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2. Except that you have new abilities, gauntlets are nearly completely different, styles have different actions etc. Though I will admit that having 3 nearly identical swords for Dante is BS, at least give them different animations.
3. You have full control over your pets, you just gotta know how to use them and which dodge will use which pet. He's nowhere near as deep as Nero, let alone Dante, but he provides a huge level of satisfaction.
4. Remember DMC 3 on PS2? Had so many black screens that you'd rather keep your current arsenal and dodge it altogether.
5. Understandable, there should be an unlockable game mode which will let you play as anyone you want in any level. Take that with the grain of salt since there's no official confirmation.
6. Nico is the kind of annoying character you'll either adore or despise. I adore her. As for Dante, he did have his serious moments in 5, and was sort of like a mix of DMC 1 and 4 Dante, and I'm very worried about him being ditched for the sake of Nero. Nero is cool and all, but Dante is Dante, you just can't beat that.
more than half of what you hate is so personal taste like legit,
2) combat for Dante only changes with devil arms. Nero has ARMS for varity learn to use them.
3) V is simple to play anyway he is there for lore and he "dies" any way so no point in having him be deep or too weak or too strong he is OK
4) get a better HDD or a SSD crying about not wanting loading screens and then saying that you want them when you talk about map design?
5) they did the same in 4, there is no "enjoyable" way to play any game that has more then 2 playable chars you either have to replay same levels like in 4 or go the DMC V way.
6) who cares that you hate her shes there to stay its DMC not a story driven game
This whole game is like a one big fan service package for the long time fans, and while i dislike that Itsuno refused to add anything new to the DNA (they even said it on an interview that they dont want to) If you consider this as an accumulation on all things DMC and nothing else, its decent, even very good (so many littel references to everything).
Sadly, because of this and the fact that they didn't want to risk anything after DmC, as a stand-alone game it is very bland, like they didnt even care if they end the series here because they sure as hell didnt care to add enough innovation to get more people to play it.
And im not even talking about changing the fighting system or the core gameplay, just... variety, remember mission 15? (Divergence point nero) they nailed that, the whole mission has like 3 areas with branching paths and some enemy placement that resembles bloodborne, as a souls fan i found that fkin amazing compared to the rest of the game, it was like at the end of development they thought "hm since we are copying the whole art style from bloodborne we could try doing some level design based on it" *after developement is done* "Phew, that was fun! now onto the levels with only boss fights!" (I realise the Dante level had some alternate paths too but that level was too chaotic with the whole "straight down" mentality of the level)
All in all, I think the devs didnt know how to make a modern DMC so they just recycled their old ideas, molded them to perfection (combat, weapons variety, taunts actually having function) then scribbled a story to tie in the whole thing and itsuno was like "welp, if it flops at least i can do dragons dogma 2 with a sick combat system"
2. the combat has been improved drastically. nero not only has all his abilities from dmc4. but now he carries the devil breakers that have multiple uses throughout. v is really unique in his gameplay and dante is just way over the top this time around.
3. & 4. are too subjective and a case by case situation. a lot of people think that v is fine and the shop loading times are so, too.
5. harder difficulties require you to be a better player. on demon hunter you can pretty much do whatever and it will work.
6. dante is more serious than in his dmc4 iteration. he hasnt been the main character in dmc4, too. that was nero's story. as a matter of fact, dante has more plot relevance this time around.
this is not a souls game. telling dmc5 is bad because it is not the souls game you wanted is a pretty useless point. this game offers exploration (secret missions, extra orbs, optional enemies) to the extend which it is useful in a stylish character action game.
and dmc has been gothic/horror before bloodborne.
What are you on about? The art style is nothing like Bloodborne that's Victorian Gothic and DMC5 is modern, they aren't even in the same ballpark in terms of art style. What makes you think they ripped off the art style of Bloodborne? You know branching paths and smart enemy placements weren't invented by Fromsoft right? DMC has been doing it since DMC1, less so the branching paths, but the placements of enemy encounters in DMC is always well considered as it's super relevant to the core design philosophies of DMC.
DMC has never been about exploring intricately woven levels with branching paths, it's a combat focused game, it wants the player to invest into the systems and mechanics of combat and master it. To encourage players to focus on combat they go to great lengths, the levels are not overly complex and are generally easy to navigate without much missable content, there is stuff hidden away and you are rewarded for exploration, but it's optional and not a focus.
They also craft the story around the combat to achieve moments of ludeonarrative where Dante and the player are essentially in the exact same frame of mind thinking the same way. Fromsoft does this a lot too and masterfully, DMC does it just as well if not better. This makes combat feel much more personal, visceral and satisfying to the player and gives them a reason to actually want to get good at it beyond self satisfaction. They want to be able to enact the combat in the way they think it would go based on how they feel about the story, it's the same concept as people who fight Gwyn in Dark Souls without parrying him or using a shield, people treat the Vergil fights in DMC3 exactly the same way except they are mechanically WAY more complex than anything in a Fromsoft game.
Even in 5 already I've heard of people that fight Vergil in a more simple manner to make it seem like an epic final duel instead of Dante bullying Vergil with 4 different devil arms and guns as Vergil only uses Yamato. It's fun to dunk on Vergil from a strictly gameplay perspective, but there's more to it, it's focus on combat and making it truly deep and engaging that things like that can happen. Fromsoft games don't really have deep combat (Sekiro is an exception, still nothing on DMC), they rely on world building and narrative to achieve the ludeonarrative effect, it's just a different style of the same type of game design. I can't say for sure which one I prefer, I think it depends on how I'm feeling, but if I had to choose one or the other it would be DMC hands down. You can only explore the crafted worlds of Fromsoftware so much until the magic wears off and all you've got is gameplay that isn't particularly great, it's good, just not everything it could be. That's why I think Sekiro is very smart game design wise, it's added a bit more depth in combat to compliment their world design, but it doesn't go as far as they could, you are still limited in Sekiro. Why? Because Fromsoft still has their focus on crafting immersive explorable worlds. They knew just the right amount to add to the combat to make people still appreciate how they design levels and interconnect them. DMC could do something similar and add a bit more exploration to the levels to compliment the combat focus, but if you go too far they could easily undermine that combat focus.
I don't mind if a game opts for a more tight and restrictive approach to level design if it offers freedom in other areas, which DMC does in spades. The way DMC does levels make it feel very focused and the vision of the game unified, it's about mastery of combat, you play for the enemy encounters and the game is structured around them. It's about exploration of combat mechanics, not environments, focusing too much on aspects not at the core of DMC would make it feel like something else entirely. This isn't a Fromsoft game, not everything has to be like Fromsoft games.
Hm.... V?
There is alot of destructables in town but I agree the tree not so much. They removed the stupid Blood Orb requirement for ranks and seemed to have added those to the enemy BO drops. Fine by me. I like destroying stuff but not in order to get a S rank.
Your cousin is stuttering because he ether:
A) has his graphics too high
B)He's using the Denuvo version.
Why do i know? Because I have a GTX970. Or as I like to call it, a 3.5+.5. Idky it causes it but until I got the denuvo free .exe I got tons of random stutters. I am aware of the CPU and RAM usage of Denuvo but not it's GPU impact. Likely it's his CPU and I could be wrong about the GPU. Idk I'm getting long winded sorry. Anyway tell him to get the denuvo free version and go search how to install it.
2:No its not the same.
-Revamped movement all around from walking to double jump moment to just dodges.
-Revamped dodging on the ground(a ton)
-Revamped Taunt system and DT gain as well as the effects DT has on moves.
-New Super Armor moves allow you to take damage but not lose your style rank.
-Requirements to S rank a mission has changed greatly due to style changes and new point system.
-Rebalanced Style gain and Style meter gain
-Rebalanced Dante's Styles all around(level 4s are more useful)
-Rebalanced Dante's Boots+Gauntlets and Sword damage, speed, moveset, range, knockback and launch capabilities.
-Rebalanced Gunslinger to no longer be useful for only 1 weapon and COMBO MAD videos. It can kill things again.
-More weapons that also have multiple forms and playstyles.
-First time Dante can ever equip 7 weapons and 7 guns.
-Rebalanced Nero's Exceed(now has 3 Exceed timings instead of 2, new one giving you only 50% of a Exceed for failing).
-KnUcKlEs
-Blue Rose now has loadable ammo that grinds enemies
-Devil Breaker gives Nero a ton of options for playstyle. Arguably more than Dante though their accessability is limited to order.
-Nero got 3 new moves and his old moves all got rebalanced in speed, knockback, exceed timing, attack range, cancel windows, invul frames, etc.
-Everything else goes into spoilers so I won't talk about it.
-V is a puppet character. The least liked in any genre. he's fun but later he becomes hard when trying to do no damage runs. He relies on crowd control via high risk-High reward playstyle. I won't go deep into the details because he's easy until SoS and DMD mode.
-Tons of new enemies. So many enemy types I still get hit due to forgetting what some of them can do. By far the best in enemy variation and lethality combined. Especially on DMD mode.
Alot changed. Let's not pretend it didin't. it should have been obvious from the moment you started running and jumping.
3: I can understand. Your not having fun because you have no idea how to play puppet characters. The point of using V is to master using their position to your advantage. You can reposition them but you, like a pokemon trainer, cannot control them completely. It takes practice and patience. Patience being a thing DMC games don't usually press. Mashing on V doesn't work as well as people say.
4: I agree. This is dumb. Even without denuvo having a 2 second loading screen annoys me abit since you have to load the mission start screen and load the mission after. However DMC3 did this so I'm not surprised. DMC4 had slow menu transitions to hide the loading.
5: This is the point of these games. You want to get better with everyone. The fanbase's obsession with only playing Dante died some time ago luckily. Only thing left is for people to learn to enjoy more than just 1 or 2 characters. Try to enjoy them. Look up guides or something. I do agree V's bosses are consistently the most challenging to him.
6: This sounds like a fanboy complaint. "Why isn't Dante the only character? 0/10." Look, we all like Dante but without other characters Dante will get boring. Having noone to interact with kills characters. Having more characters means you get to see more of what the world has to offer. Aren't you interested in the world of DMC? Also that's Nico's appeal to people who like her. She's a nerdy ♥♥♥♥♥♥♥. Thats why her and Nero get along so well.
Dante, Nero and V are equally the main characters in this game. It's like GTAV. Noone is the true main character. Try to hold a smaller bias.
Really though? 1 point lower though? You had alot of complaints, you basically dislike the game as a whole. I'm surprised you didn't give it a 1/10.
I personally give this DMC a 10/10. Mostly complete story, diverse cast of entertaining characters. Solid gameplay somehow made better, improvements to Nero and Dante is insane and V is pretty solid for a new character. Everything I expected from a DMC game +multiplayer. It's a perfect DMC game. It does exactly what it's expected plus more. Not many games improve on everything they have already had done. Now don't get me wrong, I can respect people going as low as a 8 for their own personal reasons. I just think bias should be put aside when reviewing.
It's just this that DMC 3:SE felt like a better DMC game for me.(Since DMC 3 had some exploration sections that I liked that were a good break between fights. Also DMC 3 only had 1 character which I prefer it over having 3 characters and switch over them from time to time.)
Maybe it also had to do with this that playing in normal(Demon Hunter) feels like playing a DMC 4 expansion than a real sequel.
I do understand your point about breaks inbetween.
I can never agree to "having less characters=better".
I think you want a remake honestly. Maybe you just don't enjoy the improvements. That's fine. I wouldn't say it's overrated because preference. I think you should wait for Bloody Palace if you really dislike playing anyone who isn't Dante.