West of Loathing

West of Loathing

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Arch Dec 30, 2017 @ 11:00am
WTF? Game end is so stupidly abrupt?! (no spoilers)
I still haven't explored *one place* in the last zone. I literally just got to the last zone, gave some guy a crown and the game ends.

No climax, no big boss/villain, nothing. The game doesn't even really tell you that you win it by giving the guy the crown. There's no build up.
You got a mystery of the unnamed 'others', the mystery of the 'guy who is set up to be the big villain', you got stuff building up, but no, give a guy a crown as if it's one of those random fetch quests and it's game over?
Before even exploring the last town. You literally just get there and it ends.
The game ends not at the end, but 2/3rds through. ?!

WTF devs?
Last edited by Arch; Dec 30, 2017 @ 11:01am
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Showing 1-8 of 8 comments
Asymmetric  [developer] Dec 30, 2017 @ 2:57pm 
The game doesn't end, though -- you have just finished the main questline (getting the Manifest Destiny railroad to Frisco), which is arguably the least interesting one in the game. There is still plenty to discover and do...
Arch Dec 30, 2017 @ 3:02pm 
I agree, but to get a whole "epilogue" with a full "recap" of what happened and what will happen to the characters and places in the "future" before I've finished playing it through, just because I gave a random item to a completely random character is not how to end an adventure..

At least make it contingent on also defeating the 'big baddie', or discovering and stopping the phenomena of 'evil farm animals' and concluding the 'mysterious others' plotline or something.
It just takes a tiny bit of writing and would make the plot ending at least logical
Arch Dec 31, 2017 @ 10:58am 
I mean, just have the last guy you give the crown to also say "but we have problems with stuff" and make you have to conclude the "weid others" questline and the "main villain" quest line before allowing the train in.
That simple and suddenly you actually need to explore the last area of the game.
How do you make a game with 3 areas but without any need at all to explore that whole area I don't get it
ikill4laffs Jan 2, 2018 @ 12:12am 
Yeah, it kind of ended better when you don't give him the crown. Still trying to find those bloody necros though.
Arch Jan 2, 2018 @ 4:18pm 
Yeah it feels like completely random.
It's an unestablished character, completely random, to whom you give a completely random item that you just happened to have, both with no buildup or any story attached, while the other storylines are actually there and interesting.
May as well end the game by winning a random travel encounter or something.

If I was the devs I'd re-write this part of the game on the spot, but I'm not so I won't.
Cyba Jan 2, 2018 @ 5:16pm 
Originally posted by Huggles `:
Yeah it feels like completely random.
It's an unestablished character, completely random, to whom you give a completely random item that you just happened to have, both with no buildup or any story attached, while the other storylines are actually there and interesting.
May as well end the game by winning a random travel encounter or something.

If I was the devs I'd re-write this part of the game on the spot, but I'm not so I won't.
You say you'd rewrite it, but thats kinda how I expected it to end tbh.
The entire game is nothing but ♥♥♥♥♥ and giggles, getting the tracks finished just helps you go west and keeps your fingers out of the hornets nest until you get better fingers.

The epilogue is a little oddly place I'll admit. It gives the impression that you're supposed to watch it after the roadrail is done, but I think what was intended to happen is for people to see it and think "Naw I'm not done yet" and leave again. I mean, I thought I was done with the vibrato but then I saw the epilogue and went "aaaaa....".

I guess the short of it that isnt the end of the game, but they had to put it somewhere and Frisco is as west as you can get, so it made sense. It also leaves it open ended, so if you didnt want to bother with the nercos then you dont have to. The game is silly, its derpy, its woke af. There is no drama, there is no urgency, there is no sudden dark twist. Its just a guy/gal with a hat going west.

I mean, adding in 1 last hurdle just before frisco so you explore the last section a bit more would be nice, but I dont really know how you could change it without changing the game.
Arch Jan 2, 2018 @ 10:53pm 
Cyba, yes I actually thought it was a "gag" type joke when the game "ended" so abruptly. Like a joke where you get the ending credits halfway through and then it's like "no just kidding" but that's a crap joke
Dark Thunder Jan 9, 2018 @ 1:24pm 
As you do more quests, you can go back and re-watch the ending, which will update (and even unlock entirely new segments) as you do more. So the ending is not really the end.
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