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-Dark Magician girl level 6 ATK/2000 DEF/1700 (1 copy)
-Dark Elf level 4 ATK/2000 DEF/800 (1 copy) this card requires 1000 of your own LP to attack
-Cipher Soldier level 3 ATK/1350 DEF/1800 (1 copy) this card gains 2000 ATK vs warrior type monsters during damage calculation only
-Junk Synchron level 3 ATK/1300 DEF/500 (1 copy) I use this card for synchro summon, bcs I have few monsters in my extra deck, but I should probably remove this card from this deck
-Grave Squirmer level 1 ATK/0 DEF/0 (1 copy) if this card is destroyed by battle, target 1 card on the field and destroy it.
Thees cards right here are not needed in the deck at all.
Knight does nothing for your deck. Its a neg 1 on your end(using two cards to get rid of 1). After that it's just a mediocre beatstick.
Your right its situational, making it very bad. It's a free spot removal, no restrictions on what it targets, but you can still be as effective with cards like thousand knives or Cosmic Cyclone.
Dark Elf is just a shiny beatstick, it's good, but Gene-warped Warwolf or any generic beatstick does its job better.
Cipher is situational, but has its uses
Get yourself several copies of Ancient Rule(PvP R ticket).
Cosmo Brain is also useful
You should have a copy of DM expand, add that(1-3 depending on how many you have).
Junk Synchron will be removed as well, I was just testing something with additional synchro summon strat, but it doesnt belong in this deck.
Dark Elf I actually need to triger my DESTINY DROW and thats why its there.
Grave Squirmer is good situationaly , I just love when Kaiba special summon his Blue Eyes and say "Not a single card can stand up to this" , except Grave Squrimer :D thats what I always say.
DM Knight is kind of throwing me off, I like it, but maybe you are right, it doesnt belong in here.
I have 3 copies of Anciet Rule, do I need more ?
I can see where you're going with Dark Elf, paying your own life points to attack isn't horrible(it's far better than Panther Warrior), but you can be as effective with cards like WoD, but if it works now that's fine. i don't know what cards you own so I can't just say "get all the best cards and you'll be fine".
Tribute Burial can also be useful in some situations, especially against decks like Vampires.
Add another copy of thousand knives and see how it goes.
So, Tribute Burial and Monarch Awakens , I will look up for them and see what can I do.
Are there any similar things I can do ?
Maho I use in combination with 1 Shot wand for ez great damage and another drow, it also works with many spellcasters I have, but mostly I like it bcs it gives me options.
Cipher I like to have just in case, when I use destiny drow vs warrior monsters, I won many duels that way, also he can be summoned with Trident warrior, so I get 2 monsters on the field in 1 turn if I am lucky, so I can use them for DM tribute next turn.
I dont have Canadia, Cosmo, Breaker, Floodgate etc...
Also I wish I got second Dark M Illusion , but event ended...
Cosmobrain and Dark Crusader are good for this. But there's no reason why you couldn't use something like wonder ballons.
Instead of setting Robe, I summon him (being prepared to lose life points) with a Spell in hand for his effect and set a Trap that will activate Illusion's effect (Jar Of Greed in this case). I wasn't paying attention the first time since I was looking for something else, but setting Robe in my earlier mentioned move wouldn't see him go face-up until the Battle phase, meaning you have to choose one or the other. This is a good find since I started running Sorcerer Of Dark Magic as well (who has come in REAL handy). Sorcerer also goes well with Magician's Circle as it can get Dark Magician Girl on to the field, who also qualifies for Sorcerer's tribute
I also found that activating Jar Of Greed and drawing Illusion with Greed's effect still counts for Illusion's effect. The first time I came across that was a life (points) saving situation, I had thought Illusion had to be in my hand when I activated the Spell/Trap. Turns out if it was activated on their turn (outside the Battle phase), as long as Illusion is in your hand (even if not when the turn started), then IT'S GOOD
I'm still fiddling with it all, so I'll see how this all holds and anything else that happens