STAR WARS™ Republic Commando

STAR WARS™ Republic Commando

Xbox controller
Do you guys now if I can use an xbox 360 controller for this game? I don´t mind using the keyboard but I like it beter with the controller! Thanks
Originally posted by servent:
(super old bump, but) guys, you can now play with fesiably any controller, You have to open your Steam on Big Picture Mode, got to Library, select SW:RC, then go to Manage Game

At the top of the list will be Configure Controller, but the defaults are pretty good as is for an X-Box 360
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Showing 1-15 of 33 comments
2187 Jul 12, 2013 @ 3:19am 
Sadly, you can't. I tried the same thing, and even with XMapper, I still couldn't get the game to work, as SWRC just doesn't support controllers. You'll get used to the game at first, as it is one of most sensitive and responsive PC shooters that I've ever used. Hope this helps!
bloodraven43 Jul 15, 2013 @ 3:27pm 
pinnicle game profiler has a profile for republic commando...but you have to buy that software to use with the 360 gamepad...works with my wireless from my 360
Sluggnacious Jul 17, 2013 @ 10:42pm 
Xpadder?
Bighappysmiles Jul 18, 2013 @ 5:50am 
Ya, the xbox controllers don't work, probably because the game is so old and wasn't araound for the xbox 360
Sluggnacious Jul 18, 2013 @ 8:36am 
try xpadder
Trevski13 Jul 22, 2013 @ 1:10pm 
I use glove pie 0.43 (free) I've put my code below, feel free to use it as a base and modify it as you need to:

var.MouseSensitivity = screen.width/256

Key.W = (XInput.joy1Y > .40)
Key.S = (XInput.joy1Y < -.40)
Key.D = (XInput.joy1X > .40)
Key.A = (XInput.joy1X < -.40)

if (XInput.joy2Y > .15 and XInput.joy2Y <= .50) mouse.DirectInputY += (-var.MouseSensitivity^1*(XInput.joy2Y))/5 //cursor right
if (XInput.joy2Y < -.15 and XInput.joy2Y >= -.50) mouse.DirectInputY -= (var.MouseSensitivity^1*(XInput.joy2Y))/5 //cursor left
if (XInput.joy2X > .15 and XInput.joy2X <= .50) mouse.DirectInputX += (var.MouseSensitivity^(XInput.joy2X))/5 //cursor down
if (XInput.joy2X < -.15 and XInput.joy2X >= -.50) mouse.DirectInputX -= (-var.MouseSensitivity^1*(XInput.joy2X))/5 //cursor up

if (XInput.joy2Y > .50 and XInput.joy2Y <= .70) mouse.DirectInputY += (-var.MouseSensitivity^1*(XInput.joy2Y))/2 //cursor right
if (XInput.joy2Y < -.50 and XInput.joy2Y >= -.70) mouse.DirectInputY -= (var.MouseSensitivity^1*(XInput.joy2Y))/2 //cursor left
if (XInput.joy2X > .50 and XInput.joy2X <= .70) mouse.DirectInputX += (var.MouseSensitivity^(XInput.joy2X))/2 //cursor down
if (XInput.joy2X < -.50 and XInput.joy2X >= -.70) mouse.DirectInputX -= (-var.MouseSensitivity^1*(XInput.joy2X))/2 //cursor up

if (XInput.joy2Y > .70) mouse.DirectInputY += -var.MouseSensitivity^1*(XInput.joy2Y) //cursor right
if (XInput.joy2Y < -.70) mouse.DirectInputY -= var.MouseSensitivity^1*(XInput.joy2Y) //cursor left
if (XInput.joy2X > .70) mouse.DirectInputX += var.MouseSensitivity^(XInput.joy2X) //cursor down
if (XInput.joy2X < -.70) mouse.DirectInputX -= -var.MouseSensitivity^1*(XInput.joy2X) //cursor up
//mouse.RightButton = 0
//if ((XInput.joy2X or XInput.joy2Y > .10) or (XInput.joy2X or XInput.joy2Y < -.10)){
// mouse.DirectInputY += -(var.MouseCursor)*(XInput.joy2Y)
// mouse.DirectInputx += (var.MouseCursor)*(XInput.joy2X)
// }
Key.Spacebar = XInput.A // Jump
Key.Escape = XInput.Start
Key.F = XInput.X
Key.R = XInput.B
Key.E = XInput.LeftTrigger
Key.Q = XInput.Back
Key.X = XInput.Y
Key.Z = XInput.RightThumb

Mouse.LeftButton = XInput.RightTrigger
Mouse.RightButton = XInput.RightShoulder

toggle(var.crouched) = XInput.LeftThumb
if (Key.Escape) var.crouched = 0
Key.C = var.crouched
Key.One = XInput.LeftShoulder
Key.Two = XInput.Up
Key.Three = Xinput.Right
Key.Four = Xinput.Left
Key.Five = Xinput.Down
Trevski13 Jul 22, 2013 @ 1:28pm 
I forgot to mention that the only thing my script doesn't do is let you do squad commands (F1-F4) in theory I could make a toggle but I'm too lazy and I just use the keyboard if I have to
Linklex7 Sep 19, 2013 @ 3:37pm 
I'm sad to hear that this game doesn't support an xbox controller as I'm not really fond of using the mouse and keypad.
darthcuda May 2, 2014 @ 1:20am 
I had this on orig xbox and was disappointed to see I couldn't use the 360 pad. I could have saved 3 dollars and loaded it inro my 360.
maxrebo171 Jun 11, 2014 @ 11:59am 
Pinnacle works like a dream for me.
charlieandcheese Jul 1, 2014 @ 10:16am 
http://pinnaclegameprofiler.com/
Pinnacle Game Profiler works brilliantly and smoothly, it's also helped me with adding the xbox controller to other non controller supporting games. Highly suggest this easy to use software!!!
Hinsonator Jul 2, 2014 @ 2:21am 
Persenally, i don't see the point of playing FPSs like this with a controller. It makes the game pointlessly challenging.
darthcuda Jul 2, 2014 @ 7:00pm 
Not if you are used to controllers. I find that using wasd it stiff and clunky because I used to game on console only. It depends on personal preferance.
Hinsonator Jul 2, 2014 @ 10:50pm 
Really? I see it's the other way arround when looking arround. The thumbsticks are eather too sensitive or not sensitive enough. Even then it takes a little bit to fine tune your aiming. So if you're playing a sniper agenst guys that move alot it is really hard unless the game has a built-in aimbot.
Last edited by Hinsonator; Jul 2, 2014 @ 10:50pm
darthcuda Jul 3, 2014 @ 12:46am 
Originally posted by Hinsonator:
Really? I see it's the other way arround when looking arround. The thumbsticks are eather too sensitive or not sensitive enough. Even then it takes a little bit to fine tune your aiming. So if you're playing a sniper agenst guys that move alot it is really hard unless the game has a built-in aimbot.

Like I said it depends on what you are used to, the nuances in controller thumbsticks are native to me i've had them ever since late PS1 era when they came out (thumbsticks). I went to pc gaming about a year ago. That is ALOT of hours learning how to get the most from controller thumb sticks (not to mention I've had consoles dating back to NES with just a d-pad). I still use my 360 pad for every title i can. Obviously, not rts or Baulder's gate but all the cross platform stuff yeah. On the other hand i'm not used to using a keyboard to walk. It feels awkward to me. Add to that the fact that I game from a recliner where im using a wirless mouse/keyboard/controller that doesn't help matters. Mouse aiming has advantages if you are used to it the speed and precision are going to be better but i only play single player most of the time so its not a huge deal. Again, it's what you are used to i'm slower aiming with a mouse than thumbsticks.
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Date Posted: Jul 11, 2013 @ 11:33pm
Posts: 33