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And yes, there is steam feature - you buy a game and if you play it for less than 2 hours, you can return it for full refund, no questions asked. So feel free to try it, just set your alarm clock so you do not miss the steam cutoff time. .
But if you like building rail networks and playing with trains, you will love Mashinky for sure. And there is no similar game with better graphics.
I would really like to try Mashinky, but appr. 23€ is too much for a game where I can hypothetically decide not to play.
FWIW I like Mashinky because it includes a lot of "quality of life" features that I like a lot. Examples:
1. Adding tracks and signals, and removing them, is quite easy. Hassle factor is minimal.
2. Train pathfinding is quite good. When there are errors, it's almost always your fault, not the game's having a bug. There are so many ways to setup a track network, and some of them are, like my first setup, really bad!
3. You can add, then delete, track as much as you want until you get it right, and are charged only for the final layout. There was another, similar game that I won't mention here, that was difficult to get the track right...and if you deleted anything you didn't get any money back. I thought, what good is a computer tool if it doesn't help you figure out the right design, but penalizes you while you try and learn how to use it? Mashinky gets this key feature right.
4. The game jumps in complexity, but only when you want it to. That is, you must deliberately pay to advance to the next "era" where new trains, industries and product are available. If you like your optimized setup as it is, then you can just let it run for a while, and you can marvel at how efficiently and nicely it works.
5. You can seamlessly (yes, really) jump from "build" view to "scenic" view, and watch a train from any angle. Even from inside the locomotive, or the cars. The artwork style looks...arty, kind of like an oil painting. Pretty, naturalistic.
6. Doesn't stutter or pause. Doesn't make my video card overheat, either.
Outside of these, I'm not sure what you'd be looking for in a RTS. They've maximized the good...fun trains, feeling of satisfaction when you set things up, and when you accomplish missions, etc. They've minimized the silly hassles and even managed to make the time pressures not hurt that much. (I am almost always pausing RTS games in that I feel like I'll miss something if I don't, or I don't have enough time to get everything done. Somehow, that concern is not present here.) Frankly, I think the game designer is a genius.
ETA: I usually avoid games that deal in complexity because of the various kinds of hassles that arise...I've been playing video games since DOOM in 1994. Civ II was my first RTS game with compounding complexity. These days, I usually just avoid RTS games because of the hassles from bad design, balance, etc. So it might be saying something that I feel that I can manage the complexity of this game without too much effort. For me this is a rare treat.
OK, I'm done. ;)
I just have to make one tiny correction for your point # 4.:
The game behaves as you described IF YOU CHOOSE SO. It is in the main setting (before starting a new game/new map - it cannot be changed in saved game) - you can select whether you'd like to move from era to era by paying the tokens (aka financing the research) OR by time. If you choose "time", the game will jump to next era at predetermined dates.
I strongly suggest to select "tokens", which is obviously what you have done. I just feel that I should point it out for a possible new player so he is aware of that...
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As for the demo - in these days is it so very easy to hack a demo and have full game for free, and for this developer - it is one man show. He doesn't have big company backing him up. So a few hacks of a demo and he is broke and we'll lose awesome game.
The game is written as open source - practically everything is modable - hacking the demo would be so easy that even myself (trucker, not programmer) would be able to figure that out.