West of Loathing

West of Loathing

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Rhinkalis 2017 年 8 月 21 日 下午 2:11
Boss Fights
As I was rambling on about in the spoilery discussion forum, I find it sort of a... Shame? that all the major 2ndary arcs end with no real confrontations for you vs your opponent, which seemed a little weird to me since KoL is a game quite full of bosses while, well, WoL is rather devoid of them. And it just feels like it's sort of a shame because you go through the game acquiring all these skills and gear and buffing your stats with booze and food and wads (... wait, wrong game) and then there's not much to do with all this power but steam roll the last groups.

Seriously, the last few fights with the Cultists of Roberto had them throwing, according to the data readout, -42 damage attacks at me, and I've generally felt like they were the strongest enemy variants in the game.

And while hard mode is there to make it so more stat optimization is neccessary, it's just not the same thing as having a distinct showdown. I just found it very strange, both from a narrative conclusion standpoint and, from, well, having played KoL. It's not like bosses are against design or theme.
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Asymmetric  [开发者] 2017 年 8 月 22 日 下午 3:35 
Zack fairly specifically didn't want to have epic boss fights in the game, but we definitely got feedback of this sort a lot. We're unlikely to change WoL itself, but we'll take this feedback into consideration for DLC and future games! :)
Rhinkalis 2017 年 8 月 22 日 下午 4:13 
Eh, it's cool if it was a design choice, albeit one I didn't entirely feel, it was just really weird coming from KoL, where, uh... Boss fights. So many boss fights =P

Though I will say, I feel like that somewhat clashes, as a design element, with just how much time/game space is devoted to getting more combat stats/usable combat items/combat skills/etc. when it's actively the intent of the game not to use them as part of the major plot resolutions, as it were.
WowIExist 2017 年 8 月 23 日 上午 11:47 
引用自 Nyarlathotep
Eh, it's cool if it was a design choice, albeit one I didn't entirely feel, it was just really weird coming from KoL, where, uh... Boss fights. So many boss fights =P

Though I will say, I feel like that somewhat clashes, as a design element, with just how much time/game space is devoted to getting more combat stats/usable combat items/combat skills/etc. when it's actively the intent of the game not to use them as part of the major plot resolutions, as it were.
Very true. I spent so much time doing stats and yet I was able to complete the game basically by just using Outfoxin every time I ran into an issue.
Kylestien 2017 年 8 月 23 日 下午 9:19 
引用自 Asymmetric
Zack fairly specifically didn't want to have epic boss fights in the game, but we definitely got feedback of this sort a lot. We're unlikely to change WoL itself, but we'll take this feedback into consideration for DLC and future games! :)

Gonna throw this out there as a idea, but make all boss fights optional, and show a clear path to them/to avoid them. It allows people to easily fight a boss if they want, avoid the boss if they want, and allows you to do some cool tricks and stuff with them since they don't NEED to do them and there are clear ways to avoid it. And if you want to be cruel, add some extra evil tricks if wearing the hard hat.

We will use a hypotehtical Barnaby Bob encounter as a example, because I want to beat that guy up so bad. Let's say you walk in or barge in or whatever. There's a dialogue option that is clearly labeled "This leads to a boss fight" and the usual dialogue options. You CAN avoid it if you wish, but You, of course, pick boss fight because you hate yourself. Because it's optional, Barnaby Bob has a few tricks up his sleeve, like "He does not let you use items to attack him because he's a carny who can catch them". In Hard Hat mode, he has a couple of new tricks EG "He can catch attack items and throw them back at you and you get hit with the effect"

TLDR: Add boss fights, make them optional, show a clear path to the boss fight that can be either avoided or attempted, add some new tricks, maybe add some even eviler tricks in hard hat mode.
最后由 Kylestien 编辑于; 2017 年 8 月 23 日 下午 9:20
Dark Thunder 2017 年 8 月 25 日 上午 11:43 
I think a "boss rush" DLC could be fun. Put in bosses from West of Loathing that you didn't get to fight directly (The Necromancer, that spoiler guy, that other spoiler guy, etc) as bosses. Then throw in some KoL bosses to round it out (The Goblin King, The Boss Bat, the Bonerdagon, The Man, "That Guy", Ed, the NS, maybe even some event bosses like the Crimbomination and Rene C. Corman and such). Maybe even some Word Realms bosses (re-imagined in the Loathing graphical style), because, let's face it, I love crossovers (and that game had a lot of fun bosses, too). Then put in a new original boss to beat who is the boss of all those other bosses. It should be a giant baby. GET IT?

It doesn't have to be "canon", as far as WoL's storyline goes, just for those who want epic boss fights after all.
最后由 Dark Thunder 编辑于; 2017 年 8 月 25 日 上午 11:44
Aeralis 2017 年 8 月 28 日 下午 7:58 
I'd like to see some kind of boss fight in DLC areas. Not specifically because I'm super into big dramatic battles, but mainly because there's all these really cool combat mechanics that I've never once actually USED.

Like, the whole "make an enemy flammable with this item then set them on fire with this other item" thing, or stacking poisons, or whatever the hell "makes enemy wet" is supposed to do. There's all these really neat interactions and I ignore all of them because a single use of my best combat ability flattens every foe, and a proper boss battle would be a great way to encourage people to actually tinker around with that stuff instead of just ignoring every single combat item that doesn't replenish action points.
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