The Blackout Club

The Blackout Club

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 This topic has been pinned, so it's probably important
rujuro  [developer] Aug 1, 2019 @ 8:48am
Blackout Club FAQ
We created a Blackout Club FAQ for some of the most common questions about the game! It includes more info about the Enhanced Horror system as well for those who have concerns about it. Check it out here[www.blackoutclubgame.com].

For questions regarding fixes, please see the pinned thread with common fixes to problems!
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The new players,and even some experienced dont know how to play as stalker.They dont open the lobbies for stalker's invasion.Can you rework the stalker invasion like when players reach 5'th level,their lobbies automatically open for stalker.They aslo can disable this feature.
rujuro  [developer] Aug 1, 2019 @ 9:14am 
Actually, that is how it works! They will be open for at least one invasion on reaching level 5 automatically (but they have to be hosting and in a group). We are looking into adding a button so people can keep getting invaded without invading another player for people who prefer to have stalkers invade but don't want to play as one as well.
Last edited by rujuro; Aug 1, 2019 @ 9:14am
Originally posted by rujuro:
Actually, that is how it works! They will be open for at least one invasion on reaching level 5 automatically (but they have to be hosting and in a group). We are looking into adding a button so people can keep getting invaded without invading another player for people who prefer to have stalkers invade but don't want to play as one as well.
Do people need to play as stalker first before stalkers can keep invading?Is lobby closed to stalkers before you can be invaded by other stalkers even if you reach 5th level? How to get the dossiers if some players want to play with their friends only,and want to be invaded by stalker.
Is there only one unique customization?Like Stalkinator jacket.Or i can get more being in the top of the leaderboard every week?
rujuro  [developer] Aug 5, 2019 @ 8:38am 
There are two customizations for top stalkers one for the top 3 and one for 4-10, for stalkers caught there is just the one jacket for the top 10.
Originally posted by rujuro:
There are two customizations for top stalkers one for the top 3 and one for 4-10, for stalkers caught there is just the one jacket for the top 10.
Ok,thank you.
Noxedwin Aug 6, 2019 @ 5:11am 
More opportunities to get Stalker Dossiers would be much appreciated, thank you. Even if it's just "trade 1000 snacks for a dossier".
Last edited by Noxedwin; Aug 6, 2019 @ 5:14am
Could you add more interesting features in stalker gameplay.Like another xp bar,and stalker could buy something on this points like other kids.And add one more ability for stalker to make gameplay a little bit easier:The stalker can see other player's stamina bar and shape's target.To be more coordinated.Or some kind of ability like call lucids and sleepers from the nearest red door. Thank you .
Noxedwin Aug 9, 2019 @ 12:00pm 
Maybe the ability for a Stalker to be more self-defensive. I know they're called "Stalkers" and not "Get In Your Face-ers", but I'm still trying to get the hang of being a Stalker. I wandered for fifteen minutes to try and find an energy bar to make good a potential escape, failed to find one, got shot in the side of the head with a crossbow, and had no stamina for 40 seconds until I was captured within touching distance of a red door. I was swearing for that potential energy bar all the way back to the lobby.
I also got powerbombed from above again. Four times out of six (I've not gotten enough Dossiers to be able to say "x times out of ten"), that's what happens. Seems if you have the high ground on a Stalker, you can guarantee an easy catch. Hell, I've jumped from the ladder in 920 Ob on top of one myself. And in the last session, someone divebombed me from the top of Crypto to the carpet. It's so easy a monkey can do it.
But if the Stalker has the high ground and a prey in view, the cameraphone doesn't reach nearly far enough (in Crypto Library, the top gangwalks and the chest in the middle of the next tier down is too far, even though the camera demonstrably has an effective focal range of more than ten feet. I'm not asking for an infinite focal range (so as to be able to camerasnipe someone from across the map), but in a face-to-face confrontation, the Stalker loses, and absolutely none of their skillset permits escape (unless the RNG deigns upon you at least one fuϲking energy bar) or self-defense. And you are (apparently) not allowed to attack an assailant from the front, so you can't hit them with a dart. But they can.
Does it also not occur to the Stalker to scream for help at the Sleeper milling about eight fuϲking feet away when they're being captured? Because it doesn't seem like it. For being an agent of SPEAKASONE, they're mechanically very incompetent. They're having their wrists zip-tied together, they're not being gagged, for Christ's sake.

Only one time I've been captured as a Stalker is by the players coordinating - by one being recorded and the others getting up behind me. The other times, I've been fallen on from above, or completely overwhelmed by flash bangs and launched darts. I admit, this is more of a case of "get good" (I'm trying, but for reasons described in an earlier reply to this thread, that's not an opportunity that comes often), but the Stalker is immediately crippled - if they manage to join a game at all, they are automatically disadvantaged by being outnumbered while still being a normal child.

This should be a fun diversionary game mode? So why isn't it? Because the Stalker isn't afforded any of the benefits the players are. Their stamina is permanently nerfed because they don't have The Power Of Friendship™, they can't defend themselves as a player can, and the main mechanism by which they function requires them to place themselves in grave danger (or chance upon an incapacitated AI or kicked-in door). They can't even see their escape routes very well (red doors), requiring the player to know the map front-to-back
With the degree to which the Stalker is put at such a disadvantage I'm surprised you let the Stalker use items, to be honest. Just because the van computer says "YOU WILL BE CAUGHT", it doesn't make that a fair or exciting conclusion. Being against a Stalker is not an unsettling, tense, or unpredictable situation. It's "Can I see the Stalker from up here? If I can, we win. Can we see them from down here? If we can, they can't do anything to us." As a club teen, the Stalker is a tedious distraction - a bonus objective to thwart. As a Stalker, it is an exercise in anger management.


I'm putting my suggestions here because there is no indication that the developers or moderators have ever read any suggestion thread or bug report I've put forth. If it's in a topic they made, they pretty much have no excuse to not notice what's being said - they get New Comment indications just like we peons do.
Last edited by Noxedwin; Aug 9, 2019 @ 12:14pm
Infected Ronin Aug 11, 2019 @ 11:38pm 
The stalker should be able -at least- to remove the hook when used to prevent the players to reach them.
Axsuroth Aug 16, 2019 @ 11:31am 
This is about the trading cards as i don't understand their values.
Why does a foil card cost at least 5.11 dollars?
rujuro  [developer] Aug 16, 2019 @ 11:44am 
Hmm, I think that is community price driven? We don't have anything to do with that part of trading cards.
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