West of Loathing

West of Loathing

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Archenius Aug 10, 2017 @ 10:25pm
The best part of this game compared to Kingdom of Loathing
Is that you don't have to wait for a long time to have "aventure points" and you can play as long you want.
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Showing 1-15 of 16 comments
1995 Suzuki Samurai Aug 10, 2017 @ 10:54pm 
Truth
KineticEcho Aug 11, 2017 @ 12:47am 
indeed
PrincessTara Aug 16, 2017 @ 1:01pm 
Yeah this game by the title and with Meat reminds me the Kingdom of Loathing... these are made by the same company? I remember the Seal Clubbing and Pastamancer classes.
Last edited by PrincessTara; Aug 16, 2017 @ 1:01pm
TomatoDragon Aug 16, 2017 @ 1:30pm 
Originally posted by Catalina (Steveco1987):
Yeah this game by the title and with Meat reminds me the Kingdom of Loathing... these are made by the same company? I remember the Seal Clubbing and Pastamancer classes.

It's a sequal.
Protoman Aug 16, 2017 @ 1:42pm 
Originally posted by Catalina (Steveco1987):
Yeah this game by the title and with Meat reminds me the Kingdom of Loathing... these are made by the same company? I remember the Seal Clubbing and Pastamancer classes.

Exact same company. KoL is a fundamentally different game in many mechanics, but a lot of the broad art/flavor similarities are there.
jenn Aug 16, 2017 @ 2:42pm 
i agree no time limit was key for me. i liked KoL when I tried it but the time limit business doesn't really mesh with how i play games
Drezdar Aug 16, 2017 @ 5:08pm 
Depending on your KoL playstyle, the daily adventure limit is a lifesaver.

I was a hardcore speedrunner for awhile. And even with a third party app to help me with some inventory and buff micromanagement, I was playing 3+ hours per day to optimize each and every single adventure every day.

I remember getting near the top percentile at some point, many years ago. If there was no daily limit, I would have gone freakin' crazy.
thunder_clan_2 Aug 17, 2017 @ 2:20am 
Personally I think it would be amazing to see a version Kingdom of Loathing in this form...despite that being ridiculously unlikely. Not having any limits to the adventure in this game except my own free time is wonderful
Last edited by thunder_clan_2; Aug 17, 2017 @ 2:21am
Elegant Caveman Aug 17, 2017 @ 6:39am 
Originally posted by thunder_clan_2:
Not having any limits to the adventure in this game except my own free time is wonderful

Completely agreed.
furQ Aug 18, 2017 @ 1:52pm 
Originally posted by Drezdar:
I remember getting near the top percentile at some point, many years ago. If there was no daily limit, I would have gone freakin' crazy.

I remember kol speed attempts being some of the most draining experiences I've ever had with a game, while also being some of the most satisying.
Sines Aug 18, 2017 @ 3:13pm 
Asymetric has said that a WoL-style version of KoL is something they're planning on, but it's not at the top of the list. It seems like a good idea, because they've already got the engine to make the game, and they've already got the puzzles and quests written for them. While I'm sure a lot of work will go into the adaptation of one to another, it would pretty much have to be less work than any game requiring them to design a new engine or write a new script.

As far as turns per day, I will say that I do miss the optimization and speed running from KoL. When you had to plan out every action, it meant that even simple tasks were thought-provoking. For example, to an experienced player, combat was trivial. But the challenge was in getting through combat with as much XP as was possible (by using gear to inflate their stats and thus XP gain) while not using up too much resources (so you could use the MP to spam certain speed-related buffs).

WoLs lack of turn counting would mean that if I were to speed run it, it would be a traditional 'by the clock' speedrun, which I don't much care for. And with HP and MP going back to full at the end of each combat, there's no desire to be efficient about it.

As an adventure game, the removal of turn limits means a lot, not just because of the obvious, but because the turn limits discouraged you from spending too much time experimenting. But as a game to replay over and over, the basic tasks will lose their luster in WoL much faster than they did in KoL.

It's a give and take, but I think the WoL approach is ultimately for the best. It's the writing that makes Asymetric stand out so much, and it's much more enjoyable by a larger amount of people. I look forward to far more Games of Loathing in the future. ESPECIALLY if they involve the Mimes. I really want to see some resolution on that dangling plot-thread.
Tower Aug 19, 2017 @ 6:13am 
Yeah, but ya know, I already saw most of the content twice and stopped playing this. It's nice, but hardly a viable business model for something F2P like KoL,
The Golden Knight Aug 19, 2017 @ 6:21pm 
Couldn't have said it better myself. Don't have to wait a full real day to keep playing...maybe in-game days once or twice, but that's different.
Elegant Caveman Aug 19, 2017 @ 6:28pm 
Originally posted by ARES Five-Five:
Couldn't have said it better myself. Don't have to wait a full real day to keep playing...maybe in-game days once or twice, but that's different.

It's still not something that works well with everybody's playstyle.

In my case, for example, I tend to binge on something then drop it for a long time. The whole limited actions mechanic is one of the main things that made me drop KoL.
The Golden Knight Aug 19, 2017 @ 6:38pm 
Originally posted by Elegant Caveman:
Originally posted by ARES Five-Five:
Couldn't have said it better myself. Don't have to wait a full real day to keep playing...maybe in-game days once or twice, but that's different.

It's still not something that works well with everybody's playstyle.

In my case, for example, I tend to binge on something then drop it for a long time. The whole limited actions mechanic is one of the main things that made me drop KoL.
Yes, but that "binging" is exactly what I want. Since I hardly ever have anything better to do (full-time jobs don't come to anyone without senior-level experience...unless World War 3 starts), I need huge timesinks like that...ones that don't feel too "grindy" mind you, or else it gets dull. Trying to ascend in KoL for the 10th time creates that feeling, like having a friend who tells you "the world's greatest joke" too many times for it to be funny anymore.
Last edited by The Golden Knight; Aug 19, 2017 @ 6:39pm
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Date Posted: Aug 10, 2017 @ 10:25pm
Posts: 16