SimAirport

SimAirport

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Sutty Mar 3, 2018 @ 10:02am
how to change escalator direction
I can't work how to reverse either a flat moving walkway or an escalator, tooltip for at least the walkway suggests that you can?
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Showing 1-9 of 9 comments
Ramsis Mar 3, 2018 @ 10:19am 
Hi Sutty, so there are two types of stairways/escalators with one going up and the other down, and it seems the reverse function is broke on the moving walkway so thank you for mentioning it! :)
paparazzi83 Mar 3, 2018 @ 12:08pm 
Oh! You can resverse it? I thought I had to constantly delete the wrong direction and start again! An expensive and time consuming problem...
callum8004 Mar 3, 2018 @ 12:57pm 
How cool would it be if we could schedule them ;) so for example at 13:00 have the escalator moving from left to right then at 14:00 right to left to help move flow of arrival and departures.
Electric Dipole Mar 3, 2018 @ 8:49pm 
I thought stairs can go both ways....
LVGameDev  [developer] Mar 4, 2018 @ 1:08am 
Stairs go both ways. Escalators only go 1 way. Moving Walkways only go 1 way.

Moving walkways accidentally had their "Switch Directions" button removed in last night's build -- we'll be putting it back in the next update -- but that button, and functionality, is only present on Moving Walkways as of right now.

Eventually we may allow escalators to be able to have their direction switched as well (and eventually, I'd love to see scheduling for this too!). I can unequivocally say that we wouldn't be doing escalator direction-switching, nor any kind of traversability-related scheduling, until the current cycle lands on default. We're already going to be pushing ~3 months by the time we get the cycle wrapped up I have a feeling, heh! :-)
Last edited by LVGameDev; Mar 4, 2018 @ 1:11am
andycishere Mar 4, 2018 @ 1:52am 
Originally posted by lvgamedev:
nor any kind of traversability-related scheduling, until the current cycle lands on default. We're already going to be pushing ~3 months by the time we get the cycle wrapped up I have a feeling, heh! :-)

Change escalator direction would help a lot with construction and correct placing of objects.

BUT

Without the "small issues" I had a very stable 6hrs session on my big airport yesterday. In my opinion you should use this status to bring it to the standard branch players.

It would also be nice if you start the next cycle with focus on some long time smaller things than directly with new features. :-)
Like the news/electronic/retail shop non income thing, the usage of lounges, performane and anything else mentioned since months with every new cycle.
Last edited by andycishere; Mar 4, 2018 @ 1:53am
MetalDad Mar 4, 2018 @ 2:04am 
+1
LVGameDev  [developer] Mar 4, 2018 @ 2:06am 
@andyc -- Was just chatting with Ramsis a bit ago and that's honestly exactly what I said to him as well. AI/pax behaviors, low-hanging-fruit style additions that we already have the supporting cast / systems ready for (advanced ATC tower, EAM flights, etc.), general refinements & gameplay balance / progression, tutorial, and performance.

That's kind of my unofficial list at the moment -- that said, we aren't quite stable enough to just dump it onto Default, but we aren't too awfully far off either. Probably another week or so of picking up the smaller pieces that have been mentioned and that we haven't had a chance to get to yet, etc... Not quite there yet but we're closing in -- we're seeing noticeable stabilization in the codebase churn as well, all signs pointing to being not too far off.

We'll provide a more official "what's coming next cycle" as we get closer to, or coinciding with, the kickoff of the next cycle -- fwiw, we can't wait either; this one was very challenging & definitely quite grueling for us, and we're very much looking forward to doing some refinement & higher level general improvements (vs 100% focused on graph connectivity theory, vector forces, and the like). =)
andycishere Mar 4, 2018 @ 2:16am 
Sounds nice... now go to bed and have a Sunday ;-D
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Date Posted: Mar 3, 2018 @ 10:02am
Posts: 9