West of Loathing

West of Loathing

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Dissonant Aug 21, 2017 @ 12:45pm
Can you get rid of all the threats in a single playthrough?
Meaning the necromancer, clowns and cows. Preferably not as a cow puncher cuz they're boring.
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Showing 1-5 of 5 comments
Protoman Aug 21, 2017 @ 12:55pm 
Well, I'm gonna spoiler tag this, given that it has yet to be moved into spoilery discussion. If you are reading this, YOU HAVE BEEN WARNED.

The Necromancers can be found with various clues throughout the West. If you need help with a specific clue, feel free to ask, but it's a lot to discuss broadly in entirety. In any case,
if you've gathered all the clues the journal gives a location to handle the necromancer once and for all.


The Clowns can be wiped out by finding some skeleton figures in one of the Ranches (Butterfield?) and putting them on the board in Fort Alldead attacking the Circus. The Clowns will be gone the next game day.

For the cows, you need three things. You need an infermal hammer (you'll need Cowrruption if you aren't a cow puncher, so eat up), silver-barbed wire( the barbed wire is found at one of the ranches I think, and you should have found the silver plater by now) and cowsbane (Cowsbane seeds are from the Tannery and you can either grow them the old fashioned way or throw them through the El Vibrato time thingy)
You can have the clowns not attack the humans by partnering with them to take out the cows.
Protoman Aug 21, 2017 @ 1:33pm 
By default the clowns don't attack humanity, they just creep them out, so that isn't a proper resolution to the plot thread.

The clowns are straight up demons, so, y'know
Originally posted by Protoman:
Well, I'm gonna spoiler tag this, given that it has yet to be moved into spoilery discussion. If you are reading this, YOU HAVE BEEN WARNED.

The Necromancers can be found with various clues throughout the West. If you need help with a specific clue, feel free to ask, but it's a lot to discuss broadly in entirety. In any case,
if you've gathered all the clues the journal gives a location to handle the necromancer once and for all.


The Clowns can be wiped out by finding some skeleton figures in one of the Ranches (Butterfield?) and putting them on the board in Fort Alldead attacking the Circus. The Clowns will be gone the next game day.

For the cows, you need three things. You need an infermal hammer (you'll need Cowrruption if you aren't a cow puncher, so eat up), silver-barbed wire( the barbed wire is found at one of the ranches I think, and you should have found the silver plater by now) and cowsbane (Cowsbane seeds are from the Tannery and you can either grow them the old fashioned way or throw them through the El Vibrato time thingy)
Btw I've done the alldead attack before to the clown's place and it didnt work.
Protoman Aug 21, 2017 @ 2:15pm 
Originally posted by who cares:
Btw I've done the alldead attack before to the clown's place and it didnt work.

Sounds like bug territory, unless Asym has some objection.

It is also possible to send the skeletons to Gustavson Gulch, in which case they wipe out the goblins.
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Date Posted: Aug 21, 2017 @ 12:45pm
Posts: 5