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Step 2: One of you creates a game (Possibly give it a password?) and gives that game a name
Step 3: You tell the other person how that game is called (and what the password is)
Step 4: The other person uses the filter to find the game with that name
Step 5: The person joins
(And really, why connect to the server when you're both in the same house? It makes more sense to just connect your two computers directly without the server in the middle. Also means you don't need a forum account.)
1. You need the local IP address (192.168.x.x) of one of the computers. For windows, On one computer (probably yours), open up the command prompt or powershell and enter "ipconfig" (without the quotes). If multiple Network Adapters are present, you'll have to figure out which one's the actual network connection. In any case, you are looking for the IPv4 address which should start with 192.168 (for example, 192.168.1.7).
2. Using a computer that you know this local IP address for, boot up Wesnoth and enter the Multiplayer Menu. Enter whatever username is appropriate in the textbox (E.G. "Dad" or "Son") and select Host Networked Game. This will start a wesnoth server in the background (a cmd prompt window will pop up for it). This will be the host computer. Windows will pop up a little network access dialog for wesnoth at this point, make sure it has access to your network.
3. On the other computer(s), at the Wesnoth main menu, go to Multiplayer, enter whatever username is appropriate, and select "Connect to host/server" (the second option). In the Connect to Server window that pops up, enter the local ip address of the host computer.
From there, if it works, everyone should be at the "Multiplayer Lobby" on the LAN server, in the room "lobby". This more or less functions like the official server, only it's on your LAN, is much smaller, and doesn't require a forum account to access. The next step is simply to have someone press Create Game (on any computer) and set up the game, and everyone else will join that game.
With regards to player slots, "Network Player" is an empty player slot for other players to join, and is the default for networked games (both online and LAN). "Local Player" is a player slot that will be handled by the host computer, and is the default for Local Multiplayer. "Computer Player" simply assigns a computer player to that slot, and "Empty" leaves it Empty. Any additional options on the dropdown will correspond to players that are connected in a networked game.