SimAirport
Keeping arriving passangers separate from departing
This screenshot ( https://steamcommunity.com/sharedfiles/filedetails/?id=880076684 ) seems like an awesome idea and wondering if anyone else has had any success with "arrival corridors" such as what this person did? Do arriving pax really follow the corridor around to the exit to baggage claim or do they just end up cutting through? I suppose one way doors would solve this problem, but don't believe that's available yet huh?
Any other ideas/designs that people have implemented to keep arriving pax somewhat separated?
แก้ไขล่าสุดโดย koo; 12 ก.พ. 2019 @ 7: 33am
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โพสต์ดั้งเดิมโดย koo:
This screenshot (https://steamcommunity.com/sharedfiles/filedetails/?id=880076684)
Just a note, if you add spaces after '(' and before ')' the link will be parsed correctly.
โพสต์ดั้งเดิมโดย orb:
โพสต์ดั้งเดิมโดย koo:
This screenshot (https://steamcommunity.com/sharedfiles/filedetails/?id=880076684)
Just a note, if you add spaces after '(' and before ')' the link will be parsed correctly.
thanks for the tip!
โพสต์ดั้งเดิมโดย koo:
Any other ideas/designs that people have implemented to keep arriving pax somewhat separated?
The screenshot was made before multi-level airports were possible. With multiple floors you can separate arrivals from departures without building a corridor around all the terminal, but by using escalators which will get the arriving passengers directed to another floor. However there may still be a few who will get into the departures area if they really need to toilet before going down the stairs (assuming arrivals are directed to the lower floor) if nothing else is blocking their way. One way objects include escalators or travelators, so you may experiment with both to try achieving what you want.
you can find some on my workshop - tho i need build new one to showcase latest
I made a terminal just like this one back in April 2017 before multi floors.

The trick I use is to use security barriers to prevent people going through the first double doors into the waiting lounge meaning they have to travel to the baggage collection.

Now with multi floors I don't put a full corridor around the departures lounge, I simply have a smaller room with a couple staircases in to move pax either up or down to the arrivals corridor, depending where this is located.

I can't load my much older games to get a screenshot sadly.
โพสต์ดั้งเดิมโดย rsdworker:
you can find some on my workshop - tho i need build new one to showcase latest
thanks! I see in one of your designs the key is PAX pathing to the Baggage area. that makes sense.
โพสต์ดั้งเดิมโดย Home:
I made a terminal just like this one back in April 2017 before multi floors.

The trick I use is to use security barriers to prevent people going through the first double doors into the waiting lounge meaning they have to travel to the baggage collection.

Now with multi floors I don't put a full corridor around the departures lounge, I simply have a smaller room with a couple staircases in to move pax either up or down to the arrivals corridor, depending where this is located.

I can't load my much older games to get a screenshot sadly.
I'm thinking the different floor idea is the way to go, though I need to figure out how to handle connecting Pax without making them go through security. What is the Security Barrier that you referred to?
I have a multi-floor airport at the moment... Security and Pax departure on 2nd floor and arrivals and baggage claim on the ground floor.... if you put an escalator behind a security exit near to the gate... the pax will head straight through it and not bungle things up.
FIRST FLOOR
https://steamuserimages-a.akamaihd.net/ugc/938341708393910713/517C2AD3241A42E0D9641F9ABD366076FC635E0E/

GROUND FLOOR
https://steamuserimages-a.akamaihd.net/ugc/938341708393931741/A51B8FEB6DCC09E5645A4F75CFE4E139E97007F0/

This is how I do it. First Floor departures, Ground floor arrivals. Use secure exits so that arriving passengers cannot walk into the departures hall. And it works perfectly well.

This is how most airports I've visited actually do it. A small corridor right next to the gate leading to the ground floor.
แก้ไขล่าสุดโดย ioanniskass; 12 ก.พ. 2019 @ 3: 53pm
โพสต์ดั้งเดิมโดย ioanniskass:
FIRST FLOOR
https://steamuserimages-a.akamaihd.net/ugc/938341708393910713/517C2AD3241A42E0D9641F9ABD366076FC635E0E/

GROUND FLOOR
https://steamuserimages-a.akamaihd.net/ugc/938341708393931741/A51B8FEB6DCC09E5645A4F75CFE4E139E97007F0/

This is how I do it. First Floor departures, Ground floor arrivals. Use secure exits so that arriving passengers cannot walk into the departures hall. And it works perfectly well.

This is how most airports I've visited actually do it. A small corridor right next to the gate leading to the ground floor.
Thanks for the screenshots. What is the actual object that you are using between the main terminal area and the corridor? Are those the security exit objects? Wouldn't that cause that small corridor between the terminal and the jetway to be unsecured?
โพสต์ดั้งเดิมโดย koo:
Thanks for the screenshots. What is the actual object that you are using between the main terminal area and the corridor? Are those the security exit objects? Wouldn't that cause that small corridor between the terminal and the jetway to be unsecured?

Yes, those are secure exits. The corridor becomes protected. Works perfectly.

Do note that green faces towards departing passengers so they can board the plane. Red towards arriving so they cannot walk into the departures lounge
แก้ไขล่าสุดโดย ioanniskass; 12 ก.พ. 2019 @ 5: 47pm
โพสต์ดั้งเดิมโดย ioanniskass:
โพสต์ดั้งเดิมโดย koo:
Thanks for the screenshots. What is the actual object that you are using between the main terminal area and the corridor? Are those the security exit objects? Wouldn't that cause that small corridor between the terminal and the jetway to be unsecured?

Yes, those are secure exits. The corridor becomes protected. Works perfectly.

Do note that green faces towards departing passengers so they can board the plane. Red towards arriving so they cannot walk into the departures lounge
thanks! will give it a shot
LVGameDev  [ผู้พัฒนา] 13 ก.พ. 2019 @ 12: 51am 
Good answers here.

Just wanted to say, clicking the screenshot & then doing a triple-check of the thread post date -- it was one heck of a walk down memory lane! :)

That screenshot is just a few days after we entered Early Access -- really is incredible, and I admittedly spent about 5 minutes looking at it and calling things out in my head. Even small stuff that's so easy to overlook, like the lack of restroom stalls (nicely custom-crafted stalls in this screenshot), the bright green grass, the queues, multiple 'A1' gates, etc...

Thank you -- was almost inspirational, and definitely motivating. :)

(sorry for the off-topic post)
โพสต์ดั้งเดิมโดย ioanniskass:
โพสต์ดั้งเดิมโดย koo:
Thanks for the screenshots. What is the actual object that you are using between the main terminal area and the corridor? Are those the security exit objects? Wouldn't that cause that small corridor between the terminal and the jetway to be unsecured?

Yes, those are secure exits. The corridor becomes protected. Works perfectly.

Do note that green faces towards departing passengers so they can board the plane. Red towards arriving so they cannot walk into the departures lounge
Played around with this last night and it just fundamentally feels "wrong" to me. By using the Security Exit, you are having passengers leave a secured area, enter into a technically unsecured area, and then boarding the plane. Doesn't that make the Gate object unsecured (even though physically it may be secured behind an external fence)? And then passengers who are arriving are arriving into an unsecured area, so no matter how I route them downstairs or upstairs, they would have to go through security to connect to another flight right? Since you have this implemented in your airport I guess the unsecured nature of that hallway is not disallowed by the game, so maybe I shouldn't worry about it :) Have you noticed how connecting pax path? Maybe i'm missing something obvious with keeping that area "secure"???
แก้ไขล่าสุดโดย koo; 13 ก.พ. 2019 @ 2: 47pm
koo .. I agree. One of the things I always look for in a simulation style game is, how much time is spent, "convincing" the game to do what you want versus designing. (SimCity comes to mind) In terms of an airport sim, I like to be able to spend the majority of the time designing the airport and facilities based on what a real airport would look like, not trying to learn how the sim works and then capitulating to it. This is not a criticism as I'm absolutely loving SimAirport. Just thinking of ways to put more of the focus on airport design and less on learning how the AI behaves.

Here's a thought to "assist" the pax in behaving properly without the need to design an unrealistic setup. What about being able to block areas like zones as arriving pax only areas. I have no idea how the coding and pathfinding works (again just thinking out loud) but, let's say departing pax arrive and "seek" the ticking zone, then the security zone and finally the gate. I assume arrivals first seek the baggage claim area (provided they don't need the restroom or food first) and then the pickup area. What about putting the first "zone" required for arrivals to be just a "routing zone" so to speak which could be simply a zone drawn from the jetway/door through the gate area and to the main corridor, even all the way to escalators or baggage claim itself? Obviously, they manage to get there as it is currently but, they trample over seated pax in the process, depending on the layout. This would allow you to have a nice, orderly flow through the gate area.

(Speaking of the door to the jetway/rampside, why is it so big? All the the gate exits I've seen or gone through are just regular doorways.)

Another thought is to make queues like walls, as solid objects that pax cannot cross. And the ability to assign a queue to a "gate" (I mean stand because the gate is the area inside the terminal but, you get the idea ;p ) So now, arriving pax will go right for the arrival queue to exit the gate area while a departure queue could be simultaneously loading up with departing pax.

One other thought about the gate area: Are the gate agent desks supposed to be the gate check-in desks? Because they are behaving more like the podiums right at the jetway/ramp door where they collect boarding passes. Is there any thought about having 2 distinct items? Often the check-in desk has 2 agent positions, the podiums have just 1 and usually there's one on either side of the exit door to double up on loading. Currently, I'm slinging a gate agent desk on either side of the boarding area but my OCD is having a fit over it. (lol)

Okay, I'll shutup now ;p
แก้ไขล่าสุดโดย Neuro Divergent; 13 ก.พ. 2019 @ 7: 21pm
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วันที่โพสต์: 12 ก.พ. 2019 @ 7: 24am
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