Megaquarium

Megaquarium

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HarryLMM Nov 7, 2018 @ 2:20pm
3D Tank Background mod
I've made some rocky 3D backgrounds that fit onto the walls of tanks. I want to release it but right now it is pretty useless as they each use up one square in the tank. I tried getting around this but just ended up crashing the game.

I've also been wanting to change the sand texture, but it is embedded in the resources files unfortunately. So that is out of my hands also.

https://steamcommunity.com/sharedfiles/filedetails/?id=1559077899
https://steamcommunity.com/sharedfiles/filedetails/?id=1559077941
https://steamcommunity.com/sharedfiles/filedetails/?id=1559261187

I've done experiments with reptiles and insects too, and vivariums are very possible, just the sand texture makes them look a bit garish.

You can see more of my work here: https://steamcommunity.com/app/600480/discussions/0/1734343065619774613/
Last edited by HarryLMM; Nov 7, 2018 @ 2:52pm
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Showing 1-9 of 9 comments
jimmyblackbean Nov 8, 2018 @ 3:01am 
This looks Awesome. been waiting for 3D backgrounds for ages :)
Twice Circled  [developer] Nov 8, 2018 @ 7:05am 
That's so awesome! Man I can't wait to get workshop support in. Great work.
HarryLMM Nov 8, 2018 @ 9:57am 
Originally posted by Twice Circled:
That's so awesome! Man I can't wait to get workshop support in. Great work.

Thanks man,

I am excited for it too. However there are some things that I am worried about when it comes to being able to mod the game, such as categroisation. Adding new categories of fish requires editing of an original file 'gui.data', instead of coming from a new file, like we can with fish. For example, adding a new file called toxohp_animals.data will allow you to add new animals without editing the original files. I wonder how modding on the Workshop will work for this game as right now it is pretty all over the place with what files to edit, some being in resources.assets and so on.

Sorry for the rambling haha
lukamas Nov 8, 2018 @ 4:24pm 
so you can make vivariums and terrariums with this, question of curiosity, how do you make a tank without water, Im making an amazon exhibit, and I am adding reptiles, a few mammals, etc, so Im just curious how you can remove water from the tank in a mod?
Last edited by lukamas; Nov 8, 2018 @ 4:25pm
HarryLMM Nov 8, 2018 @ 5:10pm 
Originally posted by lukezoo:
so you can make vivariums and terrariums with this, question of curiosity, how do you make a tank without water, Im making an amazon exhibit, and I am adding reptiles, a few mammals, etc, so Im just curious how you can remove water from the tank in a mod?

Make a new tank, duplicate each 3D part of the tank, rename, then delete the water surface in 3D program. Lighten the glass texture and boom, vivarium.
lukamas Nov 8, 2018 @ 5:31pm 
awesome, thanks so much!

another question, what fbx files do I open to remove the water surface?
Last edited by lukamas; Nov 8, 2018 @ 5:45pm
HarryLMM Nov 8, 2018 @ 6:43pm 
Originally posted by lukezoo:
awesome, thanks so much!

another question, what fbx files do I open to remove the water surface?

They’ll be listed in the .data entries. So say you want to make a vivarium version of the deep wall tank, simply duplicate the tanks.data entry, copy it into your new file, then rename. In that entry before you rename everything, there will be a list of all the FBX files used for that tank.

My dream would be to use these pieces individually to build your own shaped tanks, but that’ll be down to Tim to hardcode, not something I can mod without it being open source or supporting scripting.
Last edited by HarryLMM; Nov 8, 2018 @ 6:45pm
sugarskull Nov 10, 2018 @ 6:57pm 
That looks really cool! I hope it gets added to the game.
Florbis Nov 30, 2018 @ 1:54pm 
omfg can not wait for workshop
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Date Posted: Nov 7, 2018 @ 2:20pm
Posts: 9