SimAirport

SimAirport

View Stats:
Pendragon Mar 13, 2019 @ 12:58pm
How to move the airport entrance road away to make up some space?
https://steamcommunity.com/sharedfiles/filedetails/?id=1681925188

I just want to move away the roads to all the way to the edge of the map on the left side to make up some more space, how do i do that? And i am a new player, i would like to get some tips about my game there.
< >
Showing 1-15 of 15 comments
Galvin Mar 13, 2019 @ 1:34pm 
For some strange reason, you cant remove the default roads
Pendragon Mar 13, 2019 @ 2:12pm 
:O Then what was the reason to buy the tile on the left side? I just wasted my money for nothing then. And not being able to move the road is of course strange. What am i supposed to do now, do i have to move whole airport to the right instead of moving the road to left?
LVGameDev  [developer] Mar 13, 2019 @ 2:30pm 
You cannot currently move the default road -- it's something we'd like to allow in the future, but it requires a fairly substantial amount of UI/UX work.

We basically have to ensure that players don't remove the road unless they have ample supplies already available and/or some way to detect that condition & "teleport" supplies in -- otherwise it's very easy to end up with an airport that cannot be rescued due to a traffic jam that has no way to exit the airport, no way for supplies to be delivered, etc....

You can make use of the land on the left via underground roads and/or underground "hallways" to get your pax, and a terminal, on the left side. When playing on the live-stream this weekend that was actually something that I did, building a second 'large aircraft' terminal on the left-side of the road with the pickup/dropoff zone being underground approximately between the two / below the train tracks.

We'll definitely look at allowing demolish on the default road (and LRT tracks) for future patch releases, though!
Lord Dudelsack Mar 13, 2019 @ 2:49pm 
that no supply problem could be solved by making the delivery vehicles "offroad viable" with a substatial speed debuff for moving on grass, would also solve the problem for vehicles then drving always the shortest path ( i guess right no ai chooses for fastest path or?)
Scifiwriterguy Mar 13, 2019 @ 8:22pm 
Well, it chooses the shortest path. The pathfinder builds a table of possible valid paths, evaluates by length, and chooses the best. The problem is that the valid paths for vehicles are developed using valid terrain - in the case of delivery vehicles, the roads - and "shortest" is (unless something has changed) as the crow flies. LV was tweaking that behavior to avoid the whole "lane zig zag dance" issue and a few others, so I've little doubt the algo has seen some upgrades.

In order to allow vehicles to operate offroad, that would require completely changing how the pathfinder calculates vehicle paths, essentially making all non-object tiles valid while applying weights to make certain tiles more attractive to the pathfinder. It'd very likely be a significant rework. It'd be much simpler (and cheaper computationally) to run a sanity check to determine if deleting a section of road would break continuity.
BlackCat Jul 8, 2019 @ 10:10am 
Found this post and thought it fits best my idea. I would wish that one could change the position of the road. For example, that you can start a game with the road on the bottom of the map. Many big airports have the runway in parallel to the main road connection, but in SA you’re kinda forced (in career mode) to have the Runway on the long side of the map (perpendicular to the road) because a 150m long Runway for L Gates does not fit the short site of the map without expensive land expansion. Is there a chance that we can change road Position in the future of the game? I would very appreciate that :). Very good game so far otherwise.
Scifiwriterguy Jul 8, 2019 @ 6:56pm 
Originally posted by BlackCat:
Found this post and thought it fits best my idea. I would wish that one could change the position of the road. For example, that you can start a game with the road on the bottom of the map. Many big airports have the runway in parallel to the main road connection, but in SA you’re kinda forced (in career mode) to have the Runway on the long side of the map (perpendicular to the road) because a 150m long Runway for L Gates does not fit the short site of the map without expensive land expansion. Is there a chance that we can change road Position in the future of the game? I would very appreciate that :). Very good game so far otherwise.

As the dev explained a little further up on this thread, they'd like to do that, but haven't found a suitable way that won't involve large amounts of UI/UX rework. It is on their plans, however.
BlackCat Jul 9, 2019 @ 4:14am 
Originally posted by Scifiwriterguy:
As the dev explained a little further up on this thread, they'd like to do that, but haven't found a suitable way that won't involve large amounts of UI/UX rework. It is on their plans, however.

Yes, I read the dev post but I thought that it is not quite the same thing. Only changing the position of the road at the start of the game, not repositioning the road by a construction tool yourself in the later gameplay. I don't know if that concept/Idea is as difficult to get in the game as the other one, but I would think that as a start setting (like road on North, south, east, west border of the map) could be easier to implement.
Scifiwriterguy Jul 9, 2019 @ 8:25pm 
Oh! Changing the spawn point and placement as part of the map! I misunderstood - I'm sorry. :)

You know, that's a pretty elegant solution to the problem. With multiple default road positions, it sidesteps the need to have error checking for the roads since it's guaranteed to be complete. And it shouldn't be too difficult to implement because, really, it's just changing a series of coordinates in the map...

That's a great idea. :)
BlackCat Jul 10, 2019 @ 3:35am 
Thanks :) Yes, with doing so making a runway in parallel to the road would be easier in career mode. I think also making the map a square from start would help with that. At the moment the map is a rectangle (120x190) and so your kinda forced to do your runway on the long side for starting.
effou Jul 12, 2019 @ 11:17pm 
You can make use of the land on the left via underground roads and/or underground "hallways" to get your pax, and a terminal, on the left side. When playing on the live-stream this weekend that was actually something that I did, building a second 'large aircraft' terminal on the left-side of the road with the pickup/dropoff zone being underground approximately between the two / below the train tracks.

Geez, you built a runway on the other side as well? My idea is to just build the gates and runways on the right, and everything else (baggage claim, ticketing, pickup/dropoff) on the left. I don't have enough money or personal energy to actually do that, but I made a start on it. Uploaded the airport to steam, too, if you can somehow find it.
Scifiwriterguy Jul 14, 2019 @ 5:19pm 
Originally posted by larrymccurdy:
Originally posted by LVGameDev:
You cannot currently move the default road -- it's something we'd like to allow in the future, but it requires a fairly substantial amount of UI/UX work.

We basically have to ensure that players don't remove the road unless they have ample supplies already available and/or some way to detect that condition & "teleport" supplies in -- otherwise it's very easy to end up with an airport that cannot be rescued due to a traffic jam that has no way to exit the airport, no way for supplies to be delivered, etc....

You can make use of the land on the left via underground roads and/or underground "hallways" to get your pax, and a terminal, on the left side. When playing on the live-stream this weekend that was actually something that I did, building a second 'large aircraft' terminal on the left-side of the road with the pickup/dropoff zone being underground approximately between the two / below the train tracks.

We'll definitely look at allowing demolish on the default road (and LRT tracks) for future patch releases, though!
Hi can you add a button to add the LRT tracks like the roads please i wanted to have 2 tracks but cant.

Well, that really wouldn't help you much. See, traffic is spawned as needed, but LRT trains only arrive on schedule. Once you're at maximum frequency, there's no more capacity available via that route. So having a second or third set of tracks wouldn't accomplish anything; there's never a traffic jam (or, at least, there shouldn't be) so unlike additional road lanes, additional tracks wouldn't solve anything.

That said, if you're running lean on the number of pax your LRT system can move, make sure you have the train arrival schedule pushed up as frequently as you can.
Last edited by Scifiwriterguy; Jul 14, 2019 @ 5:19pm
hektor Jul 15, 2019 @ 1:57pm 
Originally posted by LVGameDev:
with the pickup/dropoff zone being underground approximately between the two / below the train tracks.

Wait, how is relocating pickup and drop off underground possible?
effou Jul 15, 2019 @ 3:09pm 
how is relocating pickup and drop off underground possible?

You can build underground foundation, build a road next to it, dismantle the walls, and assign pickup/dropoff in the "indoors" part of the foundation. Works perfectly.

You briefly have no pickup/dropoff while you erase the above-ground one and make the underground one.

Screenshot: https://steamcommunity.com/sharedfiles/filedetails/?id=1805284531
Last edited by effou; Jul 15, 2019 @ 3:14pm
hektor Jul 15, 2019 @ 6:02pm 
Interesting, this may solve the current issue I am trying to figure out. Thanks!
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Mar 13, 2019 @ 12:58pm
Posts: 15