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The flagship historic steamer running a stopping route alongside electric locos is also wonderful too.
But truly, a lovely game and I can't wait to see it go further.
I know interiors of some locos are empty or very simplified. I change my mind (and imrpoved the game engine) in some areas during EA and was not able to reflect everything back to already produced assets yet, but I will definitelly get back to adding interiors, glass into windows, proper articulated chassis where needed etc. before final release of the game. (I will also do a huge rebalancing before the release).
Regarding to your ideas and requests, yes, the speed limits nad possible derailement is something I have on my todo list. I only need to find out the way how to warn player / show the actual limit and speed limit changes ahead and ballance it properly so it is not frustrating or too tolerant :)
And for annoying "Train is useless" message, I will think about it and solve it somehow (like giving you only 3 warnings and cancel other until train moved or something). Thanks to you and Brynn for pointing this out!
.... and I am also looking forward to be accompanied by my friends in MP :) It is a just task, but there is a light at the end of a tunnel :)
Thanks a lot guys, have a great day!
Jan
There is already one type of derailment implemented - if you hit the end of track at speed more than 10 km/h you will crash and burn. So if you station is an "end station" and not drive through, you better brake properly not to overshoot the end, when you are driving the train by yourself :-)
And second detail - you can use "replacement of the train" for preservation. Even if you can't buy certain locomotives as new machines in higher eras, you still CAN use the replacement window and replace them by the same model. There is currently flat fee of 100 greens which I'm sure will be rebalanced later, but the feature works.
If you're not sure about this feature, step-by-step instructions are available on our wiki page:
https://mashinky.com/wiki/index.php?title=Renovation_and_Upgrade
On the subject of derailments and speed, I was thinking possibly colour coded feature of corners map mode
which I assume by the way the game shapes corners, can only be in a few configurations.
using the hypothetical "display speed limit colours" mode - grant the player the ability to plant speed limit signs like signals, where they see fit.. this would be like everything and a more player driven system than automatic so it'd be upto the player to space out warning distances
if someones going to take the time to drive realistically and need speed limits, chances are theyre going to probably choose the route they use, so this will be the ones to be peppered with speed signs for safe operating, creating a sense of ownership and even pride in the track they drive?
one thing id like to ask though, will diesels and electrics ever have controller notches?
Thanks again for a wonderful game :)