow you access to the necessary commands.
For Jedi Outcast it was necessary to combine several elements for a maximum chances of dismemberment (without g_saberRealisticCombat to 1), which could perhaps still work on Jedi Academy :
- Unlock cheats on each game.
- Be sure of the direction of g_dismemberProbabilities in Jedi Academy (If the maximum value is 0 or 100).
- Set the g_dismemberment command to 3.
- And edit all NPCs in .npc files to give them a maximum chance of dismemberment. (Change all the values of dismemberProbHead, dismemberProbArms, dismemberProbLegs, dismemberProbHands, and dismemberProbWaist to 100)...
This was of course for single player. For multiplayer, the commands relating to dismemberment are g_dismember and cg_dismember.