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For my rock/magnet deck I use miracle rupture, catapault zone, and rock bombardment to send specific rock monsters to graveyard like the tackle crusader u mentioned or sentry of stone
Batteryman solar can send thunder monsters on summon
chaos grepher can send dark/light but has to discard the other attribute as cost.
dragon ravine can send dragons
mausoleum of white can send any normal monster
neos fusion can send any warrior/any lvl4 or lower effect monster (via neos knight/brave neos summon respectively)
snake rain can mill 4 select reptiles.
rocks have several cards that selectively mill from the deck but they've already been mentioned.
The attribute knights can send the 6 main attributes with varying conditions (and practicality depending on the deck) - e.g. dawn knight can send a light monster from the deck when it is sent from the field to the grave.
There's a whole bunch of archetypal millers that can only mill their specific archetype and many generic top deck millers too.
For light/fairy there is protector of the agents - moon which can send any card that mentions sanctuary in the sky on link summon.
Slower options that probably aren't worth using for most decks:
caninetaur can send beast/beast-warrior/winged beast (battle phase)
dark sacrifice can send dark (trap)
future fusion can send anything that is a valid fusion material (2nd standby phase after activation delay if continuous spell still on field)
next to be lost can send any monster you have face up on field (trap, targets that monster on the field to mill a copy from deck)
paleozoic marella can send any trap (is itself also a trap)
fiend griefing can send any fiend (trap)