Train Valley 2

Train Valley 2

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Stelly Apr 20, 2019 @ 2:05pm
How did you not implement a save?
The further I get into the game, the more I start doubting if you once played through the game without dev tools.

A save allows save scumming. It's an offline single player game, nobody cares about cheaters.
But a lot of people care about losing hours of progress in missions because random events happen that make you lose objectives. The random events are not the problem but it's a problem that they make you lose objectives.
Another part where the lack of a save feature shines is objectives where you can't pause the game. This is not the game where you make your players do half hours missions where you're not allowed to leave your keyboard. Know your audience.
And another place is every time you click a train icon or a station icon while you were trying to click a switch because the switch is on the lowest layer and it makes you fail the mission.

All these things force the player to restart the missions and waste hours. It is not just a bug that was unforeseen. It is the designer of the game purposely ♥♥♥♥♥♥♥ with you and wasting your time. That is just bad game design that could have been spotted by simply playing the game without dev tools and from the perspective of someone who didn't spend months making the missions.

I don't understand how you can come to this game after already doing TV1. That's the game where you should have learned. But instead you come with TV2 that has less features, less content and a worse engine.
Don't even think about TV3 or TV2 DLC before you fix this game. Because people remember and right now your reputation needs heavy redemption.
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@Stelly, a little harsh...

I've played both games for 'a few' hours each and created 'one or two' maps in TV2 myself - here's my thoughts on TV1 v TV2 from someone that likes both games...

Save scumming
In fact, there was a belief during the beta release that people were using 'cheat engine' or something similar to get unrealistic scores and hitting the 'best world scores'.

Save Scumming would allow, at least some of the objectives, to be done outside the 'spirit of the game'

Person brags: I've just made $9 million on a map that only needs 10 things to be delivered in 3 minutes - me thinks not by fair means!

Random events lose you the objective
Yes, this it is annoying that you can click on things that mean you lose your objective, but this just means that more care needs to be taken next time, following an expletive or two!

My favourite expletive following a screw-up is "s***bag" in case anyone's wondering!

Saving a game
A solution to this is to simply stop playing (pause, or hit 'options' (if pause not allowed)), then put the computer to sleep - allows one to come back to it - as I often have to do when playing TV2 and I have more pressing family matters to attend to.

I believe having a save option would make it too easy to do the Save Scumming mentioned above.

Wasted hours
To be fair, I consider any game that allows me to relax and forget about the world around me, mission accomplished. Playing any game is wasted hours, as is watching movies, playing sport or reading a book (although 'thought provoking', 'keeping fit' or 'expanding one's mind' all spring to mind for these examples).

People do all these things, including playing computer games because they enjoy it. For computer games I think 'escapism' or 'keeping ones brain active' might be used in this context.

I'm not sure I would rather be washing up, ironing, decorating the house or working in an office than playing TV2 or TV1!

Incidentally, my game-time for TV2 is 1,588 hours and for TV1 it's 404 hours - now that is a waste of time, but I've thoroughly enjoyed it... except when doing maps by @PureSativa - that person's evil or at least their maps are! (but fun of course).

Bad game design
Going back to TV1 and say that the objectives of just delivering colours trains to coloured stations a lot more limiting that that within TV2.

What version do I play more often - my game-time stats probably answers that.

As mentioned, I loved TV1 (as I love most puzzle games), and TV2 is much more taxing in that department due to the addition of actually having to deliver lots of resources to lots of different places in order to achieve lots of different objectives - it's better in that respect than TV1 IMHO.

Additionally, the 3D rendering and zoom functions in TV2 also are an improvement over TV1 - and the zoom function is needed for some of @PureSativa's maps - they're nasty!

TV2 has more content than TV1 surely!
TV1 has 30 scenarios in it and no workshops maps.
TV2 has 50 scenarios and (just now) 482 player-designed maps.

I believe this means there is 5% of the content on TV1 as there is on TV2.

Flazm should DEFINITELY NOT think about TV3
They should just keep adding great content to the main game of TV2 and allow players that like the game to create their own content so others can be tested against the twisted brains of other players! And yes, @PureSativa - I'm talking about you again!

Incidentally, I have published 59 maps, allowing the creation of more content to share with others or just keep for yourself (and I've another 25 or so maps that I haven't published).

Redemption of the designers
TV1 received a rating of 88.69% positive reviews*.
TV2 received a positive rating of 90.78%*.
It seems like there is a love for both TV1 and TV2

(*according to SteamDB.info)

@Flazm, this is only my personal opinion, but I think you're doing OK!

#ReviewBomb?
@Stelly, if this is your genuine opinion of TV2 over TV1, then if you don't like TV2 and played it for less than 2 hours, you can always get a refund.

I've done this myself with a couple of games purchased from Steam that have pretty decent ratings but that I just didn't enjoy - this being said, my opinion of those games is just that, my opinion and so am sharing mine about TV1 v TV2 with the rest of the discussion group now.

Kind Regards

The Good, The Bad and The Dudley!
h2onik Apr 20, 2019 @ 3:53pm 
"No saves" is a little problem, I agree. Sometimes I have to keep the computer open for houres ( when I don't want to start the game from beginning). But I often planning my time for the game. And ...the game is great! I play about a year almost every day and every day I like it more. Maybe you should look at workshop's level. Give this game a chance @Stelly. ;)
h2onik Apr 20, 2019 @ 4:03pm 
Mr. Dudley - great words. I would not take it better. :steamhappy:
flazm  [developer] Apr 21, 2019 @ 12:06am 
Hey @Stelly! Thanks for the input! We were panning both TV1 and TV2 games taking into account the following principles:
1) Everything on one screen.
2) Active pause (you can do things then the game is paused).
2) Short game sessions without save.
That's why we were trying to make levels within 15-30 minutes interval. Of cause sometimes it can take more time, but most part of campaign levels can be solved in 20 minutes. The same design concept was used in TV1 by the way.
So we are not planning to add game saves, sorry.

P.S. By the way, you can press ESC (menu button) and have some tea without loosing "do not pause" star on specific levels.
flazm  [developer] Apr 21, 2019 @ 12:10am 
@Mr.Dudley, what a wonderful review! Thank you very much for your support!
@h2onik you are too kind! Thank you!
h2onik Apr 21, 2019 @ 12:40am 
@flazm, your level are short but look at PureSativa's levels - if you do something wrong at the end - you want to kill yourself :D
flazm  [developer] Apr 21, 2019 @ 1:53am 
Yes, I should agree that @PureSativa levels is a different genre. You are playing them on your own risk )))
@PureSativa's levels are just demonic - but I love 'em!
The Renderer Apr 21, 2019 @ 2:44am 
While the possibility to save is always welcome, I don't see the problem in a game that (ususlly) only takes half an hour or so per mission. If something comes up, you can just pause and if you really need to quit halfway in it's not a big loss to do that half mission again next time you play.

Now using the save game to "cheat" or correct errors... that's just a matter of opinion. You wouldn't need a save file for that anyways, you could implement a "rewind 5 seconds" feature or something similar.

Never heard of PureSativa but now I'm looking forward to trying his levels out. :)
@The Renderer. You should try out those evil levels, but be prepared for expletives!
The Renderer Apr 21, 2019 @ 11:54am 
Originally posted by The Good, The Bad and The Dudley:
@The Renderer. You should try out those evil levels, but be prepared for expletives!

That's alright, I'm nothing if not patient. First have to complete the main campaign, though. Those levels sure get a little tough later on. At least for the full 5 stars.
Stelly Apr 21, 2019 @ 4:20pm 
Originally posted by The Good, The Bad and The Dudley:
Save scumming
In fact, there was a belief during the beta release that people were using 'cheat engine' or something similar to get unrealistic scores and hitting the 'best world scores'.

Save Scumming would allow, at least some of the objectives, to be done outside the 'spirit of the game'

Person brags: I've just made $9 million on a map that only needs 10 things to be delivered in 3 minutes - me thinks not by fair means!

It's an offline single player game. You need to re-evaluate your life if you care that someone is cheating. They are cheating, it doesn't matter. It has 0.0 impact on you or me what they do.

And obviously people are using cheat engine. The biggest group of people who use it is to give games an extra replay which normally a developer would love. And a small group that is always completely overlooked are people with mental and physical disabilities who need cheats to play games. Replacing or injecting textures because developers don't care about colorblind people. Pausing timers because developers didn't think about people for who it is physically impossible to be fast enough because they have to use alternative input hardware. Or just simply adding money because developers didn't think that a fun little game with trains would also be awesome for children to play but they'll go unrecoverably bankrupt from the start if they don't follow the precise steps to solve a map. And about 100% of Chinese players cheat. If they can't cheat in a game, they simply don't consider buying it. It is their culture to play games, sports and studying with cheating. Everyone over there is subscribed to hacker groups who supply cheats, scripts, game currency and bots to their customers. Nobody cares if you think that is good or not for them, it simply is how they game and they don't know another way. You're a loser if you don't cheat over there. That's another gigantic playerbase lost.

Originally posted by The Good, The Bad and The Dudley:
Random events lose you the objective
Yes, this it is annoying that you can click on things that mean you lose your objective, but this just means that more care needs to be taken next time, following an expletive or two!

It's a puzzle game where you figure out an order. Adding difficulty by the UI or game events screwing you is not difficulty but just unimaginative bad game design.

Originally posted by The Good, The Bad and The Dudley:
Saving a game
A solution to this is to simply stop playing (pause, or hit 'options' (if pause not allowed)), then put the computer to sleep - allows one to come back to it - as I often have to do when playing TV2 and I have more pressing family matters to attend to.

I believe having a save option would make it too easy to do the Save Scumming mentioned above.

Save scumming doesn't matter. It doesn't matter what other players do. It is their game, they payed their own money for it and whatever they do with their game does not influence my life in any way. I simply want a save so I can close the game and come back to it later. That is and has been a completely normal feature in games ever since hard disks and memory cards were added to gaming systems 40 years ago.

Originally posted by The Good, The Bad and The Dudley:
Wasted hours
To be fair, I consider any game that allows me to relax and forget about the world around me, mission accomplished. Playing any game is wasted hours, as is watching movies, playing sport or reading a book (although 'thought provoking', 'keeping fit' or 'expanding one's mind' all spring to mind for these examples).

And it's not fun and relaxing when you fail not because you made a mistake you need to learn from but because the game is designed to make you fail. It's a casual puzzle game. Dark Souls screws you because that is the game and that is what people play it for. It's ok in Rogue to constantly die and keep repeating levels further and further every death, that is why people play those games. This is not that genre.

Originally posted by The Good, The Bad and The Dudley:
Bad game design
Going back to TV1 and say that the objectives of just delivering colours trains to coloured stations a lot more limiting that that within TV2.

What version do I play more often - my game-time stats probably answers that.

As mentioned, I loved TV1 (as I love most puzzle games), and TV2 is much more taxing in that department due to the addition of actually having to deliver lots of resources to lots of different places in order to achieve lots of different objectives - it's better in that respect than TV1 IMHO.

Additionally, the 3D rendering and zoom functions in TV2 also are an improvement over TV1 - and the zoom function is needed for some of @PureSativa's maps - they're nasty!

Resources and colours are the same thing. The puzzle is still connecting points limited by a budget and time limit. If Tetris gets 20 new blocks, it's still the same game. If Halo gets 20 new guns, it's still the same game. There is no new depth but only the illusion of it. You got tricked if you think resources adds because it's just more colours.

My TV1 also has zoom and can pan and everything else TV2 has. But TV2 doesn't have colorblind mode. Doesn't have sandbox. Doesn't have continue at the end of a mission. And while it has higher polygon models, it has very simplistic textures which is it's own style and one isn't just better than the other but it is certainly a lot less laborous and shows a lot less love.

Originally posted by The Good, The Bad and The Dudley:
TV2 has more content than TV1 surely!
TV1 has 30 scenarios in it and no workshops maps.
TV2 has 50 scenarios and (just now) 482 player-designed maps.

I believe this means there is 5% of the content on TV1 as there is on TV2.

If that is your measure of content. For me content in a puzzle game is not the amount of puzzles but the amount of techniques the player has to learn and execute to solve the puzzles. Or what is content is the amount of possible solutions a puzzle has.
TV2 maps are too much the same and each map has too few solving permutations. It has become a corridor shooter. In TV1 the maps grew and you had to adapt during the game but in TV2 everything is there from the start and just looking at the map after loading will already tell you every step you will have to make the next 30 minutes to complete it. The developers even recognised they lost a major feature that now made the game completely static. And then they replaced it with game events that the player can't foresee and that make the player fail objectives out of their own control.

Originally posted by The Good, The Bad and The Dudley:
Redemption of the designers
TV1 received a rating of 88.69% positive reviews*.
TV2 received a positive rating of 90.78%*.
It seems like there is a love for both TV1 and TV2

(*according to SteamDB.info)

You must be using another site because on https://steamdb.info/ TV2 scores are slightly lower than TV1, 4 times less reviews, 4 times less average playtime and 10 times less sales. The amount of reviews and sales is normal but the others aren't.

Originally posted by The Good, The Bad and The Dudley:
@Flazm, this is only my personal opinion, but I think you're doing OK!

Then make your own thread about it or write it in a review. This isn't what my thread is about and you're being rude if not straight up shilling. Get some netiquette.
That counts for everyone in here showing your choice-supportive bias instead of adhering to netiquette.

Originally posted by The Good, The Bad and The Dudley:
#ReviewBomb?
@Stelly, if this is your genuine opinion of TV2 over TV1, then if you don't like TV2 and played it for less than 2 hours, you can always get a refund.

This isn't a review and I'm not bombing the game. It can be fixed but if the developer refuses to improve, then it is DOA.
Last edited by Stelly; Apr 21, 2019 @ 4:26pm
Megafont Apr 21, 2019 @ 9:58pm 
I have to agree with some of your points for sure. The game feels like it tries to be in your way on purpose to an excessive degree.

Your points about cheating are pretty spot on, too. Software like CheatEngine is not entirely bad. That depends on how you use it. For the same reason, emulators are not inherently bad. Emulation helps preserve old unsupported games so they can still be played, for example. Anyway, like you said, in a single player game, cheating is irrelevant. It hurts absolutely nothing. In this game, cheating would effect the level stats screen, but very few players will try to be the best in there anyway because besting leader boards is a nearly impossible task. Cheating happens like it or not. Most people have probably done it at least once in some game, if not many times (hopefully in single player only!) Some people cheat like you said because its how they game, and others will cheat only because you gave them a reason to. That last aspect is a bit like piracy actually, in that the more you give players reasons to do it, the more it will happen. Regardless, some players cheat for fun, and others because they are fed up with a spot they are stuck on.

I would also agree with you that there should be a save option. That's a pretty basic quality of life feature in most games, except in the difficult genre where save scumming is frowned upon. Again, that should be optional. Let people play how they want. I don't understand those that complain that everyone will lean on that to make the game easier and thus "ruin the game". Maybe so, but if you don't like that path and you take it, then that was your choice and therefore your problem. Furthermore, players abusing things to make their life easier in the game is extremely common anyway. And I don't understand devs who think forcing players to play how they envisioned it will work. Most players that don't like it will simply stop playing the game instead. So that's a silly solution that accomplishes nothing.

I also agree with some others that have said that shipping workers around slows the game down. It also makes zero sense the way that mechanic is implemented. Why are workers expended at work locations? According to how it works in the game, 100% of workers apparently die on the job! lol
Last edited by Megafont; Apr 21, 2019 @ 9:59pm
jenna maxon Apr 22, 2019 @ 12:42pm 
Some points on both sides but I have to say I agree with Dudley when he says there's more game in TV2 - just the addition of the workshop alone has considerably extended gameplay (also agree about @PureSativa but that's another thread) and my hours in TV2 are considerably longer than in TV1 too (though nowhere near your epic effort, maestro). The addition of the workshop has turned the game from an amusing and enjoyable occasional puzzler for me to something rather more engaging. Kudos to Flazm for that, it's a great addition and you deserve all the credit going for it.
klemming Apr 22, 2019 @ 2:56pm 
I wouldn't really want a quicksave, but checkpoints would be nice.
Especially on some levels that will just alter the terrain without warning you in time to do anything about it.
This valley's gonna flood but you can't know that until it happens, enjoy! After swearing, it'd be nice to go back to two minutes ago rather than ten.
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