Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Anyway, there are some events in the game for it, but it often isn't worth the happiness penalty. So I can't say for sure I've experienced all the events for every empire. I know there is usually an event that pops up where a courtier asks you to stop the practice. If you have slavery enacted sometimes you can get workers as an option in some events. Building the Ziggurat (iirc) and having a child being tutored and then visiting it, will have the option to talk about the slaves that were used in its creation. I can't remember what the character outcome is though for selecting that.
https://figshare.utas.edu.au/articles/thesis/Hittite_domestic_and_foreign_policy_in_the_old_kingdom/23231726
So to plainly state my point; a servant is not a free man, but the slightly higher living standards are probably the reason why there aren't many great surviving Hittite monuments despite cultural exchange with both the Egyptians and Assyrians.
If not for the law requirement for citadels I wouldn't bother with most of the laws. Am I missing something here?
Both the resources and gold grow over time. If you have something better to do with the civics go for it but otherwise invest for the long time. The slavery option is generally the better on that the resources are worth more than the gold but it does come with events that can be poor.
Slaves could have a good life depending on where they end up. If you end up in an roman estate and had at least a semi important task, you been treated rather well. And one day you probably go free.
Making enemies in your own home is not something you want to do. Corner your slaves and you probably get killed one day, poison, dagger, whatever.
In modern time we came to think that all salves where always treated like sub humans, something not remotely true.
In ancient times you could have a lot better live as slave in a good houshold than as a free man fighting for survival out in the streets or countryside.
Edit: To put this into perspective; we are closer in time to the collapse of the Western Roman Empire than the pre-split Roman Empire was to the founding of the Hittites. Crazy huh?
Let that sink in for a minute. Over 3000 thousand years ago, people already considered the founding of the Mesopotamian and Egyptian civilisations (between 4000-3500 BC), as "ancient history".
Edit to add: the earliest known writings are from around 3100 BC, so recorded history starts 5000 years ago, not 4000. :)
While I have you here Dale; I know people have been asking for more nations in possible future DLC. If such considerations are being weighed, how far are you guys willing to go back to fit Old World? Would Sumer be a possibility?