The Evil Within 2

The Evil Within 2

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Soooooo no Shinji Mikami directing?
That was the only reason I bought the first one. And I got 75% of the way through it and then got bored.
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Showing 1-12 of 12 comments
Damien Azreal Oct 6, 2017 @ 9:28pm 
No.
It was said before the first Evil Within was released, that it would be his last time directing a game.

He has since moved on to a supervisor role in Tango, feeling that there it's time to allow fresh eyes and talent to craft games. John Johanas is directing The Evil Within 2.
☠Big Balls☠ Oct 6, 2017 @ 9:52pm 
Originally posted by Damien Azreal:
No.
It was said before the first Evil Within was released, that it would be his last time directing a game.

He has since moved on to a supervisor role in Tango, feeling that there it's time to allow fresh eyes and talent to craft games. John Johanas is directing The Evil Within 2.

Never head of John before.:DeathMask::InkRibbon:
cheshire.panther Oct 6, 2017 @ 11:09pm 
>Never head of John before

He was directing Kidman DLC
☠Big Balls☠ Oct 7, 2017 @ 12:20am 
Ahh I never beat the last game so I never bothered with the DLC. Was it any good?
Panic Fire Oct 7, 2017 @ 12:51am 
Originally posted by Solid Snake:
Ahh I never beat the last game so I never bothered with the DLC. Was it any good?

It was decent. Not super great but decent. However they had a limited (limited) budget for the dlc so its good for what it was. Should be interesting to see what he does behind the big wheel.
anaphylactic god Oct 7, 2017 @ 3:41am 
it was obvious choice to get rid of Mikami after what he did with the game.
Nedly Dedly Oct 7, 2017 @ 3:55am 
Originally posted by anaphylactic god:
it was obvious choice to get rid of Mikami after what he did with the game.
I would say original TEW looks better though.
Wyrtt Oct 7, 2017 @ 5:16am 
Originally posted by anaphylactic god:
it was obvious choice to get rid of Mikami after what he did with the game.
yes, Despite me liking the first game and allowing them to bait me to buy next one I still think that Shinji Mikami failed to do a good game,
TEW lacked any clear direction, It was neither stealth nor combat game, Areas were both linear and not. Narrative was nonsensical,
1. Game mechanics like stealth were forced for some parts and than abandoned for 4-5 chapters as you had no choice to use them ever again. So you got mixture of stuff that tryed to keep game fresh but failed to not be shallow,

2, Some areas allowed for free aproach to enemies and objectives, Those were best parts of the game, But rest of the game was just a corridor, Literary corridor,

3, There are story excuses why everything the way it is. But from narrative and player standpoints that IS just an excuse, You get bunch of level that just mashed together with different settings, feels and mechanics like in some kind of bootleg snes game,
You cant feel attached to anythiing as you just teleported from place to place. Why create interconnected world like in Dark souls or RE mansion if you can just create bits and pieces and than teleport players whenever you want?
cheshire.panther Oct 7, 2017 @ 5:41pm 
Shinji Mikami was technically the person who invented the genre. He knows why it works, how it works and what is good, what is bad, what comes due to the limitations of the hardware and what was left behind due to the time constraints / schedule.

The rest of the people does not. And while you may not like the game, it is cflearly the evolution and development. The rest of the horror genre is yet another iteration on the RE formula, a huge cargo cult. If you take a look at RE7, it's hard to argue that it is exatctly the same freaking game we had 20 year ago.
anaphylactic god Oct 7, 2017 @ 7:44pm 


Originally posted by cheshire.panther:
Shinji Mikami was technically the person who invented the genre. He knows why it works, how it works and what is good, what is bad, what comes due to the limitations of the hardware and what was left behind due to the time constraints / schedule.

The rest of the people does not. And while you may not like the game, it is cflearly the evolution and development. The rest of the horror genre is yet another iteration on the RE formula, a huge cargo cult. If you take a look at RE7, it's hard to argue that it is exatctly the same freaking game we had 20 year ago.
i dont see wherr you going
isnt slow third person shooter where you kill zombies is EXACLY like resident evil we had 20 years back ? how is that "evolution and development" ?
RE7 may not beeing best game in the world but they atleast tried, it looks good, there is actual story in there, gunfight a bit wonky, i give you that. But they atleast managed to break out of perpetual hell of previous games.
cheshire.panther Oct 7, 2017 @ 7:56pm 
anaphylactic god,

RE7 has different weapons, inventory combination, limited items grid and a save system by checkpoins. None of it has any gameplay value. It you cut this from the game entirely, it would still felt the same. I'm pretty sure it was a regular hide-style game like outlast before Capcom strapped RE elements over it.

This is what I call the cargo cult - trying to copy game elements without having any understaning how they work.

Now whilst EW feels the same like RE, it does almost everything differently, it does not shy from changing combat 360 in the middle of the game, it streamlined pretty much all of archaic elements, it has meaningfull stealth that does not detract from the gun combat and you can play it both stealth and run-and-gun if you want.

Does it feal like RE1? Now the curious thing is that it does not try to immitate RE1, it IS RE1, it's just RE1 of 2014. I'm pretty sure that if Mikami was transfered to the future by time machine, he would make exactly the same game. You may like it or not, but that's how it supposed to be done. He can not ruin it, because he defines it. It's like saying that da vinchi can ruin joconda by painting it wrong.




Last edited by cheshire.panther; Oct 7, 2017 @ 10:03pm
Damien Azreal Oct 7, 2017 @ 9:08pm 
RE7 is the closest the series has been and felt like "Resident Evil" since the second or third game.
While I absolutely love RE4, it's shift to a more action feel really moved the series into a different direction. One that showed with following releases, that Capcom didn't understand why RE4 worked.
As RE5 and 6 went from meh to absolutely awful.

RE7 was a much needed refocusing and reinvention for the series.

Honestly after RE6 was I was completely ready to say goodbye to the series. That game was a complete mess. They shoved so much into the game, without polishing or focusing on the finer details. They went for quantity instead of quality.

I love Shinji's work on RE1 and RE4, but I was extremely happy to see the series return to a more focused, survival horror experience.
And, I'm sad Shinji isn't directing games anymore, but... I have faith in his decisions. And, I believe he handed this series over to someone he has faith in.
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Date Posted: Oct 6, 2017 @ 9:25pm
Posts: 12