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How does this compare? Is the building similar? Do the passengers have a bit more personality/more AI?
Having played both, though I haven't yet completed an Airport CEO airport:
ACEO has a more 'realistic' contracts, franchise and services model so more operational management is required BUT the amount of economic and operational information and feedback you get is quite inadequate.
ACEO gives you 'real' locations and names to flights and people BUT I still don't really care about them.
ACEO offers more complete and 'accurate' baggage handling and security options BUT the way some parts of it work are not at all clear and community generated explanations and guidance can be the only source of help.
The ACEO tutorial is often confusing and there's little in-game help to refer back to.
ACEO has some good customisation options with colours, labelling and so on BUT it often looks and feels very "flat".
The way ACEO handles 'rooms', 'zones' and objects is odd. Particularly in the way objects can alter the scope or operation of a zone. Also the way that 'rooms' have no innate requirement for walls yet it is impossible to alter a room's size or shape without first removing it.
The ACEO UI is relatively clunky and confusing.
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On the other hand, with SimAirport:
SA abstracts a lot of the operational aspects but actually provides a wealth of information, overlays, and feedback so you get really detailed view of how your airport is doing.
Security and baggage handling in SA is much simpler but does enable relatively complex arrangements to be set up without too much difficulty.
The tutorials in SA are well designed and, most importantly, consistent.
SA doesn't have much in the way of ad hoc customisation options but the wealth of object mods make up for this and, despite the single perspective, feels more like a 3D world.
SA properly differentiates between 'rooms', 'zones', and objects and allows for resizing or reshaping at any time, even though 'rooms' do require walls and doors.
The UI in SA looks a lot cleaner and easier to use, though it is still possible to get lost occasionally.
Well, that's just a few of my thoughts on the two games, all in all I find SimAirport has more 'personality' and is that much more engaging as a game whereas Airport CEO is more of an operational simulation that provides something of a puzzle challenge but isn't quite so much fun to play.
Thanks, that's the kind of detail I'm after! I might pick up SA after all.