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报告翻译问题
Though I will say, I feel like that somewhat clashes, as a design element, with just how much time/game space is devoted to getting more combat stats/usable combat items/combat skills/etc. when it's actively the intent of the game not to use them as part of the major plot resolutions, as it were.
Gonna throw this out there as a idea, but make all boss fights optional, and show a clear path to them/to avoid them. It allows people to easily fight a boss if they want, avoid the boss if they want, and allows you to do some cool tricks and stuff with them since they don't NEED to do them and there are clear ways to avoid it. And if you want to be cruel, add some extra evil tricks if wearing the hard hat.
We will use a hypotehtical Barnaby Bob encounter as a example, because I want to beat that guy up so bad. Let's say you walk in or barge in or whatever. There's a dialogue option that is clearly labeled "This leads to a boss fight" and the usual dialogue options. You CAN avoid it if you wish, but You, of course, pick boss fight because you hate yourself. Because it's optional, Barnaby Bob has a few tricks up his sleeve, like "He does not let you use items to attack him because he's a carny who can catch them". In Hard Hat mode, he has a couple of new tricks EG "He can catch attack items and throw them back at you and you get hit with the effect"
TLDR: Add boss fights, make them optional, show a clear path to the boss fight that can be either avoided or attempted, add some new tricks, maybe add some even eviler tricks in hard hat mode.
It doesn't have to be "canon", as far as WoL's storyline goes, just for those who want epic boss fights after all.
Like, the whole "make an enemy flammable with this item then set them on fire with this other item" thing, or stacking poisons, or whatever the hell "makes enemy wet" is supposed to do. There's all these really neat interactions and I ignore all of them because a single use of my best combat ability flattens every foe, and a proper boss battle would be a great way to encourage people to actually tinker around with that stuff instead of just ignoring every single combat item that doesn't replenish action points.