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You have tactical options available to you. Cover, 4 types of genades, a sniper, team mates with limitless ammo, gun emplacements, anti armour weapon not to mention an interesting selection of lootable enemy weapons and tactical situations.
It's quite a lot to work with really, Once you get into the groove it's like a clockwork shooting gallery.
It only gets better as the game goes on and throws even more at you.
Theirs in fact so much to work with that the game is one of the few "authentic" feelings of what it would be like to be in a war with 3 other wise cracking idiots.
Not really but the camaradrie is indeed nice.
The gameplay cycle is essentially "I died due to some surprise some designer thought was funny. Now I know there's a thing there. Now it's easy because I know it's there." and all the tedium of a game that relies on scripted sequences.
Screw EA and Disney; they gave us no choice but to play these outdated games. Why the hell does it take 4 commandos 30 seconds of firing non-stop at a super battle droid to take it down? Droidekas are weaker than SBDs? Heresy.
^This.