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Inside the Mashinky directory, in the /media/config subdirectory you will find a file called "wagon_types.xml".
Make a backup copy of this file just in case (though Steam can restore any corrupted files for you). Then edit it with, say, Notepad.
Each locomotive (and cargo car) is available during specific eras. What you want is for a train to be available in, say, all seven Eras instead of just the first three.
So you would want to change an entry like
epoch="1-3"
into
epoch="1-7"
Then save, then restart the game.
By searching the file you should hopefully see which xml belongs to which engines. For instance, to make the Porter loco always available you would change (showing just the first three lines of the loco's entry here)
<WagonType id="004849B5"
name="2-6-0 Porter" vehicle_type="0" epoch="1-3" track="0"
cost="-40" sell="20" fuel_cost="-1"
...
to
<WagonType id="004849B5"
name="2-6-0 Porter" vehicle_type="0" epoch="1-7" track="0"
cost="-40" sell="20" fuel_cost="-1"
...
In other words, just by changing the "3" into a "7" you'd get what you asked for :)
But thanks, thanks for the idea you gave me 🙂 I’ve never modded any gamefiles in any game. I’d like to relax in my free time, but I may do exception and create a mod.
Yes, please, DO NOT edit the game files as Zapp suggests. That is bad, BAD idea. (plus each and every game update will negate all your work).
Create MOD for it instead.
Basically, there is folder \mods\ on Mashinky directory. Create a subfolder with a name of your mod, then create another subfolder \config\ in it. There you place your copy of wagon_types.XML and you can edit whatever you want here.
The game actually combines the original XML with the mod XML, ignores any duplicate identical parameters and when two different parameters exists, the modded one PRECEDES the vanilla one.
Using the above example of porter, all you need to do is the ID and the parameter you want to change:
<WagonType id="004849B5"
epoch="1-7">
</WagonType>
Repeat this for all desired engines.
And, please, NEVER edit ANY of the vanilla XML files directly....
P.S. There is actually such mod available in steam workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1890918392&searchtext=