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But in general, 1 tank with same species, to a point. There are con-specific restrictions on some species that change that up a bit. (and con-gener??).
- For max prestige per point of food/fish size, 1 of each species will give you the biggest return.
- For max prestige per species you will need more than 1 of each.
- Dividing many of one type across many tanks is statistically slightly better than the same number in the same tank, but is more difficult to feed/meet their requirements.
- Most players go for the grouping tactic as the ease of care is generally worth more than the slight statistical advantage of splitting them up.
- Another dimension to consider is view rate. If only 60% of your guests see a particular tank, you might want to have a second group of the animals in that tank in another tank so that you pick up some of the people who missed the first tank.
So there's a range of viable strategies here, depending on what you're optimising. Personally I quite like the sort of boutique style of aquarium with lower animal numbers and more mixing! :)
It was just a little annoying that with only those 4 tanks, I had like a dozen food requirements each. So I had to recruit large numbers of feeding dedicated staff and keep them zoned to specific tunnel tanks.
Maybe in the future, we could have an item to research that would attach to a tank and auto-feed 'basic' foods like orange or green pellets?
Balanced by being late game, needing repairs, only being 1 food type and taking up the space next to a tank?
That was my impression from my visits anyway XD
There is an auto-feeder in the game (unlocked on level 10) which works a bit different to how you describe, but I'm thinking about redesigning it. I quite like your idea of making it only work with "basic" food types.
I'm checking everywhere and I can't find it, and this is in sandbox with everything unlocked.
There are save files posted that have EVERYTHING unlocked, but you'd have to download it (look for user Tampapowers' post - or similar name). You could also edit your rank/campaigns completed, if you know which file (note I haven't actually done that, but possibly works).
The autofeeder appears at Rank 12 and is under "Special Equipment" - (at the bottom) in the equipment menu (next to Calcium Reactor - if you've seen that).
There have been discussions about a "true unlock all" in sandbox. I think Tim said he may get to it. or not. Everything else he doesn't in the game seems purposeful, so I'm guessing that keeping certain things hidden in sandbox until you reach the related rank is on purpose as well.
I'm less user as to why, but a good guess (IMO), is that if you are playing around in sandbox and have only reached a certain rank (rank 6 let's say), unlocking things not available until higher ranks would likely just confuse you???
Also - I don't fully understand why certain things are still locked/hidden at sandbox Rank 12, I just know that they are. :)
ahh. "level 10" possibly meant campaign 10 (megalopolis) as that file has the autofeeder (and a few other things) unlocked in it.