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Beanslinger is my favorite class mechanically though, they're just super fun. I do wish all three classes got crafting though. The Cow puncher could have leatherworking, the snake oiler gets snake booze and potions, and beanslingers get supercooking.
Beanslinger is superior to Cow Puncher in every way, I find. I have all the Cow Puncher abilities, and they're pretty much all... unimpressive.
The best Cow Puncher ability is a triple melee attack which lets you do crazy single-target damage, but there's nothing in the game that really warrants that much firepower.
Beanslinger gets a solid single-target, a good all-target attack, buff, debuff and defense. It has everything.
Beanslinger is basically EZ Mode.
They do, don't they? Cow Puncher and Beanslinger do, at least.
The Bean slinger is fun for normal runs though, takes some work to build up but in the end you have an aoe that wipes everything in one or two casts ^^
Fan Hammer just seemed to steal the show too much. Sure, it was expensive in terms of AP cost, but it was just flat out better than a lot of other options in most cases. And if the fight couldn't be secured by the round 1 Fan Hammer, there wasn't anything else to do. Throw in the fact that each upgrade of Fan Hammer just adds +6 damage to the massive burst, and it's basically a game-stealer even without putting any points in it.
Fan Hammer actually kind of made the class boring tbh b/c there was never any reason to use all the other neat abilities ever :D
(Still an amazing game tho!)
After a few tries at hard mode/one day, I think Snake Oiler + Alice is my favorite combo.
I tried with the Beanslinger, but the Beanslinger is too weak early on, and Blizzard doesn't become useful until mid-/late-game.
When I first wrote this post, I thought Beanslinger had a heal, but turns out I was thinking of the Armor thing, which isn't that useful.
I keep going to the second area too early on hard mode, and dying to random encounters, so I haven't really had a chance to play around with the Snake Oiler crafting yet, but I get the feeling it'll be very useful, at least on a one-day run; you can focus all of your daily things on the most powerful things you can find and don't have to worry about having a limited quantity of them, since you won't sleep.
For a multi-day hard run, I'd be tempted to go with Beanslinger anyway, since there's not really any downside to dying.
The Necromancer "subclass" is sort of a mixed bag. A Cowpuncher/Necromancer and Snake Oiler/Necromancer are not that effective because the Necromancer skills cripple the main class skills, but the character's main stat is still Muscle or Moxie instead of Myst and that keeps the Necromancer powers from being fully effective.
Beanslinger/Necromancer has the opposite problem. The Beanslinger's combat skills are extremely similar to and generally better than the Necromancer combat skills (only Vampiric Howl is really unique; the other three abilities for both classes are just a single-target attack, an all-enemy attack, and a Myst buff, though at least the Myst buffs stack). Beanslingers get a powerful front-line summon that's far better than the Skeletal Buddies, though the Skeletal Thralls are useful against large groups and the Skeletal Gunslingers are powerful against single targets. But generally, I played my Necromancer as a plain Beanslinger who sometimes used items to call skeletons into the fight.
It'd be interesting if there were a way to replace your main class with Necromancer if you go far enough down that path.