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Will get it looked at, should be fairly straight-forward fix.
https://imgur.com/a/XnYsB2Y
Could you help me please? Thanks
@cata.catarino -- Shoot that save over, would like to take a look. Right now am looking at this very thing, working on getting it well-balanced. Am also checking on a few other tangentially related pathfinding scenarios and the underlying 'costs' that are causing them, to get better paths but also to ensure pathfinder resources/performance aren't being wasted.
If you shoot that save over we'll give it a few test runs on the latest code to see how it does, and tweak from there if needed. :)
Ty! It's