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The dev's have made some very good balance changes to cafe/retail/vending on the edge version of the game PAX now use cafe and stores more.
you can see on the change log thread on sept 26 update
https://steamcommunity.com/app/598330/discussions/3/1642042464733950612/
By the way, double staff on tills equals faster serving times! We wanted an easy way for players to expand the capacity at peak times without needing to lay down spare tills just for those peaks.
In say a theme park game, it's quite easy to make guests prioritise quality and queue around the block for a special rollercoaster or quality shop. It's less efficient, but they have more time to waste.
Here, efficiency and speed is everything. We try and be careful how much we prioritise cafes due to the fact that it's a 2 step process, and that cafes tend to be built further away then vending machines from the gates.
When a pax evaluates whether or not to use a food display in a cafe, if they under-predict how many pax are going to be at the till by the time they pick their product and head towards it, then they and a bunch of other pax can end up stuck/locked in a massive queue for the tills. I believe we do make them steal the product if they are really late, but we try to avoid it!
I'm going to suggest two possible changes (used together), let me know what you think:
1. Vending machines make too much profit. They probably should make a fraction of the money back, as likely the vending machine company and the product maker will take most of the cut. Vending machines should make pax more content as they do and be just as attractive to pax, but be mostly for that purpose only and barely break even financially. If you want to make money, make it from cafes and kiosks. It probably doesn't even make sense to be able to set the prices of vending machines.
2. Vending machines should probably be a bit slower to use, to take into account pax need to look at the options, decide on one, enter the code, find their change, insert it, then grab the product. And to make sure pax don't get stuck queuing all day at vending machines we can make them a bit more sensitive to the queue size of them to compensate.
We can't change 2 too much, as we'll have the same issue as slow cafes. Then pax will just avoid them instead! You can see how delicate this can be to balance.
At this point you maybe thinking "what's the point of vending machines then if they're not making much money?"
1. They're still the fastest/most efficient to use.*
2. Easy to place close to gates and pretty much anywhere desired.
3. Don't need a kitchen/ restocking/ so they're cheap to build and better for early game.
*With enough staff, kiosks and cafes can be pretty efficient, but are dependant on player management.
+1 i agree the new balance is great and would not touch it and don't slow anything down
if anybody hasnt complained about the wonky window req, then i am right now. how are you even suppose dto get that above 38% cause even if ii LITERALLY turn ever wall into window it never goes above 38
Source: I've worked in hotels and hospitality/ amusement park management for all my life so far.
If you've jumped straight to this post, check out my first response above!
Everyone has persuaded me that making them slower would be worse, so thanks for that feedback. We won't change that.
I also like the decor penalty idea for vending machines!
I personally disagree about making vending machines require restock, else they just become miniature kiosks. They need to be easy to manage in the early game.
I still think making less profit on them would be a good idea, and would encourage players to use less of them in the late game, as they're currently too powerful. Agents only don't use cafes in situations where there are lots of competing options, so encouraging less vending machines solves the demand issue, only being placed where it would take too long to use a cafe. In other words, they're still good but not good for every situation as they currently are.
They make lots of money, AND are efficient and cheap, which is why they are all-round too powerful. Having them make less profit would still give them a good use case if you don't have a near by cafe and want the most efficiency, but at the cost of less income.
the edge version of the game has a better balance. the devs have been making changes to improve that balance as you can see in the change log thread pinned to the edge discussions. With modding coming out for objects soon I am sure there will be a lot of choices for the pax in the near future.
https://steamcommunity.com/app/598330/discussions/3/1642042464733950612/