STAR WARS™ Jedi Knight II: Jedi Outcast™

STAR WARS™ Jedi Knight II: Jedi Outcast™

t-dawg Sep 1, 2016 @ 1:39pm
How do you mod
Just How....
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Showing 1-9 of 9 comments
`Hi~Fi.`*MMi* Sep 1, 2016 @ 10:55pm 
Which mod?
t-dawg Sep 2, 2016 @ 9:13am 
Originally posted by `Hi~Fi.`*BK*:
Which mod?
like any mod really? im thinking about evoluton of combat
`Hi~Fi.`*MMi* Sep 2, 2016 @ 1:15pm 
There is no evolution of combat mod for JK2.
t-dawg Sep 2, 2016 @ 2:30pm 
Originally posted by `Hi~Fi.`*BK*:
There is no evolution of combat mod for JK2.
crap im on the wrong thing i ment academy
Hi there,

It really depends on what you want to do. Modding itself divides into several roots. For example you can have skins, levels and coding/scripting. Basically depends on what you want to do from those roots.

Luckily this game has mod tools that support modding. You can also use tools and software out there to accomplish your objectives. As for example you can use the following tools.

Photoshop, GIMP, Paint - To do skins, modify textures or do textures. Even backgrounds for menus or anything related to image edition that will be later in the game.

GTK Radiant - Basically this is the main tool that the game developers gave to the community. You create levels or maps in this tool.

BehavED and basically any other text editor: BehavED works to do cinematics. It is quite challenging to learn, not impossible. Text editor works to modify basically everything that the game allows you to modify. Npc stats, menus, links between entities, etc.

I had been modding for this game for a while. Unfortunately I finished with my last mods. KotOR 2 Duels which was released on moddb. I wish you good in your modding journey! I recommend to get engaged with JKHub since it's the community that is still alive today for the game, and has some of the older modders around.


Best Regards,
JamyzGenius
PS: Be sure to follow any kind of tutorial for anything you want to do, and also to download/buy the right tools to be able to complete the process. Patience and experimentation are keys in the modding scene too. I would recommend you to start doing skins for characters. That is how a ton of modders started getting into it.
t-dawg Sep 4, 2016 @ 5:31am 
Originally posted by JaMyZPunchThis Why u punch you?:
Hi there,

It really depends on what you want to do. Modding itself divides into several roots. For example you can have skins, levels and coding/scripting. Basically depends on what you want to do from those roots.

Luckily this game has mod tools that support modding. You can also use tools and software out there to accomplish your objectives. As for example you can use the following tools.

Photoshop, GIMP, Paint - To do skins, modify textures or do textures. Even backgrounds for menus or anything related to image edition that will be later in the game.

GTK Radiant - Basically this is the main tool that the game developers gave to the community. You create levels or maps in this tool.

BehavED and basically any other text editor: BehavED works to do cinematics. It is quite challenging to learn, not impossible. Text editor works to modify basically everything that the game allows you to modify. Npc stats, menus, links between entities, etc.

I had been modding for this game for a while. Unfortunately I finished with my last mods. KotOR 2 Duels which was released on moddb. I wish you good in your modding journey! I recommend to get engaged with JKHub since it's the community that is still alive today for the game, and has some of the older modders around.


Best Regards,
JamyzGenius
Thank you, but i meant applying mods.
Originally posted by Mann Frau:
Originally posted by JaMyZPunchThis Why u punch you?:
Hi there,

It really depends on what you want to do. Modding itself divides into several roots. For example you can have skins, levels and coding/scripting. Basically depends on what you want to do from those roots.

Luckily this game has mod tools that support modding. You can also use tools and software out there to accomplish your objectives. As for example you can use the following tools.

Photoshop, GIMP, Paint - To do skins, modify textures or do textures. Even backgrounds for menus or anything related to image edition that will be later in the game.

GTK Radiant - Basically this is the main tool that the game developers gave to the community. You create levels or maps in this tool.

BehavED and basically any other text editor: BehavED works to do cinematics. It is quite challenging to learn, not impossible. Text editor works to modify basically everything that the game allows you to modify. Npc stats, menus, links between entities, etc.

I had been modding for this game for a while. Unfortunately I finished with my last mods. KotOR 2 Duels which was released on moddb. I wish you good in your modding journey! I recommend to get engaged with JKHub since it's the community that is still alive today for the game, and has some of the older modders around.


Best Regards,
JamyzGenius
Thank you, but i meant applying mods.

Oh! that is easy. Usually any mod goes into GameData. Just copy the mod folder there.

In the other hand. If you have addons such as maps, models, weapons, etc. the files should be .pk3 files instead of a folder, just paste those into your GameData/base folder.

Cheers!
t-dawg Sep 9, 2016 @ 6:01am 
Originally posted by JaMyZPunchThis Why u punch you?:
Originally posted by Mann Frau:
Thank you, but i meant applying mods.

Oh! that is easy. Usually any mod goes into GameData. Just copy the mod folder there.

In the other hand. If you have addons such as maps, models, weapons, etc. the files should be .pk3 files instead of a folder, just paste those into your GameData/base folder.

Cheers!
thanks
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Date Posted: Sep 1, 2016 @ 1:39pm
Posts: 9