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Still would NOT advise trying to take a 767 until you have expanded the facilities.
http://steamcommunity.com/sharedfiles/filedetails/?id=931704040
Signing up for 8 flights provided a cash infusion that allowed a little expansion of the Ticketing Zone and the addition of a fourth Gate Agent Desk. This allows rapid boarding so all flight turn times have been reduced to 90 minutes and a 9th flight added. So another Staff member and Janitor were hired. One other minor detail two toilets were swapped out for urinals in the secure men's restroom.
You can see we finish the day with $14K+ and the max projected profit is $18,940.
http://steamcommunity.com/sharedfiles/filedetails/?id=931713835
Now here's a big of a quandry... Some of the flights I have are E195 or CRJ. They can be replaced with larger aircraft, but at what cost? You have to pay to cancel a contract.
It will cost me $5,000 to cancel the Aerotime CRJ 900 (75 Pax) at 10pm, BUT, I get a $9,000 Acceptance Bonus with Star Connect to bring in an A320 (150 Pax) at night. So, I can DOUBLE the Pax on that flight AND make $4,000 in the process.
Make sure you look closely at fees for canceling a contract AND the signing bonus! There is money to be made there!
http://steamcommunity.com/sharedfiles/filedetails/?id=931716910
I would recommend hiring the CFO first so you can research pricing. Than you can increase your fees to max out your income. In my current game I'm on day 26 with all the research the CFO can do completed. It will be a little while before I hire the COO as I'm slowly expanding my ticketing and security areas.
When building roads make sure you start from the bottom (exit end). If you start at the other end you'll find the buses will take the new road and get stuck until it gets completed. This burned me a few weeks ago as I ran out of money in building a road ended up tearing up the start of the road so I could get the stuck buses out. This was when zones could span across roads, not sure how it would work now but something to keep in mind.
A little more cash and I will lay the foundation for offices (Between Baggage Claim and Gate 1). I have researched the CFO, so once I get them in a office I will research Pricing, and then increase income.
http://steamcommunity.com/sharedfiles/filedetails/?id=931728008
Thanks. This is my 11th airport... And I was typing at the same time you were. CFO already researched. :-)
Was really doing this to help new folks.
Of course we'll need to add an ATC tower as well, so that's an additional expense to account for.
http://steamcommunity.com/sharedfiles/filedetails/?id=931750925
Option #1: Enlarge Gate 1 for bigger aircraft.
For $61K we can add on the foundation indicated. Then just move existing objects for seating, etc., and enlarge the que lines in the yellow areas. I think this, plus a couple of more Gate Agent Desks, and I would be comfortable handling up to 777s.
Then the restrooms become an issue. So the next step would be to push out the front of the terminal to expand the restrooms.
I would also want to push out the walls a couple of tiles around baggage claim. I prefer 2 tiles around a Baggage Carousel for space (appearance). With the number of Pax from the XL aircraft... We'll need some extra space. And potties... :-)
http://steamcommunity.com/sharedfiles/filedetails/?id=931757339
Option #2: Add a second gate.
The Foundation cost will be $162,500. So it would take a 3-4 days to save up the cash for this addition. You have the Large Gate ($28K), Large Sliding Door ($2500), at least 3 Gate Agent Desks ($1500 each), plus additional Benches, Food Vending, Flight Info Boards, and que lines (at least they're free!). Oh, yeah, AND we would have to build an ATC Tower to have more than 10 flights ($30,000 + $50 hourly).
This is the more expensive option, and we would have to expand the restrooms and Bag Claim to support it.
http://steamcommunity.com/sharedfiles/filedetails/?id=931763766
So there's the options. Which do we do? Go for bigger planes and hope our facilities aren't overwhelmed in the short run, and hope for good Pax counts so we can make more money, or take time to save up and add gate #2... Hmmm.
I think now this can handle the Pax from a larger aircraft, and then it will be expanded again...
Someone get that kid out from the middle of the carousel! :-)
http://steamcommunity.com/sharedfiles/filedetails/?id=931768837
I increased the gate area, relocated objects while trying to add seating, made the que lines bigger, and hired on three more Gate Agents, for a total of 7.
On the schedule I dumped four smaller flights to add on three bigger ones (8 total now). There is an A350 (360 Pax) first thing in the morning, another at noon, and a 787 (300 Pax) last at night. The seven gate desks are able to board 300 Pax within the 2:45 window with 15 minutes to spare, so I am confident they can handle a full aircraft in the scheduled time.
(Learned you can extend the Departure Time past midnight. Maybe I was late to the party on that one...)
Note I made a couple of other major changes. I enlarged the restrooms in the Secure area by lengthening them but making them narrower. This opened up the corridor for arriving Pax to 4 tiles - thus the crush of pixellated humanity will flow freer directly toward the exit.
This is something to keep in mind when designing your terminals - Arriving Pax will take the most direct route to the Exit/Baggage Claim. Two tiles is a good width to handle them, but allow for four if you want to put Objects along the way (off to the side). You don't want to hinder the stampede! I'm a fan of nice, wide corridors and lots of open space.
I also moved the front wall of the terminal out a couple of tiles to accommodate small restrooms across from Baggage Claim, and added a small seating area between the (now) two sets of Large Sliding Doors. We're seeing upwards of 600 Pax in the terminal at once now. But have the facilities to handle them, if not just a little cramped.
But our max profit estimate has risen to $65K, with $52K in actual profit for the day.
Next up will be adding a second gate, but I think we will need another expansion of the front end first - at least adding one more, if not two, Ticketing Desks and will have to monitor the flow through Security.
http://steamcommunity.com/sharedfiles/filedetails/?id=931791611
You can see the planning for 2 more Ticketing Desks and 3 more Security lines is laid in, including que lines, and I will re-position the entry door to center it on the middle desks.
Once I add the second gate and start increasing the flight schedule, I'll monitor the lines and Pax throughput carefully to see if I need to go ahead with the planned expansion, or if it can wait until a third gate comes into play.
Basically at this point increasing Ticketing and Security becomes a "Lather, Rinse, Repeat" process of adding capacity as needed. I have LOTS of room to go south on the map. Eventually Security will open directly onto the concourse between the two terminals.
http://steamcommunity.com/sharedfiles/filedetails/?id=931977963
Gates highlighted in cyan along the fence line.
Also, later down the road (when you're building roads...), you can build Outdoor Gates across a road to give trucks access to your Deliveries and Garbage Zones. Adds a nice realistic appearance.
http://steamcommunity.com/sharedfiles/filedetails/?id=931989334
So where do we go from here?
There are lots of options. And with this level of cash flow (that will only increase with more gates/flights) building will come fast and furious.
Adding a third gate is visible on the horizon. Though a second runway may have to be built soon after. Then again we've planned for that!
Expansion in Ticketing, Security, and Baggage Claim is all planned for as well.
The only challenge is this: Do we put Gate 3 next to gate 2, or move Gate 2 across so Even gates are on one side and odd-number gates on the other? That would require a lot of taxiway construction but with the money coming it should be doable in a couple of days.
That said, and though it would be kinda neat, I would probably stick with more conventional construction and put 3 next to 2 and expand linearly. Would cost a lot less.
A concern is this: There are only 18 tiles between the (north and south) gate walls. That's going to be a bit of a squeeze for one side or the other - if you want to fly B767s out of a gate. If that's the case, then I would have more que lines for, say, Gate 2, and the gate across from it would probably just handle B737s and smaller aircraft, perhaps even just E195s. That way the terminal isn't overcrowded.
There is still plenty of room to expand west (left) and push Ticketing, Security, and Baggage Claim, along with the Offices, out that way for more space at Gate 1, if you just NEED to get that A380 or B747 in there. Eventually I would add a loop road to serve the terminal, running from south to north (because in the US we exit vehicles on the right side - so this would put them against the curb). Also this plan would flip the Dropoff and Pickup Zones so they are where they should be. It works great, but roads aren't cheap.
I'm hoping this thread may have helped with your Thought Process when it comes to planning a new airport. That was the intention at the start, and hopefully in showing the ideas in practice you have learned something new, or just a different way of looking at how you play the game.
Thanks for taking the time to read through, and comments/thoughts/constructive criticism are welcome below!
Off we go... into the wild blue yonder...
- A-Train
http://steamcommunity.com/sharedfiles/filedetails/?id=932038976