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For larger maps I like to use this heightmap from NASA, which has a scale of 30" arc-seconds per pixel:
https://visibleearth.nasa.gov/view.php?id=73934
(Use the eight smaller files. The one with the entire earth has only a scale of 60"/px)
This will be good enough for maps with at least the size of Ireland or the lower peninsula of Michigan at max resolution for a 512x512 map. (4°16')
For a 256x256 map (2°8') you can even go down to e.g. the island of Sicily.
Should you want even smaller maps, there's also this website with heightmaps at a scale of 15"/px:
http://viewfinderpanoramas.org/dem3.html
It also has 3"/px data but that is in HGT format which can only be opened by programs like QGIS.
Please keep in mind that all these heightmaps are in equi-rectangular projection (WGS84) and therefore highly distorted at high latitudes.
1b) I simply use an image processing program like GIMP or Photoshop. Mashinky will only use the red channel for heightmaps but a greyscale image works just as fine. For use in-game put the 24bit bmp file in the heightmap folder at Steam\steamapps\common\Mashinky\heightmaps
2) There's no difference if you manually add buildings to a city or if you click enlarge. (But there seems to be a visual bug sometimes that only shows the correct population after reloading the map)
3 and 5) For map sharing you can use the #maps channel at the Mashinky discord server until the steam workshop is implemented. There are already a few maps out there. I personally made a map of France. I would love it if you take a look at it.
4) In the editor you can see all industries from all eras, but they get hidden when you start a new game. Should you build over their position, the game will look for a new position in a 20 block radius. If there is still no viable position it will put it randomly somewhere on the map.
Also: If you place no building of a certain kind of industry, the game will randomly generate them like in a non custom map. (It even uses the density option in the generated map tab of the new game screen)