SimAirport

SimAirport

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Vantezzle Jan 30, 2020 @ 12:56pm
This vs Airport CEO?
Which game is generally better, has more content,depth and replayability?
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Showing 1-12 of 12 comments
chick10000 Jan 30, 2020 @ 1:49pm 
there has been a few conversations about this topic just search CEO on the main discussion screen

https://steamcommunity.com/app/598330/discussions/0/1642044369676500625/
https://steamcommunity.com/app/598330/discussions/0/1620600279680619721/
Reddragon85 Feb 7, 2020 @ 6:16am 
there is also anthor game airport tycoon game but still not out yet https://store.steampowered.com/app/674090/Sky_Haven/
Ugh, after trying Airport CEO again, it just makes me want to go back to SimAirport.
Airport CEO might look like a deeper game at first glance, because ooooh they have catering and de-icing and such, but all those services really do is give you another vehicle type and a prefab building to throw at incoming planes, they basically just copypasted the refueling mechanic and refluffed it a bunch of times.

Their passengers only have some very basic needs, there is no intermediate management of stores like stocking or kitchen setups, only micro in the form of assigning contracts to every shop and restaurant each week, to have some NPC company fill all the blanks for you.

Most of all though, it feels like SimAirport has more in the ways of depth and challenge. Pax will require more amenities to be happy, they require information and can even set your stuff on fire if they get too pissed. Security checks and ticketing seem to require more effort and time in SimAirport as well, and you have to manage trash, which turns the acceptance of really big planes into a logistical nightmare, as it should.

Also, the entire gameplay loop around airline exclusivity and negotiations adds another layer to the game where you can decide to suck up hard to one airline, building stuff they want in exchange for getting more and more flights from them.



Capybellie Feb 8, 2020 @ 1:39am 
I own both and generally, I prefer SimAirport. I prefer the graphics for one, but the systems that are in place, while technically fewer, seem more complex and interesting. I do hope that catering, refueling and de-icing will be part of this game and I am REALLY hoping that airport vehicles will be reworked and be more realisitc in the end. (like the devs want to do)
andycishere Feb 9, 2020 @ 3:32am 
Actually after playing both game a lot there is one big difference I've noticed.

While ACEO has a big focus on Apron stuff and management, inside the terminal there isn't much going on. Only benches, rectangle formed toilets, shop and food zones and a few plants.
And you spend a lot of time with zoneing every square and connect things to eachother and try to find the missing piece.

SA has less Apron function but a lot possibilities for interior design and pax flow management.
May graphics are simpler but it makes a lot of fun just to watch the pax.
The autozoning and assignment of whole zones makes playing a lot essier.

So it depends on what the user wants to have more focus on. And that's why I'm switching between both.
Last edited by andycishere; Feb 9, 2020 @ 3:33am
FWT Feb 14, 2020 @ 1:02pm 
I have both: SimAirport 282 hours, Airline CEO 46 hours :-)
Pwnbroker Feb 14, 2020 @ 6:31pm 
I only have SimAirport, and who needs anything else? This keeps me interested enough to keep playing.
t1a2l Feb 16, 2020 @ 2:26am 
I have both also and with alpha 35 coming up to ACEO you get passport and imigration and tax free shops, vending machines, elevators etc.. SimAirport has more stuff to do and has more impact but lacks any connection to the real world. You don't know where the airport is, the passengers don't have names, you don't know where they are going, the contracts you sign you don't know where they fly or where they come from. Part of what I like about ACEO is it is a little bit like Cities Skylines, every person in your city has name, house, job. I love the senece of self awarnace and purpose. SimAirport unforthnatly lack this in every way.
The international flights system definitely seems like a big 1-up on ACEO's side, I do wonder if the execution makes it actually worth it as a gameplay mechanic though.
City Builder Feb 29, 2020 @ 8:46am 
Originally posted by FWT:
I have both: SimAirport 282 hours, Airline CEO 46 hours :-)
yup AECO 9 hours SA 59 hours

still this is crap, when you build a runway you have no idea how much progress the workers have done as the pre-built runway looks like a fully built runway, game should have gone from EA to beta at best
Last edited by City Builder; Feb 29, 2020 @ 9:13am
[EXD]Vermeer Oct 2, 2021 @ 4:32am 
Isn't it just strange that ACEO can just copy that what SAirport started?
cplan40 Oct 19, 2021 @ 2:04pm 
they are both missing one huge feature: Freight Airlines and Cargo Terminals. I own them both. they have their pluses and negatives but they both feel incomplete without this feature.
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