SimAirport

SimAirport

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CSI48 Aug 26, 2021 @ 1:41am
SimAirport or Airport CEO ??
2 games that are pretty much copy's of one another and I do own both games , but i wanna hear from you .
What game do you think is better ??

I gotta go with Airport CEO
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Showing 1-12 of 12 comments
tcbegue Aug 27, 2021 @ 6:44am 
SimAirport definitely. Even if I've got both.
Wolfdogg Aug 27, 2021 @ 1:06pm 
I hvaent played Airport CEO, but its just more money to me, im fully satisfied with SimAirport, which i actually tried first for about a year from BT first.
chick10000 Aug 27, 2021 @ 7:56pm 
I have only played simairport and love the game, so sorry really cannot say anything about CEO
cjj110610 Aug 28, 2021 @ 11:16pm 
sim airport
wolfgang_gruber Aug 31, 2021 @ 12:08pm 
Enjoyed both. Unfortunately CEO is not "more" realistic than SIM. They should add some rundway restrictions, so you cant build runways next to buildings.
Astrolode Sep 1, 2021 @ 7:49am 
I love the detail of Airport CEO but haven't played this. Looking at maybe trying it since it's on sale. The problem I find with CEO is once you've got things set up and running, it can be quite difficult to change layouts if something isn't working. Also, nothing seems to really... happen. Yes there are a few emergencies but the passengers just feel like ants in an ant-farm.

How does this compare? Is the building similar? Do the passengers have a bit more personality/more AI?
Gopher Sep 1, 2021 @ 7:20pm 
All sim games suffer from the same problems. Once you figure out the core gameplay loop, you find that there's actually no real challenge and it's basically just a sandbox-build mode. I believe both games will have the same loop.
Nemui Sep 6, 2021 @ 8:47am 
From what i felt and if i remember correctly, SimAirport is more build your personal airport, like for ex. prison architect. and Airport CEO is more like, manage the airport and schedules and add buildings, Airport CEO kinda remind me airline tycoon.
ajax_post Sep 7, 2021 @ 3:01am 
I certainly wouldn't say they are "copy's of one another".

Having played both, though I haven't yet completed an Airport CEO airport:

ACEO has a more 'realistic' contracts, franchise and services model so more operational management is required BUT the amount of economic and operational information and feedback you get is quite inadequate.

ACEO gives you 'real' locations and names to flights and people BUT I still don't really care about them.

ACEO offers more complete and 'accurate' baggage handling and security options BUT the way some parts of it work are not at all clear and community generated explanations and guidance can be the only source of help.

The ACEO tutorial is often confusing and there's little in-game help to refer back to.

ACEO has some good customisation options with colours, labelling and so on BUT it often looks and feels very "flat".

The way ACEO handles 'rooms', 'zones' and objects is odd. Particularly in the way objects can alter the scope or operation of a zone. Also the way that 'rooms' have no innate requirement for walls yet it is impossible to alter a room's size or shape without first removing it.

The ACEO UI is relatively clunky and confusing.

--------------

On the other hand, with SimAirport:

SA abstracts a lot of the operational aspects but actually provides a wealth of information, overlays, and feedback so you get really detailed view of how your airport is doing.

Security and baggage handling in SA is much simpler but does enable relatively complex arrangements to be set up without too much difficulty.

The tutorials in SA are well designed and, most importantly, consistent.

SA doesn't have much in the way of ad hoc customisation options but the wealth of object mods make up for this and, despite the single perspective, feels more like a 3D world.

SA properly differentiates between 'rooms', 'zones', and objects and allows for resizing or reshaping at any time, even though 'rooms' do require walls and doors.

The UI in SA looks a lot cleaner and easier to use, though it is still possible to get lost occasionally.


Well, that's just a few of my thoughts on the two games, all in all I find SimAirport has more 'personality' and is that much more engaging as a game whereas Airport CEO is more of an operational simulation that provides something of a puzzle challenge but isn't quite so much fun to play.


Last edited by ajax_post; Sep 4, 2022 @ 2:50am
Astrolode Sep 7, 2021 @ 7:50am 
Originally posted by ajax_post:
I certainly wouldn't say they are "copy's of one another".

Having played both, though I haven't yet completed an ACEO airport:

ACEO has a more 'realistic' contracts, franchise and services model so more operational management is required BUT the amount of economic and operational information and feedback you get is quite inadequate.

ACEO gives you 'real' locations and names to flights and people BUT I still don't really care about them.

ACEO offers more complete and 'accurate' baggage handling and security options BUT the way some parts of it work are not at all clear and community generated explanations and guidance can be the only source of help.

The ACEO tutorial is often confusing and there's little in-game help to refer back to.

ACEO has some good customisation options with colours, labelling and so on BUT it often looks and feels very "flat".

The way ACEO handles 'rooms', 'zones' and objects is odd. Particularly in the way objects can alter the scope or operation of a zone. Also the way that 'rooms' have no innate requirement for walls yet it is impossible to alter a room's size or shape without first removing it.

The ACEO UI is relatively clunky and confusing.

On the other hand, with SimAirport:

SA abstracts a lot of the operational aspects but actually provides a wealth of information, overlays, and feedback so you get really detailed view of how your airport is doing.

Security and baggage handling in SA is much simpler does enable relatively complex arrangements to be set up without too much difficulty.

The tutorials in SA are well designed and, most importantly, consistent.

SA doesn't have much in the way of ad hoc customisation options but the wealth of object mods make up for this and, despite the single perspective, feels more like a 3D world.

SA properly differentiates between 'rooms', 'zones', and objects and allow for resizing or reshaping at any time, even though 'rooms' do require walls and doors.

The UI in SA looks a lot cleaner and easier to use, though it is still possible to get lost occasionally.


Well, that's just a few of my thoughts on the two games, all in all I find SimAirport has more 'personality' and is that much more engaging as a game whereas Airport CEO is more of an operational simulation that provides something of a puzzle challenge but isn't quite so much fun to play.

Thanks, that's the kind of detail I'm after! I might pick up SA after all.
WazzaOz Dec 12, 2021 @ 8:31pm 
Both
Running Oct 23, 2023 @ 4:28pm 
Originally posted by ajax_post:
I certainly wouldn't say they are "copy's of one another".

Having played both, though I haven't yet completed an Airport CEO airport:

ACEO has a more 'realistic' contracts, franchise and services model so more operational management is required BUT the amount of economic and operational information and feedback you get is quite inadequate.

ACEO gives you 'real' locations and names to flights and people BUT I still don't really care about them.

ACEO offers more complete and 'accurate' baggage handling and security options BUT the way some parts of it work are not at all clear and community generated explanations and guidance can be the only source of help.

The ACEO tutorial is often confusing and there's little in-game help to refer back to.

ACEO has some good customisation options with colours, labelling and so on BUT it often looks and feels very "flat".

The way ACEO handles 'rooms', 'zones' and objects is odd. Particularly in the way objects can alter the scope or operation of a zone. Also the way that 'rooms' have no innate requirement for walls yet it is impossible to alter a room's size or shape without first removing it.

The ACEO UI is relatively clunky and confusing.

--------------

On the other hand, with SimAirport:

SA abstracts a lot of the operational aspects but actually provides a wealth of information, overlays, and feedback so you get really detailed view of how your airport is doing.

Security and baggage handling in SA is much simpler but does enable relatively complex arrangements to be set up without too much difficulty.

The tutorials in SA are well designed and, most importantly, consistent.

SA doesn't have much in the way of ad hoc customisation options but the wealth of object mods make up for this and, despite the single perspective, feels more like a 3D world.

SA properly differentiates between 'rooms', 'zones', and objects and allows for resizing or reshaping at any time, even though 'rooms' do require walls and doors.

The UI in SA looks a lot cleaner and easier to use, though it is still possible to get lost occasionally.


Well, that's just a few of my thoughts on the two games, all in all I find SimAirport has more 'personality' and is that much more engaging as a game whereas Airport CEO is more of an operational simulation that provides something of a puzzle challenge but isn't quite so much fun to play.
Great detailed review on both. Thank you!
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