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By default the game use openal with the hardware directsound 3D output (openal32.dll of the gamedata folder).
Since windows vista the "hardware" directsound 3D output has been removed resulting in a stereo output and the lost of all eax effect for all DS3D game.
When you rename the openAL32.dll, the game will use the one in the windows\syswow64 folder.
This dll should be newer and the game will try to use the hardware openAL render if you card support it (which is the game of the Z one) resulting in a full surround and eax sound, if not it will use the software render of openal (no eax support).
If you had sound artefact when using the renaming method (I was having sound artefact until the ZxR drivers update of January 17 fix this problem on my pc), you can use the creative alchemy wrapper, it will translate DS3D intruction to openAL (but for that you should not rename the openAL32.dll of the game folder), so will also have a full surround and eax support.