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Last time I played people would still walk through them in both directions
There may be some task-specific bugs going on (ie 'throwing trash away' specifically ignores it) or something, but shouldn't be getting outright disregarded. If you do see it happening though we'll definitely look into it though, ideally with save game files that demonstrate the issue if at all possible! :-)
The secure exits also serve as 'security borders' -- they allow passengers to pass through while still maintaining the 'behind security' aspect of your secured area, "boundaries" basically.
We'll eventually be getting things like 1-ways and more fine-grained control objects in too though.
http://steamcommunity.com/sharedfiles/filedetails/?id=891171876
I think the problem is I am trying to use them as one way gates but they are not actually in the security zone but the whole area to the right and the passageway out is considered secure. It 95% works but you still get some passengers going against the flow.
I also noticed this:
http://steamcommunity.com/sharedfiles/filedetails/?id=891175159
With the initial security gates inside the security zone the pax would walk through metal detector and then turn around and exit to the left via the check id desks to hang around doing nothing.
If I removed the security zone from the security gates like so
http://steamcommunity.com/sharedfiles/filedetails/?id=891177360
Now the pax will walk through the metal detectors and continue straight out the right into the lounge area, the will no longer turn around and exit left.
I'll send you the save file for this game. Immediately at the start you can see the first screenshot setup
Can confirm that this happends in my game aswell.
Just on the arrivals exit
If you don't then all the arrivals walk through the security zone to exit the airport instead of taking the south passageway