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I do feel like there could be more, especially with how the game ended. But then again that means here comes DMC6. But no more sons of Sparda (booo, it was getting good).
For the chronological order of the story, it can be confusing (for some) and interestingly that the bulk of saving the day took literally a day in game time. It's not really that confusing. I get from what you posted that you want a whole game play like RE2 where we chose one character, we'll use that said character all the way to the end. I really don't think that can work, especially in this type of story. I mean even in DMC4, we switched between playing Nero and Dante. This is something that's been continued to DMC5. Although I do want more V play time, so much fun and very refreshing in the game franchise.
In the sense of RE2, that's how it was in the original RE2 game, we choose a character, side A or B and we play it all the way to the end and then switch to get the complete ending. These two games ARE VERY different, but uses the same engine. Don't mistake them to be similar because it uses the same engine and was developed by Capcom.
I understand why you feel that way, but it just comes boiling down to how the previous (DMC4 mostly) installments were done. They've made a lot of improvements from DMC4, which I love and I'm happy they did it.
I like that it actually went back and re-introudced interesting various elements of the lore. From Dante's time as Tony Redgrave, his friend Patty from the anime, revelations about circumstances surrounding Eva's death, Neil Goldstein, etc. as if this was meant to be an emotional goodbye to the characters of Sons of Sparda.
But the ambitions of trying to make an epic end to the Sons of Sparda saga just didn't feel...right. That ending is super abrupt. It feels like there could be 5 more missions after mission 20.
And, it's an overall safe ending that ensures Dante and Vergil are definitely staying as mainstays in the franchise. No tragedy. No risks. But hey, it's Devil May Cry, not Breaking Bad. So it doesn't feel like the end of Sons of Sparda even though that's what Itsuno pitched it as. Still enjoyed the story though. ( got emotional at Nero's shonen hero speech at the climax). Just disappointed at it failing to live up to its full potential.
Loading screens all the time, lack of gothic enviroments (library is awesome though) and specially V.
I really don't like this decision to put so many part of past lore into the main story, especially when there's no good reason for them to be there. You could remove the parts about Dante's past and the story would still work out the same. It would be fine if these references blend seamlessly with the background, but they're not and they just act as distractions. I also agree that it seems like this game was going to be the ambitious grand finale for all the characters involved, but for whatever reason many story threads were cut short and we are left with an incomplete story.
YES, especially this. Devil May Cry has always used gothic architecture style in its environment design since the beginning. It gives a unique look and a religious, cult-ish kind of vibe, which fits the theme of the character being a demon slayer. The city in 5 feels very much like a generic European city, which is weird, since everyone has American accents? The story presents the city as being important, being where Dante was born and raised, but very little worldbuilding was given to the city itself.
Same thing with story, I don't need 120 pages of over-exposition drivel.
Especially if it means the story needs to barely be coherent to shoehorn the varied environment and the game needs to delayed for a year just to work on unnecessary stuff.
Yo everyone talk about that game, what's wrong with that one ? (I also missed the fallout 76 stuff when it was the thing back then).
Is it worse than Left alive ?