SimAirport

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Ideal Security Layout
Hi! What would be the best optimization for Security, with ID Check Stand's, Remote Bag Scanner's with one Remote Security Station to each remote scanner, and Body Scanner's? About 90 percent of my passengers are missing their flights, with the order of 1-1-1. There are 10 lanes for Economy/Coach and a seperate checkpoint with 4 lanes for Premium (First/Business) and Flight Crew Passengers (this checkpoint has no problems, only coach is problomatic) Thanks for your help!
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Showing 1-15 of 25 comments
Ramsis Jan 28, 2019 @ 3:59pm 
Could we get a few screenshots of your current security layout? :)
tattyd Jan 28, 2019 @ 6:42pm 
Also, how many flights per day is that security checkpoint supporting?

FWIW, my ratio for success so far has been 2 ID check stands to 1 bag scanner to 2 metal detectors (and then duplicate that as needed).

I find body scanners are too slow and cause backups.
Scifiwriterguy Jan 28, 2019 @ 7:48pm 
Originally posted by tattyd:
Also, how many flights per day is that security checkpoint supporting?

FWIW, my ratio for success so far has been 2 ID check stands to 1 bag scanner to 2 metal detectors (and then duplicate that as needed).

I find body scanners are too slow and cause backups.

I'd second that ratio. :) If you do want to use bodyscanners for realism, in my experience a 2:1:3 ratio seems to minimize bottlenecks.

Ten lanes is going to be a pretty thin loadout for anything but a midrange (leaning toward small) airport, and if you have flights arranged in clumps rather than spread out, it's a real recipe for traffic jams.
Last edited by Scifiwriterguy; Jan 28, 2019 @ 7:49pm
FirstGeekDanny Jan 29, 2019 @ 1:20am 
Yeah, body scanners are great for aesthetics, but pretty awful if you need performance
Moose Jan 29, 2019 @ 6:29am 
The ratios are the key piece, but I too was having problems designing terminals with enough security for even several XL gates. Security has to be "shallow but wide" to accomodate lots of lanes, and many of my terminals just end up being boxes, so lots of wasted space. A wasp-waist would be better, but that takes planning and has its own tradeoffs.

I saw in the Workshop one nice solution I would never have thought of. One player made a 'U' of security zones around a central Ticketing zone. A really big U. I made an airport this way and got about 60 lanes around a fairly medium Ticketing. Handled ten XL gates easily.

I have thought to make a Security "square", with Ticketing in the middle but supplied from Level -1, but I haven't gotten around to trying that.
koo Jan 29, 2019 @ 9:25am 
Curious about the whole ratio thing. What is everyone basing that off of? Meaning, what is your success criteria? that the average PAX can arrive and make it through security just in time so the flight can leave on time? or does that ratio give the average PAX time to get something to eat, shop, use the restroom, visit the first class lounge, and still make it through boarding in time?? Anyone have some empirical data related to number of PAX per ID check/metal detector/bag scanner per hour or something like that?
syedazanali2002 Jan 29, 2019 @ 10:00am 
Originally posted by Ramsis:
Could we get a few screenshots of your current security layout? :)
https://steamcommunity.com/sharedfiles/filedetails/?id=1639099531
Last edited by syedazanali2002; Jan 29, 2019 @ 10:02am
syedazanali2002 Jan 29, 2019 @ 10:03am 
Originally posted by Ramsis:
Could we get a few screenshots of your current security layout? :)
https://steamcommunity.com/sharedfiles/filedetails/?id=1639099558
syedazanali2002 Jan 29, 2019 @ 10:14am 
My previous layout was two checkpoints, with 5 lanes and 7 lanes in each of coach, and one lane in each for First and Flight Crew, for a total of 14 lanes. This handled XL more comfortably than now, since it when down by two lanes for coach after I separated coach. Another problem is ID Check Booth's can't detect queues from too far, so I can't have more than 10 lanes in a 1-1-1 format. Would it be better to change the format or to just add an entirely new checkpoint with 6 lanes for coach?
Last edited by syedazanali2002; Jan 29, 2019 @ 10:16am
syedazanali2002 Jan 29, 2019 @ 10:22am 
Originally posted by koo:
Curious about the whole ratio thing. What is everyone basing that off of? Meaning, what is your success criteria? that the average PAX can arrive and make it through security just in time so the flight can leave on time? or does that ratio give the average PAX time to get something to eat, shop, use the restroom, visit the first class lounge, and still make it through boarding in time?? Anyone have some empirical data related to number of PAX per ID check/metal detector/bag scanner per hour or something like that?
This is an amazing question!!! I thought I put enough time for planes to turn around in time, with boarding extended to 2.5 hours for S gates, 3 hours for L gates and 5 hours for XL gates. But, still tons of people missing their flights (mainly coach, basically 100 percent of First Class and Flight Crew don't have problems due to the separate checkpoint and separate check-in desks, with obviously less passenger numbers)
Last edited by syedazanali2002; Jan 29, 2019 @ 10:23am
Rydzard Jan 29, 2019 @ 11:38am 
Here is my setup for the security and flight crew no miss flight 4s gate for now and i got space to expand


https://steamcommunity.com/sharedfiles/filedetails/?id=1639185982

W/out the pax

https://steamcommunity.com/sharedfiles/filedetails/?id=1639192106
Last edited by Rydzard; Jan 29, 2019 @ 11:41am
syedazanali2002 Jan 29, 2019 @ 4:35pm 
Originally posted by Rydzard:
Here is my setup for the security and flight crew no miss flight 4s gate for now and i got space to expand


https://steamcommunity.com/sharedfiles/filedetails/?id=1639185982

W/out the pax

https://steamcommunity.com/sharedfiles/filedetails/?id=1639192106
True, although you have a wonderful airline interest rating, with effective outdoor baggage services, and less gates with a huge security area.
Rydzard Jan 29, 2019 @ 5:43pm 
yeah trying to learn this wonderful game !

Start small ...... learn ..... try out ......
Fail ......again..... lol but i now dream of how i could lay my airport in a more effective way !

Damn DEV for creating good games !

Ryd
syedazanali2002 Jan 29, 2019 @ 6:56pm 
Originally posted by Rydzard:
yeah trying to learn this wonderful game !

Start small ...... learn ..... try out ......
Fail ......again..... lol but i now dream of how i could lay my airport in a more effective way !

Damn DEV for creating good games !

Ryd
IKR, My airport grew really fast, so now I am playing catchup (still using indoor baggage services). But adding lots of information and PA speakers has shot up my passenger approval rating and improved boarding numbers a bit, athough not as much as with modified security. Moving walkways also help increasing boarding numbers. Atleast its on the right track, the next step is completely overhauling security in the same amount of space for Economy passengers. Honestly, your airport looks amazing compared to mine. Mine is so sterile, but atleast its modern with tons of glass.
syedazanali2002 Jan 30, 2019 @ 6:42am 
Originally posted by Ramsis:
Could we get a few screenshots of your current security layout? :)
What would you recommend I should do to improve the whole situation?
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Date Posted: Jan 28, 2019 @ 3:49pm
Posts: 25