Megaquarium

Megaquarium

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AbvAvgJoe Sep 16, 2018 @ 8:21am
Sandbox to start with everything unlocked???
Currently when you choose sandbox mode you still have to unlock a majority of the fish using ecology and you have to unlock the auto-feeder, mega pump, mega uv sterilizer, and mega tank with research. Being unable to just hop into a sandbox game without the ability to have 100% of every unlocked so you can just focus on building is a little disappointing. Hopefully this either gets added or let me know if I missed an option somewhere that already allows this
Last edited by AbvAvgJoe; Sep 16, 2018 @ 8:21am
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Tampa Powers Sep 16, 2018 @ 10:08am 
You can edit the save files manually to unlock everything and give yourself unlimited amounts of money. Just open them in notepad and find the line "resources" under there you have the money and the ecology and science points you can adjust. When you reload the save it will use those values. Pretty easy to just unlock everything so long as you have a single tank to tick over the points to the next level on each reload. Or with unlimited money you can build a large tank, stuff it full of animals and get loads of points that way.
AbvAvgJoe Sep 16, 2018 @ 10:24am 
Originally posted by Tampa Powers:
You can edit the save files manually to unlock everything and give yourself unlimited amounts of money. Just open them in notepad and find the line "resources" under there you have the money and the ecology and science points you can adjust. When you reload the save it will use those values. Pretty easy to just unlock everything so long as you have a single tank to tick over the points to the next level on each reload. Or with unlimited money you can build a large tank, stuff it full of animals and get loads of points that way.
I know you can edit the save files but with a mode called sandbox you'd think you'd have the option of having everything unlocked at the start as opposed to having to edit a local save file for it.
Tampa Powers Sep 16, 2018 @ 10:41am 
That is probably something that may change in the future, but not all games have true creative modes like that and some even still require unlocking things. It's not really a strictly defined term as it is. It's a single change cut and replace, I even made a guide and uploaded a completely unlocked savegame just to make it easier for everyone. Can't really do more than that at this point.
Skirlasvoud Sep 16, 2018 @ 11:05am 
Originally posted by AbvAvgJoe:
Originally posted by Tampa Powers:
You can edit the save files manually to unlock everything and give yourself unlimited amounts of money. Just open them in notepad and find the line "resources" under there you have the money and the ecology and science points you can adjust. When you reload the save it will use those values. Pretty easy to just unlock everything so long as you have a single tank to tick over the points to the next level on each reload. Or with unlimited money you can build a large tank, stuff it full of animals and get loads of points that way.
I know you can edit the save files but with a mode called sandbox you'd think you'd have the option of having everything unlocked at the start as opposed to having to edit a local save file for it.

I've played numerous games with sandbox modes where you need to play the campaign to unlock stuff. In fact, that's the standard among the dozens, if not hundreds of titles I've played in the decades since I've had this hobby.

I'm not sure where this new idea has come from that "Sandbox = Freeplay", because you're not the only one. The last few years I've seen people have this belief more and more and I'm sincerely curious where it came from.

To me, it's obvious that if Sandbox and Campaign mode exist together and it's some kind of puzzle or management game, Campaign unlocks stuff to use in Sandbox.
Last edited by Skirlasvoud; Sep 16, 2018 @ 11:06am
AbvAvgJoe Sep 16, 2018 @ 11:08am 
Originally posted by Skirlasvoud:
Originally posted by AbvAvgJoe:
I know you can edit the save files but with a mode called sandbox you'd think you'd have the option of having everything unlocked at the start as opposed to having to edit a local save file for it.

I've played numerous games with sandbox modes where you need to play the campaign to unlock stuff. In fact, that's the standard among the dozens, if not hundreds of titles I've played in the decades since I've had this hobby.

I'm not sure where this new idea has come from that "Sandbox = Freeplay", because you're not the only one. The last few years I've seen people have this belief more and more and I'm sincerely curious where it came from.

To me, it's obvious that if Sandbox and Campaign mode exist together and it's some kind of puzzle or management game, Campaign unlocks stuff to use in Sandbox.
I have already beaten the campaign. So I have everything "unlocked". And yet when I go to sandbox, there is no way to have everything unlocked right from the start without research and ecology. Im not complaining saying that I don't want to put in the effort to get everything because I already have. Now when I play sandbox mode, I have to wait and re-unlock certain items and fish. :purpleoctopus:
Last edited by AbvAvgJoe; Sep 16, 2018 @ 11:10am
Skirlasvoud Sep 16, 2018 @ 11:19am 
Ohhhh! Ah, I see now. I myself haven't beaten the campaign yet.

Yeah, I'll agree with that. That is weird!
rickreptile Sep 16, 2018 @ 12:58pm 
the whale shark requires a large amount of feeding, in order to do so more effective you need good trained employees, i think thats the reason they arent fully unlocked straight from the beginning, to give you some time to prepare your employees for it
Twice Circled  [developer] Sep 18, 2018 @ 3:55am 
Hey guys, I have no objection to having a full "free play" mode eventually. I have my hands full with other types of update just now but I've added it to my feature list.
Tampa Powers Sep 18, 2018 @ 5:09am 
Adding these options to the sandbox mode should not be that hard I would imagine, just a couple changes to the unlock list, add a button to disable money(each game tick set money to 999999 or something) and removing staff level up, instead make the skills and talents sliders editable at all times. You could add these features under a new button "Creative Mode" on the sandbox tab. That at least would be my course of action if I had source code lol :)
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Date Posted: Sep 16, 2018 @ 8:21am
Posts: 9