SimAirport

SimAirport

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SimAirport  [developer] Jul 9, 2019 @ 4:56pm
EDGE: Updated @ November 2nd, 2023
Changes for November 2nd, 2023

  • Bunch of minor performance improvements (will mostly impact larger airports - the larger the bigger the impact of these).
  • Fix fire truck spawned at midnight (i.e. the decorative one) getting stuck if the game is saved and loaded while it is on map. This includes a save fix for existing saves.
  • Fix modded ticketing desk and kiosks not recognized in ticketing zones.
  • Fix tutorials not showing assigned keys in texts.
  • Fix basics tutorial not continuing on the assign queue text if the gate agent desk did not finish construction when the step starts.

Changes for October 28th, 2023

  • Fix runways not constructible.
  • Fix fleet section not visible in airline details view.

Changes for October 27th, 2023 #2

  • Fix assign to dialog opening when changing floor while an object is selected.
  • Secure area report now shows outside as light green if it is secure.
  • Fix baggage cart getting stuck on baggage depots in some configurations.
  • Add flooring under doors of the starter airport.
  • Some finishing touches on the reworked airline detail view.
  • Add gate to accepted contracts list in the airline detail view.

Changes for October 27th, 2023

  • Improve speed of metal detectors and body scanners in general.
  • Fix metal detectors and body scanners using a long entry delay causing a long pause between Pax using it.

Changes for October 26th, 2023

  • Fix work schedule naming dialog showing last entry instead of current name.
  • Fix clicking on notification sometimes opens the wrong dialog or showing the wrong position.
  • Fix AI sometimes failing in security and ending up in a loop.
  • Fix "Assign To" available on ID Check Stand without advanced security unlocked.
  • Fix security bins sometimes being picked up without one being placed after loading a save.
  • Fix security bins rendering underneath bag scanners in some configurations.
  • Fix on screen keyboard not coming up for some inputs on Steam Decks.
  • Rework new scenario UI to make sure it fits on Steam Decks.
  • Rework metal detectors and body scanners. Pax now have to wait for a little after going through a MD or BS and there is a chance Pax have to wait longer (manually being checked) - this is lower on body scanners. In addition metal detectors now have a small chance for PAX to have to go through again and re-scan.
  • Fix script mods failing to load causing the game not to load in some occations.
  • Fix removing a gate may cause gate policies to reset.
  • Rework airline details view. The window now better fits without clipping out of bounds on the top or bottom. In addition it now has a list of accepted flights and the option to cancel them.
  • Increase escalator speed.
  • Several minor performance improvements.
  • Fix ticketing zone validation not correctly detecting missing ticketing desk/kiosk.

Changes for July 6th, 2022

  • Fix move cursor appearing when hovering over flight entry in flight scheduler while the cursor is still over another UI.
  • Fix hidden button on flight scheduler having inconsistent behaviour (now works similar the other filter buttons).
  • Fix game time/day hover information not taking UI scale into account and possibly overlapping the UI elements.
  • Fix notifications not scaling correctly in some cases.
  • Picking (using Q by default) on bare concrete now selects foundation.
  • Fix missing keybind for zone picking (Ctrl + Q by default).
  • Fix construction indicator not clearing when upgrading while the upgrade is partially off-screen.
  • Fix accepting flight from airline jumps the available flights list to the top.
  • Fix copyright year ... was a little overdue ....
  • Improve visuals of luggage cars when driving to/away from baggage depots.
  • Fix gates wrongly selecting baggage claims that may result in pax not being able to actually get their bags and bags laying around unclaimed.
  • Fix pathfinding issue to prevent reachability problems. NOTE: This may have broken something downstream so please let us know (either here or on discord) about any pathing change that seems wrong or any stuck agents!

Changes for July 4th, 2022

  • Disable LRT Sounds until we can either improve it or add a slider for it.
  • Fix text settings and make sure we're using the right font in all places.
  • Fix setting font in some places - we don't need to set the font, it should be correct from the get-go.
  • Fix setting objects constructionstate to finished twice when constructing using instant build which may have caused an issue where the AI would only chose one object instead of spreading out to several of the same type.
  • Update TMP package to fix texts going missing.

Changes for July 3rd, 2022

  • Fix mod closing mod status menu using ESC while mods are being downloaded causing the game to be stuck on paused.

Changes for July 2nd, 2022

  • Actually fix fonts being broken - I thought I had fixed this for Chinese and some other Languages but it appears it was still broken; Should now be fixed.
  • Fix some text being displayed all scrambled up due to using the wrong Font.
  • Fix deleting non-functional queue resulting in non-functional warning being left until reloading the save.

Changes for June 29th, 2022

  • Prevent functional object updates from being calculated on threads which could have caused problems. Dev Note: It was probably fine and wouldn't be noticeable but this just makes sure nothing can break while not impacting performance :)

Changes for June 27th, 2022

  • Improved performance of functional object checks.
  • Check up to 20 objects at once for whether or not they're functional (this will result in faster updates if e.g. the secure area is broken).
  • Fix PAX being spawned all at once causing a lag spike whenever a bus, LRT or plane unloads.
  • Various smaller code refactors to improve performance.

Changes for June 22nd, 2022

  • Improve runtime of some agent tasks.
  • Improve performance of updating agent positions (~3.5x faster on our tests, should result in a pretty good improvement overall).
  • Improve calls on (smart) objects.
  • Fix some objects/elements using the wrong font possibly causing some objects not to display text on M1 Macs.

Changes for June 15th, 2022

Hey everyone - it took some time but we got a good performance improvements - we've got more on the horizon but it'll require more work to get running.

Todays patch mostly takes care of agent movement - it was one of the most expensive things that run per frame. Previously these updates were only done on the main thread; we now run these concurrently on several threads at once (at least 2 but up to half of your core count). This will mean a general performance boost for everyone - on my end it increased FPS by ~40% :).

Due to the nature of this please let me know of any crashes or oddities with this version; Be sure to let me know the impact of this patch on your FPS!

  • Add a system to concurrently update agent movement.
  • Fix some texts not receiving the right font when switching language.

Changes for March 14th, 2022

  • Add Radial menu for tools and UI (two separate ones); these are mostly for controllers but can be used on desktop to; On desktop they're setup for Mouse Button 4 and 5, if your mouse doesn't have any extra buttons check out the keybindings!
  • Theme hotkey bindings menu to be in the same look as the rest of the game.
  • Update steam integration libraries to prevent possible crash on launch and other inconsistencies with Steam.
  • Update translations from github.
  • Moved translations to localizor - update about this with a more detailed description to follow soon.
  • Fix issue where too many characters in one Font may cause an overflow and all further characters to only show up as rectangles.
  • Fix possible issue where pax don't go home after a flight was unable to land.
Last edited by SimAirport; Nov 2, 2023 @ 2:12pm