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As far as I know this is just how Steam Cloud works. Even when disabled, the game still communicates to Steam's own local cache of save games (on your hard disk) but they will never be uploaded to the cloud, and nothing will ever be downloaded. I guess the point is that if a user ever did enable it, the local files would be in place for Steam to sync.
Don't worry about those log files, it's talking about syncing to the local cache, not the server. The actual downloading/uploading is handled by the Steam client, but if disabled, it won't do it.
I'm guessing what made you notice is you tried to delete some local files from here:
C:\Users\<insert username>\Documents\My Games\Megaquarium\Saves
And they appeared again, copied from Steam's local cache. If you want to delete things permanently you have two choices:
1. Use the in-game delete tool from the save game menu (cross in the top-right corner). This will delete from the local save folder as well as Steam's cache.
2. Delete Steam's local cache in addition to the copy in My Games.
You'll find Steam's cache here:
C:\Program Files (x86)\Steam\userdata\<unique player number>\600480\
You can just delete the entire folder. It will be repopulated again from your local saves when you next run the game.
Obviously, using the in-game delete is easier, but I understand that some users might like to organise things using Windows Explorer. Hope that helps!
But, I just moved both folders and restarted the game (with steam global cloud and Megaquarium-specific cloud options still disabled). The game didn't see my saves (so it didn't pull them from the cloud), and when creating a new save, it shows up in both local directories, as expected.
However, the log is still showing the similar reports as above (including save names that the game should have no idea exist), which I now take to mean, the cloud has those files but can not copy it to the local steam cache, likely beause the steam setting for cloud is off.
("Steam Cloud: Cloud file Saves/2 level stair bug test.png does not exist locally, but could not read file from cloud in order to copy to local directory: C:\Users...blahblah")
So, for now, I'll think to ignore the log cloud messages, and assume there is no (significant) traffic to the cloud (just pinging of save names and time stamps).
However, when it comes to it, nothing will be written, because Cloud Save is disabled. Does that make sense? It's like the game doesn't know whether Cloud Save is enabled or disabled, that's handled "outside its jurisdiction". At least that's how I think it works.
I did some testing at my end and I am confident there is no network traffic when Cloud Save is disabled via the Steam interface (despite what the logs say). :)
A potential solution would include proper control over steam cloud. Such as proper toggling of automatic synchronization, manual cloud updates (per-game), a more accessible and intuitive backup/restore system for save files. Including improving overall quality of existing steam cloud functions and workarounds.
Potential Issues: I use Bootcamp and Ethernet and have noticed that all above issues are only on the Windows side of my iMac. In other Windows applications, I cannot connect to their servers without unplugging Ethernet and plugging Wifi. Ethernet (On windows) could be the perpetrator of all problems, and I have yet to try steam using wifi.
I will be contacting Steam Support soon.
Thank you for reading through my rant :) Writing this really helped my steam cloud frustration subside.