Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
FWIW, my ratio for success so far has been 2 ID check stands to 1 bag scanner to 2 metal detectors (and then duplicate that as needed).
I find body scanners are too slow and cause backups.
I'd second that ratio. :) If you do want to use bodyscanners for realism, in my experience a 2:1:3 ratio seems to minimize bottlenecks.
Ten lanes is going to be a pretty thin loadout for anything but a midrange (leaning toward small) airport, and if you have flights arranged in clumps rather than spread out, it's a real recipe for traffic jams.
I saw in the Workshop one nice solution I would never have thought of. One player made a 'U' of security zones around a central Ticketing zone. A really big U. I made an airport this way and got about 60 lanes around a fairly medium Ticketing. Handled ten XL gates easily.
I have thought to make a Security "square", with Ticketing in the middle but supplied from Level -1, but I haven't gotten around to trying that.
https://steamcommunity.com/sharedfiles/filedetails/?id=1639185982
W/out the pax
https://steamcommunity.com/sharedfiles/filedetails/?id=1639192106
Start small ...... learn ..... try out ......
Fail ......again..... lol but i now dream of how i could lay my airport in a more effective way !
Damn DEV for creating good games !
Ryd