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Thanks man,
I am excited for it too. However there are some things that I am worried about when it comes to being able to mod the game, such as categroisation. Adding new categories of fish requires editing of an original file 'gui.data', instead of coming from a new file, like we can with fish. For example, adding a new file called toxohp_animals.data will allow you to add new animals without editing the original files. I wonder how modding on the Workshop will work for this game as right now it is pretty all over the place with what files to edit, some being in resources.assets and so on.
Sorry for the rambling haha
Make a new tank, duplicate each 3D part of the tank, rename, then delete the water surface in 3D program. Lighten the glass texture and boom, vivarium.
another question, what fbx files do I open to remove the water surface?
They’ll be listed in the .data entries. So say you want to make a vivarium version of the deep wall tank, simply duplicate the tanks.data entry, copy it into your new file, then rename. In that entry before you rename everything, there will be a list of all the FBX files used for that tank.
My dream would be to use these pieces individually to build your own shaped tanks, but that’ll be down to Tim to hardcode, not something I can mod without it being open source or supporting scripting.