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Problem Event Name: APPCRASH
Application Name: SWRepublicCommando.exe
Application Version: 0.0.0.0
Application Timestamp: 41f707e4
Fault Module Name: StackHash_1a02
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 6c707544
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 1a02
Additional Information 2: 1a022ea3469ead417de7f3ac704042e3
Additional Information 3: aa4f
Additional Information 4: aa4f8516a5b4c2bae31f69214dbeb837
Problem Event Name: APPCRASH
Application Name: SWRepublicCommando.exe
Application Version: 0.0.0.0
Application Timestamp: 41f707e4
Fault Module Name: MSVCR71.dll
Fault Module Version: 7.10.3052.4
Fault Module Timestamp: 3e561eac
Exception Code: c0000005
Exception Offset: 00019e73
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 0b5f
Additional Information 2: 0b5f41f9b1c0b5c9bbef3940e926b3f5
Additional Information 3: b61c
Additional Information 4: b61c90636163b27e1d28c4fd9aaadeed
Alvar007 if you were talking about my crash, right as I click play it crashes. It has the loading says star wars republic commando in the little black box screen then it crashes
Welcome
When I started the game for the first time, I changed graphics to the best (including bumpmapping). I haven't been able to start it again since that. Uninstalled and installed the game several times. Tried to start it in compatibility mode, but it would demand a CD to play. Changing the bumpmapping via file system.ini didn't help either.
If I just could get in the game for once to set bumpmapping to low .. does Steam save the changed graphics even after uninstalling the game? This would be the only explanation I have for that problem.
Uninitialized: Log file open, 05/09/13 03:11:59
Uninitialized: Name subsystem initialized
Init: Detected: Windows XP 5.1 (Build: 2600)
Init: Build: 139
Init: Engine version: 2226
Init: Compiled: Jan 25 2005
Init: Command line:
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Star Wars Republic Commando\GameData\System\
Init: Character set: ANSI
Log: Bound to Window.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Init: Object subsystem initialized
Init: Computer: (Deleted)
Init: User: (Deleted)
Init: CPU Page size=4096, Processors=4
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX SSE
Init: CPU @ 3293 MHz
Init: Memory total: Phys=1048575K Pagef=2097151K Virt=2097024K
Init: Working set: 32000 / 159000
Init: Physical Memory: 1023 MByte
Init: D3D Device: Video memory on board: 978
Warning: Dynamic load Engine.GameEngine
Log: Bound to CTGame.dll
Log: Bound to Gameplay.dll
Log: Bound to IpDrv.dll
Log: Bound to XInterface.dll
Log: Bound to XGame.dll
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Client initialized
Log: Bound to D3DDrv.dll
Init: Direct3D adapters detected:
Log: nvd3dum.dll/NVIDIA GeForce GTX 560 Ti
Log: nvumdshim.dll/NVIDIA GeForce GTX 560 Ti
Log: nvumdshim.dll/Intel(R) HD Graphics 3000
Init: D3D Driver: MaxTextureBlendStages=8
Init: D3D Driver: MaxSimultaneousTextures=8
Init: D3D Driver: MaxActiveLights=8
Init: D3D Driver: MaxPrimitiveCount=16777215
Init: D3D Driver: MaxVertexIndex=16777215
Init: D3D Driver: MaxStreams=16
Init: D3D Driver: MaxStreamStride=255
Init: D3D Driver: MaxVertexShaderConst=256
Init: D3D Driver: VertexShaderVersion=1.1
Init: D3D Driver: PixelShaderVersion=1.4
Init: D3D Driver: AGP support detected
Init: D3D Driver: Using w- pixel fog
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: Unreal Engine Direct3D support - internal version: SB3
Init: D3D Device: szDriver=nvd3dum.dll
Init: D3D Device: szDescription=NVIDIA GeForce GTX 560 Ti
Init: D3D Device: wProduct=9
Init: D3D Device: wVersion=18
Init: D3D Device: wSubVersion=13
Init: D3D Device: wBuild=2000
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=4608
Init: D3D Device: dwSubSysId=302586330
Init: D3D Device: dwRevision=161
Init: D3D Detected: NVidia video card
Init: D3D Device: using cubemaps [with mipmaps]
Warning: Dynamic load BumpTex.StaticEnvmaps.StaticDiffuse
Warning: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularMatte
Warning: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularDull
Warning: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularPolished
Warning: Dynamic load BumpTex.StaticEnvmaps.StaticSpecularShiny
Log: (Karma): Beginning Karma for game.
Log: (Karma): Creating MeAssetDB.
Log: (Karma): Loading: ambient.ka
Log: (Karma): Loading: clone.ka
Log: (Karma): Loading: droid.ka
Log: (Karma): Loading: geonosian.ka
Log: (Karma): Loading: rasanimprops.ka
Log: (Karma): Loading: trandoshan.ka
Log: (Karma): Loading: turrets.ka
Log: (Karma): Loading: vehicles.ka
Log: (Karma): Loading: wookiee.ka
Log: (Karma): Finished Creating MeAssetDB (27 Assets).
Log: Pre load memory watermark: 0
Log: Entry pre-load stats: Opens 58, Seeks 269, Skips 954, Reads 46948 KB / 4329, Serialize 44417 KB / 1615039
Log: LoadMap: Entry 05/09/13 03:12:01
Log: Pre load memory watermark: 1
Warning: Dynamic load Entry.myLevel
Log: Entry load time: 0.002 sec total, 0.000 app
Log: Entry init actor coll time: 0.000 sec total, 0.000 app
Log: Game class is 'GameInfo'
Log: Level is Level Entry.myLevel
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: B
Make any and all graphical changes via editing the system.ini file and KEEP BUMPMAPPING OFF.