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var.MouseSensitivity = screen.width/256
Key.W = (XInput.joy1Y > .40)
Key.S = (XInput.joy1Y < -.40)
Key.D = (XInput.joy1X > .40)
Key.A = (XInput.joy1X < -.40)
if (XInput.joy2Y > .15 and XInput.joy2Y <= .50) mouse.DirectInputY += (-var.MouseSensitivity^1*(XInput.joy2Y))/5 //cursor right
if (XInput.joy2Y < -.15 and XInput.joy2Y >= -.50) mouse.DirectInputY -= (var.MouseSensitivity^1*(XInput.joy2Y))/5 //cursor left
if (XInput.joy2X > .15 and XInput.joy2X <= .50) mouse.DirectInputX += (var.MouseSensitivity^(XInput.joy2X))/5 //cursor down
if (XInput.joy2X < -.15 and XInput.joy2X >= -.50) mouse.DirectInputX -= (-var.MouseSensitivity^1*(XInput.joy2X))/5 //cursor up
if (XInput.joy2Y > .50 and XInput.joy2Y <= .70) mouse.DirectInputY += (-var.MouseSensitivity^1*(XInput.joy2Y))/2 //cursor right
if (XInput.joy2Y < -.50 and XInput.joy2Y >= -.70) mouse.DirectInputY -= (var.MouseSensitivity^1*(XInput.joy2Y))/2 //cursor left
if (XInput.joy2X > .50 and XInput.joy2X <= .70) mouse.DirectInputX += (var.MouseSensitivity^(XInput.joy2X))/2 //cursor down
if (XInput.joy2X < -.50 and XInput.joy2X >= -.70) mouse.DirectInputX -= (-var.MouseSensitivity^1*(XInput.joy2X))/2 //cursor up
if (XInput.joy2Y > .70) mouse.DirectInputY += -var.MouseSensitivity^1*(XInput.joy2Y) //cursor right
if (XInput.joy2Y < -.70) mouse.DirectInputY -= var.MouseSensitivity^1*(XInput.joy2Y) //cursor left
if (XInput.joy2X > .70) mouse.DirectInputX += var.MouseSensitivity^(XInput.joy2X) //cursor down
if (XInput.joy2X < -.70) mouse.DirectInputX -= -var.MouseSensitivity^1*(XInput.joy2X) //cursor up
//mouse.RightButton = 0
//if ((XInput.joy2X or XInput.joy2Y > .10) or (XInput.joy2X or XInput.joy2Y < -.10)){
// mouse.DirectInputY += -(var.MouseCursor)*(XInput.joy2Y)
// mouse.DirectInputx += (var.MouseCursor)*(XInput.joy2X)
// }
Key.Spacebar = XInput.A // Jump
Key.Escape = XInput.Start
Key.F = XInput.X
Key.R = XInput.B
Key.E = XInput.LeftTrigger
Key.Q = XInput.Back
Key.X = XInput.Y
Key.Z = XInput.RightThumb
Mouse.LeftButton = XInput.RightTrigger
Mouse.RightButton = XInput.RightShoulder
toggle(var.crouched) = XInput.LeftThumb
if (Key.Escape) var.crouched = 0
Key.C = var.crouched
Key.One = XInput.LeftShoulder
Key.Two = XInput.Up
Key.Three = Xinput.Right
Key.Four = Xinput.Left
Key.Five = Xinput.Down
Pinnacle Game Profiler works brilliantly and smoothly, it's also helped me with adding the xbox controller to other non controller supporting games. Highly suggest this easy to use software!!!
Like I said it depends on what you are used to, the nuances in controller thumbsticks are native to me i've had them ever since late PS1 era when they came out (thumbsticks). I went to pc gaming about a year ago. That is ALOT of hours learning how to get the most from controller thumb sticks (not to mention I've had consoles dating back to NES with just a d-pad). I still use my 360 pad for every title i can. Obviously, not rts or Baulder's gate but all the cross platform stuff yeah. On the other hand i'm not used to using a keyboard to walk. It feels awkward to me. Add to that the fact that I game from a recliner where im using a wirless mouse/keyboard/controller that doesn't help matters. Mouse aiming has advantages if you are used to it the speed and precision are going to be better but i only play single player most of the time so its not a huge deal. Again, it's what you are used to i'm slower aiming with a mouse than thumbsticks.