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Traps do not need to be activated on your opponent's turn, they just need to be set for one turn before activation.
Unfortunately it also doesn't warn you that the target apparently needs to be face up.
Some people might think that's intuitive, but I didn't/don't. Seems to me you should be able to target a face-down monster and then only be offered a chance to syncro-summon monsters that that facedown card would work with.
I know the real-life card game couldn't work that way, but this is duel-links, so the server obviously knows the level of the opponent's facedown card, so why not offer to let me syncro-summon anything in my extra deck that would work? :-)
The problem being that you won't know what level that facedown monster is thus rendering your Synchro attempt moot.
Because anything face-down is not considered "public knowledge." A monster that is face-down does not have a name, type, attribute, or level unless a card is used that allows the CONTROLLER to use the monster in some way (ie. Polymerization).
This ^.
It's just the way the game works my friend, even if (at some point) that monster WAS face up, if it is then flipped back to face down via card effect for example, then despite knowing everything about it, the above mentioned rules are still put into play, welcome to Yu-Gi-Oh!
One card that pairs alright with Synchro Material is Urgent Tuning, which lets one synchro summon on the opponent's turn.